It’s hard to believe after hitting the blog so hard with posts on Zombicide models for so long, that I just petered out at the end and didn’t post the pics of the final models I’d painted.
Not to confused with the unliving kind, mind you. These are the genuine article: man’s best friend, if you will.
Dogs (or “Dags” as the pikey from “Snatch” would have you believe), are a pretty great find in Zombicide. They give you additional flexibility in that they can search for you, scout ahead, attack for you, or supplement your existing assault weapons. Plus, they’re loyal and do what you tell them (even if that means to run into the middle of the street and wait for an impending zombie horde to eat them up).
These are the first models that I’ve painted up that are neither player characters, or zombies of any sort. Part of me wanted to paint them up in a more generic scheme so that your eye is always focused on the figures that really matter: the players, but I couldn’t neglect these little guys. Frankly, I love collecting them when we play, as each one gives you (at least) one additional attack. Honestly, I’ve never used any of their other abilities (aside from the foreshadowed event where I did send my beloved mongrel out to the middle of the street to greet a band of unhealthy looking visitors–I never did see that dog again…). Sure, it’s nice to know that they could do something if I needed them to, but generally I’m content with just giving me some extra attack dice.
When painting them up, I opted to do the german shepherds first because they’re just the easiest. I did have a little reluctance because that style of dogs are the ones that came out the worst when I did my zombie dogs, but they’re essentially all black with a little bit of brown: how could I mess that up?
I’m happy to say I loved how they came out. Like I said, it isn’t a terribly difficult paint scheme to pull off, but I think I did smashingly. I even like the subtlety of the choke chain on their necks (the artwork on the cards actually show colored leashes, so part of me debated whether I should paint them to match, but the figure clearly has a metal chain around it’s neck, so I opted to go with the silver). The dogs are quite similar in appearance, but I think it’s pretty clear by looking at each dog, which one is which.
For the pitbulls, the coloring is vastly different so it’s far more obvious as to who is who. The layers of gray built up to white were quick and easy (it shows on the model), and I was a little taken aback by the brown spots on each because I didn’t think I was going to be able to wash just the affected areas. Instead, I just skipped that part altogether and did some highlights with the underlying color mixed with a little bleached bone. Again, I think it’s a pretty spot on color match for both dags.
As for the blue heelers (the name given to Lucien & Cherry’s breed), I honestly had no idea what kind of dogs those were. If, like me, you’re confused, Wikipedia comes to the rescue! A Blue Heeler is actually an Australian Cattle Dog, and they really do have the coloring and same mottled markings as the artwork on the cards (why would I be surprised?). I tend to prefer the other breeds in the actual game–which shouldn’t come as a surprise, considering that I use them almost exclusively as attack dogs, but in a big deck, I’ll take any mutt that globs onto me.
Their bases were painted black, of course, because they all get extra activations. Unlike the Zombie dogs, they don’t have innate activations themselves, but rather use up your own, so you could either move yourself three squares or move the dog. The third option is that, if the dog is with you, you can move both you and the dog–so that’s a big reason why they’re attackers for me. I don’t have to forgo my moves to usher a dog around the table if I just hang out with him all of the time.
In total, I’m happy with all six of the dogs, and they took just a couple of hours on a weekday evening. With them done, I’ve literally 8 more figures to paint before my copy of zombicide is complete… Yippeee!