Batrep: Salamanders vs. Hive Fleet Proteus (50 power)

Of all of the guys in our crew, I think it’s pretty easy to say that Brandon is the one that knows the rules best.  He spends a lot of time reading the rules and watching online games, etc. and even judges tournaments now and again.  The thing is, his free time has been pretty well eaten up as of late, so he doesn’t show up as regularly as he once did.  As a result, while he may really know the rules, he doesn’t play much.  In fact, I think he’s only gotten about three games in so far.

Well, despite a great turnout at our regular game night, he and I peeled off and played a game of 40k to get him his fix.  He was working on a reduced timeline, so we opted to play a 50 power game instead of our normal 80 power level, in the hopes that it would speed things up…

Salamanders:

  • HQ:
    • Captain w/ Thunder Hammer, Plasma Pistol, & Armor Indomitable
    • Lieutenant w/ Lightning Claw & Master Crafted Boltgun
    • Apothecary
  • Elites:
    • 5x Sterngard w/ various combi-weapons
    • Dreadnought w/ Twin-Linked Lascannon
  • Troops:
    • 10x Tactical Marines w/ Meltagun, Combimelta, & Multi-melta
    • 5x Tactical Marines w/ Flamer & Combi-melta
    • 5x Scouts w/ combi-melta
  • Transports:
    • Rhino w/ Stormbolter

Brandon plays Salamanders, which means that he’s a cheating power gamer.  Well, in the previous edition, he played salamanders, but now that they get to re-roll failed hits and wounds for each squad, I’m going to just label him a cheater.

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Batrep: Tyranids vs. Hive Fleet Proteus (2000 pts)

With a bit of a derth of 40k games due to the folks showing up for our regular game night, Tim and I managed to schedule a game outside of normal hours.  He’s more into the competitive circuit, and actually frequents local tournaments, so he requested that I play a list in points values (something I haven’t yet mustered in this edition) and also that I bring something a little less casual than my usual lists.  With that in mind, I set out to make as cheesy a list as I could with my bugs…

Tim’s Tyranids

  • HQ:
    • Hive Tyrant w/ Venom Cannon, Laswhip, & Bonesword
    • Old One-Eye
  • Troops:
    • 20x Genestealers (for the Trygon Tunnel)
    • 3x Warriors w/ Boneswords & Deathspitters, including a Barbed Strangler
    • 3x Warriors w/ Scything Talons & Deathspitters, including a Venom Cannon
  • Fast Attack:
    • 3x Raveners w/ Spine Fists & Rending Claws
    • 3x Raveners w/ Spine Fists & Rending Claws
  • Heavy Support:
    • Trygon Prime
    • 3x Carnifex:
      • 2x w/ Scything Talons & Bioplasma
      • 1x w/ Stranglethorn Cannon & Scything Talons
    • Scythed Hierodule

 

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Batrep: Space Wolves vs. Hive Fleet Proteus (80 power)

It’s been a month since I’ve played a game of 40k–heck, over that.  It’s not that I don’t have a regular forum to play in, as I have a regular weekly game night, it’s just that there are so many other factors.  Sometimes it’s a matter of not having the right people, or people not bringing armies.  In both of those cases, I don’t want to leave someone out and play 40k without them.  After all, we want to encourage people to come to game nights, so leaving them out is counter-productive.  Other times, there are just other games that are more compelling: new board games, good weather, or ongoing campaigns.

This past week, I had my heart set on 40k, but we wound up playing a game of Small World and a few rounds of Giant Uno (which is far more fun that it sounds, believe me).  But I still wanted to get in my 40k fix, so Sean and I agreed to meet in secret on a Saturday to get a game in…

Space Wolf Battalion

  • HQ:
    • Arjac Rockfist
    • Wolf Lord w/ Master-crafted boltgun & powerfist
  • Elites:
    • 5x Wolfguard Terminators w/ Wolf Claws
    • 5x Wulfen w/ 4x Thunderhammer & Stormshield, & Pack leader w/ Frost Claws
  • Troops:
    • 10x Blood Claws w/ Flamer, & Powersword
  • Heavy Support:
    • 6x Long Fangs w/ 5x Plasma Cannons, Plasma Gun, & Frost Sword
  • Super Heavy:
    • Knight Paladin w/ 2x Heavy Stubber, Rapid-Fire Battle Cannon & Reaper Chainsword

Technically speaking, this was not a battalion and should’ve only earned him +3CP to start the game; however, it’s only his second game of 8th and he was confused.  It didn’t even cross my mind until he sent me a text the next day to tell me that he had “cheated.”

I don’t view misunderstanding the rules as cheating.  He’s not that sort of guy, so no harm.  The list was rather small, and it seemed that the lynchpin was going to be the Knight.  Unlike when I’d faced them in 7th edition, I wasn’t at all scared by him.  Bolstered by the notion that so many Tyranid MC’s can do as much as 6 wounds per hit, I figured I could take out a Knight without too much worry.

He did warn me about the Wulfen, but he also told me that they had been removed from the table during his first game (Against Tyranids) without really doing anything, so I wasn’t real worried.  He gave me an overview of what they could do, and I figured I’d try to avoid them (if possible) but that they’d die under concentrated firepower…

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Batrep: Nurgle Daemons vs. Genestealer Cult (51 power)

Not to be confused with my recent 50 point battles against Mitch’s Chaos models, I played yet another smallish game against the forces of Darkness.  In this instance, I wound up playing against Albert, who fielded a bunch of Nurgle units instead of Khorne, so I got to see how other things functioned.  It was his first game of 8th, so we went through things as slow and methodically as possible.  Technically, it was also a 50 point game, but he didn’t have the right models with him to field exactly that many, so I let him squirt over the top a little.

I also wound up mixing things up a little bit and fielded a cult army…

Forces of Nurgle:

  • HQ:
    • Great Unclean One (Virulent Blessing & Fleshy Abundance)
  • Troops:
    • 10x Plaguebearers w/ Icon & Instrument
    • 10x Plaguebearers w/ Icon & Instrument
    • 10x Plaguebearers w/ Icon & Instrument
    • 6x Nurglings
  • Fast Attack:
    • 2x Beasts of Nurgle (?)
    • 6x Plague Drons w/ Icon & Instrument

No surprise, Albert threw down a bunch of Nurgle demons on the table–pretty much one of every available option (short of Scabeithrax–thank god).

The question marks by the Beasts isn’t because I’m unsure of whether he had them or not, but rather because I’m not quite certain if they’re elites or fast attack.  Probably the latter, but I’m throwing them into the fast attack slot for this battle report.

Genestealer Cult:

  • HQ:
    • Patriarch (Might From Beyond)
  • Elites:
    • 10x Purestrain Genestealers
    • 10x Purestrain Genestealers
  • Troops:
    • 10x Acolyte Hybrids w/ Hand Flamers & Rending Claws
  • Fast Attack:
    • 1x Sentinel w/ Lascannon
    • 1x Sentinel w/ Lascannon
    • 1x Sentinel w/ Lascannon
  • Heavy Support:
    • Leman Russ w/ Battlecannon, Plasma Sponsons, & Hull Mounted H.Flamer

My genestealer cult still suffer from the same list building restrictions as they did in 7th edition: namely that I haven’t painted up any characters still, so I’m forced to lean on my Tyranid units for that.  I also haven’t painted up any heavy weapons, or vehicles (though the latter works because I have a bunch of pre-painted tanks laying around.

I’m pretty convinced that MSU (multiple small units) is still the way to go in this edition.  Sure, it means that I basically never get first turn (which isn’t really something you particularly want with an assault based army), but there are numerous advantages with smaller units.  To test the theory, I figured I’d run my squads bigger this game.

I threw in the lascannons as last minute adds because I didn’t want to run more acolytes and metamorphs (which are practically identical when I read through them).  Plus, it gave me some shooting units that I so sorely lacked when I had faced Mitch earlier. Continue reading

Batrep: Chaos Space Marines vs. Hive Fleet Proteus REVISTED (50 power)

Seeing as our last game was a bit of an atrocity that lasted less than two turns, we pushed the reset button and tried the game again.  We used the same armies and terrain, but mixed up the mission, deployment and, of course, strategies…

Chaos Space Marine Forces (Patrol Detachment)

  • HQ:
    • Kharn the Betrayer
    • Chaos Lord w/ Powermaul & Bolt Pistol
  • Troops: 
    • 10x Khorne Berserkers 2/ Chain Axes, Power Axe & 2x Plasma Pistols
    • 10x Chaos Cultists w/ Autoguns
  • Heavy Support:
    • Chaos Land Raider w/ Combi-plasma

There’s not a lot to say about this list that I haven’t said already.

So I won’t.

Hive Fleet Proteus (Outrider Detachment)

  • HQ:
    • Old One Eye
  • Troops:
    • 10x Hormagaunts
    • 3x Ripper Swarms w/ Spinefists
  • Fast Attack:
    • 3x Shrikes w/ Rending Claws & Spinefists
    • 3x Shrikes w/ Scything Talons & Spinefists
    • 3x Raveners w/ Rending Claws & Spinefists
  • Heavy Support:
    • Trygon Prime w/ Biostatic Rattle & Adrenal Glands
    • 2x Carnifex w/ Scything Talons & Bone Mace

Unlike last game, I actually included my squad of raveners this time on the field.  Everything else was the same mentality… I can’t elaborate too much more on the list because I didn’t tweak anything between the games.

Mission & Deployment:

We opted for another of the Eternal War missions wherein we didn’t mess with cards.  I don’t recall the name of the mission we played, but it was essentially old school Meatgrinder.

You kill me; I kill you.  Who needs rules?

We earned points for each unit killed, plus additional points for the triad (Warlord, Linebreaker, First Blood).  I won the roll for deployment and took the side I was already on (though his side had better cover–I figured I’d already won once, and the difference was negligible.  Plus, that would mean I’d have to move all of the way over there…)  He had fewer units, so finished setting up first and took the first turn.

This time, I opted not to try to seize.  This was because I was unlikely to make charges from where I stood originally, so I let him move towards me to start the game. Continue reading