Baby Making Time – The Cult Must Survive!

kouzesbabyWhen I set to making a cult Magus with a little friend, I knew that I was inspired by another model I’d seen online somewhere, but when I turned to a Google search, I wasn’t able to locate it.  If you wind up searching for yourself, you’ll likely see that any combination of the search terms “Genestealer,” “Cult,” “Magus,” & “Baby” come up with no relevant hits.

Well, that’s not to say that they’re not relevant at all, but that you just don’t see anything resembling a cultist with a baby in it’s arms.  You’ll, of course, see a bunch of hits for various cult magi from around the net, but likely nothing immediately relevant.

At one point, that left me to wonder if I had made it all up.

Maybe I was just envisioning a model based upon the GW artwork so vividly that my mind had tricked me that it really did exist?

While anything is possible, my imagination just isn’t that impressive.  Luckily, I wound up saving the artwork on my home PC in an “inspiration folder” (which is a folder where I save various pictures of ideas that I want to steal from other people), so with a google image search, I was able to determine that I hadn’t made it up.

cultbaby-2The reason why Google is likely not providing me with the results that I want is because the artist who worked up this little baby is French, as is, naturally, his blog.  So, instead of looking for a Genestealer Cult Magus with a baby in his arms, I would have had to search for “d’un magos de Culte Genestealer tenant un bébé dans un bras.”  His conversion is really quite simple, but he pulled it off well, and it’s not hurt by his fantastic paint job.

The image of the painted figure in this blog post is of his model.  If you want to see more of this particular figure, or of his cult in general, I would encourage you to check out his blog–in particular, this post.

I wound up starting on the conversion from memory though, knowing that it basically involved an arm swap and a custom baby.  I started at first by looking for baby models online, because I had forgotten how he did his (though, now that I see, I’m going to steal that idea, though I will likely mix it up a bit).  On the arm though, he seems to have kept the upper arm in place and crafted a new sleeve.

I wound up going a different route here: I chopped off the arm at the shoulder (or at least as close to it as I could reasonably come without messing up the robes, and then measured out the arm length in a paper clip to determine where the elbow should be.  I scored the paperclip to show me where to bend it and then set to it with some pliers.  cultbaby-1The end result is that the bend is not actually in the right spot, and his upper arm as a result will be too long; however, I think that I’m going to leave it as is, so that he can comfortably cradle a larger baby inside it.

This is pretty great.  I somehow turned cutting off an arm and inserting a bent paperclip into it into an entire post!  Using that as a guide, I shouldn’t have to do any more projects except for this guy and I should have plenty of content for my blog for the next six months!

Nah, really, I’ll start posting real content again soon.  More important than the modicum of progress I’ve made here, I felt it was more important to get the word out about Les Kouzes’ blog.  Go check them out now:



It’s Time to Make a Baby!

When Deathwatch: Overkill was released, I went ahead and purchased three copies of the game–or rather, I purchased one copy and then two extra sets of the cult models from the box.  I knew that it was “overkill,”–especially because they had no rules in 40k and, when they finally released them, they were designed so you really could never use more than one box of them.   So, I didn’t get around to painting them until fairly recently.

But now, things have changed, and the rules are such that you can use the models from multiple boxes in a single force (sort of).  I say “sort of” because the characters are still listed as unique when using a Decurion detachment, but technically you could run two of those, or even mix things up with CADs or allied contingents to skirt around these rules.   And since I happen to have three old metal magi, plus the three plastic ones from the boxed set, I’m going to have to do something like that eventually…

This post is about one of those magi.

cultbabyAt one point, I assembled most of my models and took them on a trip with me so I could paint them in my free time.  Painting progress on that trip was minimal at best, and it turns out that when you just throw a bunch of models into a tub and pack them in a suitcase, you’re liable to have some breakage.  One of my Magi suffered and irreparable tear to his phalange and, as such, can no longer grasp things without an opposable thumb.

Maybe I could green stuff a thumb on him, though I feel that sort of thing would be likely to fall off again.  But then it hit me, why not model up a baby in his arm, and use that baby to cover his thumb?   The idea of him holding an infant just creeps me out, and was inspired by a drawing in the new codex.

Unfortunately, my green stuff skills aren’t terribly keen, so it’s going to take a bit of effort and a whole lot of luck.  Then again, I have five more models, so it’s not a big loss if I mess him up, right?  Wish me luck!

Image Credit: Magus with Baby image from Genestealer Cult Codex by Games Workshop

Making Neophytes into Metamorphs

The boxes of Metamorphs from GW contain five guys and enough bits to outfit them as either Acolytes or Metamorphs.  That’s all well and good, but all of those extra bits mean that I’m paying about $8 per model on those five guys.  They also come with at least one spare body and an truckload of extra heads, plus an ample amount of arms.

prepaintmetamorphs-1In told, I figured I could stretch the bits in each box to cover ten guys, and drop my cost to about $4 each (well, more in the long term, since I had to also find bodies, green stuff, etc.)  Whatever the case, it was going to reduce my investment, and I’m all on board with that.

In my earlier post on Making Metamorph Claws, I detailed which parts I was trying to extend with green stuff press molds (in hindsight, that is an eerily similar title to this one–perhaps I should’ve called that one, “molding metamorph claws?”).  This is the point where I started actually getting off my duff and assembling the guys.

I’m happy to say that the green stuff worked–largely in the way that I expected it to.  Granted, they’re not perfect, but they’re cheap and easy.  And, most importantly, it’s a way to get extra claw bits without spending $40 each on them.  I’ve already dropped money on four boxes of these guys, so I don’t really need any more (well, to be honest, I got three of those boxes as Xmas gifts, but still…).  The only real issues that I had with the green were two fold:

  1. metamorphsThe molded torsos didn’t have enough room for the necks.  I resolved this in two separate ways: either cutting down the necks of the models and/or cutting out the top of the torso to make room for the existing necks.
  2. There were some issues with assembling the right-arm claws that come with the box on the figures.  Not all of the bodies have enough room for two arms on each side (in fact, most only have one or the other–I just lucked out that the one body I had chosen to green stuff matched up with the arm).

prepaintmetamorphs-2I also had an issue with not having enough patience to green stuff enough guys.  So, rather than spending more time making bodies and torsos, I picked up some Neophyte bodies to use as metamorphs.  They’re not perfect, that’s for sure, and honestly I thought I was picking up Acolytes from a bits seller, but I had misread the listing.  The good news is that the heads are fairly compatible–and don’t look too out of place on the smaller bodies.

The bad news?  The arm slots for the neophytes are compatible with single arms, but not the double-arms.  They just don’t have enough room on the body carved away to attach the double arms to them properly.  A true artist would’ve bothered to file them down and/or build the bodies around them.  Since these guys are fodder for an army that I essentially dip, and are 9 points a piece, I didn’ bother with that step.  I figure that the throng of limbs and bodies would obscure the detail on these sufficiently to make them look decent in my army.

I guess time will tell once I get to painting them, eh?

Genestealer Daemonettes?

When working on stretching out dollars spent on genestealer cult figures, I managed to take twenty purchased Metamorphs and stretch them into fifty total models through the use of some creative green stuff and bits purchases.   This lead to resource scarcity issues with bits like autopistols (sure, each box of purchased metamorphs had a full ten pistol arms, but half of those had flamers attached to them–and I honestly don’t see myself purchasing that upgrade very often), but the real problem is with the metamorph claws, as each box only has one inside it.

claws2Normally that equates to 20% of your models having claws, but when you stretch each box from 5 models to 12.5 models, that makes it more like 8% of the models come with claws.  Sure, green-stuffing had proved relatively efficient to date, but I don’t want to keep up the assembly line–nor do I think it would look right to have every model in the army have the same right hand.

I learned that mistake from the days of 2nd edition where every Blood Angels Death Company Marine or Eldar Harlequin had the same powerfist/chainsword combination (though I seem to recall that Death Company couldn’t parry, so I believe they were powerfist + bolt pistol).  It doesn’t leave a very pretty looking force.

So, I needed to come up with a way to count them as having claws.  One possibility was to just say that they have claws.  My friends are easy going enough, that I don’t think I’ve have much issue going that route.  I could just say “hey, all of these guys count as having claws,” and I don’t think anyone would mind–especially if I did so consistently.  The problem is that I was raised in a WYSIWYG household and firmly believe that you should model your figures correctly.  I know that I’ve faced off opponents who were proxying weapons and played poorly because I judged them to have a multi-melta when it was really a lascannon (or things of that nature).

So, I had to come up with a way to include claws on the figures, but I didn’t want to spend a ton of money or leave them all with the defacto claw.

That’s when I stumbled upon another local gamer using Daemonette claws on his cultists.  He purchased some bits, chopped them off and glued them to the arms of the Metamorphs.  Frankly, they didn’t look half bad.  So I found some arms (plastic, of course), at and ordered two sets.

cultclawsWhen they came in, they were smaller than I had expected them to be.  I was originally hoping to be able to use just the claws, but it turned out that I had to use the entire arm in most instances.  Daemonettes, it seems, are considerably smaller than metamorphs, so their entire arm is roughly equivalent to the forearm of a cultist.  The claws are almost universally smaller than the proper GW provided bit (the exception being for those that come on the Daemon champions), and when they get installed, they basically have to be glued in on weird angles (due to the inclusion of the forearm), but the end result isn’t too bad.

In most cases, the bands on the daemon biceps lined up with the bandages on the wrists of the cultists, so I don’t think they look too out of place.  They’re not as massive as the other claws, so it’s not as obvious, but what is obvious is that I went out of my way to convert them–with GW parts no less.  So, that should allay any of the issues my opponents may have with facing my figures on the table.

The sad part is, now that these guys are all assembled, I have no more procrastinating left to do–the only thing left now is to paint them.

Anyone want to paint my figures for me? ….. Anyone?


Genestealer Cult Acolytes – Work in Progress

wh39kacolytewip-1I’ve been razzed in the recent past about not having enough Work in Progress posts, so I figured I’d start out the new year with one of those.  That way, even if I don’t do another for the rest of the year, I can at least point at this post when the nay-sayers say I haven’t posted any WIP content so far this year.

I kid, of course.  The comments about WIP posts come from the discussion in my year in review from last year.  In those comments, Thor (of Creativetwilight fame) and Daggerandbrush both suggested that I should include more WIP posts in general, so why not?

This year’s hobby progress starts off with some more of my Genestealer Cult.  In the past I had painted some neophytes, whereas this post is on the acolytes.  I haven’t gotten around to assembling the boxes I had purchased last year of these guys, and am still only painting the contents of the Deathwatch: Overkill boxed sets I picked up.

wh39kacolytewip-2The paint scheme is much the same as I had done before, but this time I opted to vary the coloring of the garments so that I could easily identify squads on the table top.  In the end, I’m not overly happy with the scheme as it’s certainly not as a tight as it was in the past, but it should make it quite easy to differentiate between these guys on the tabletop.  In the end, that’s a bit of a wash.  Part of me wants to go back and paint them similar so they look more cohesive, but the more realistic part of me knows that I have far too many units to paint to justify repainting freshly painted models.

These guys aren’t done though, so repainting might not be the right word.  It wouldn’t be a total repaint, but we’re still talking about painting several layers over on 30-35 models and that just doesn’t sound like fun.

With any luck, I’ll have these guys done shortly and can move onto the heavy weapons and characters.  Then, one day I may actually be able to field these guys…