Not to be confused with my recent 50 point battles against Mitch’s Chaos models, I played yet another smallish game against the forces of Darkness. In this instance, I wound up playing against Albert, who fielded a bunch of Nurgle units instead of Khorne, so I got to see how other things functioned. It was his first game of 8th, so we went through things as slow and methodically as possible. Technically, it was also a 50 point game, but he didn’t have the right models with him to field exactly that many, so I let him squirt over the top a little.
I also wound up mixing things up a little bit and fielded a cult army…
Forces of Nurgle:
HQ:
- Great Unclean One (Virulent Blessing & Fleshy Abundance)
- Troops:
- 10x Plaguebearers w/ Icon & Instrument
- 10x Plaguebearers w/ Icon & Instrument
- 10x Plaguebearers w/ Icon & Instrument
- 6x Nurglings
- Fast Attack:
- 2x Beasts of Nurgle (?)
- 6x Plague Drons w/ Icon & Instrument
No surprise, Albert threw down a bunch of Nurgle demons on the table–pretty much one of every available option (short of Scabeithrax–thank god).
The question marks by the Beasts isn’t because I’m unsure of whether he had them or not, but rather because I’m not quite certain if they’re elites or fast attack. Probably the latter, but I’m throwing them into the fast attack slot for this battle report.
Genestealer Cult:
HQ:
- Patriarch (Might From Beyond)
- Elites:
- 10x Purestrain Genestealers
- 10x Purestrain Genestealers
- Troops:
- 10x Acolyte Hybrids w/ Hand Flamers & Rending Claws
- Fast Attack:
- 1x Sentinel w/ Lascannon
- 1x Sentinel w/ Lascannon
- 1x Sentinel w/ Lascannon
- Heavy Support:
- Leman Russ w/ Battlecannon, Plasma Sponsons, & Hull Mounted H.Flamer
My genestealer cult still suffer from the same list building restrictions as they did in 7th edition: namely that I haven’t painted up any characters still, so I’m forced to lean on my Tyranid units for that. I also haven’t painted up any heavy weapons, or vehicles (though the latter works because I have a bunch of pre-painted tanks laying around.
I’m pretty convinced that MSU (multiple small units) is still the way to go in this edition. Sure, it means that I basically never get first turn (which isn’t really something you particularly want with an assault based army), but there are numerous advantages with smaller units. To test the theory, I figured I’d run my squads bigger this game.
I threw in the lascannons as last minute adds because I didn’t want to run more acolytes and metamorphs (which are practically identical when I read through them). Plus, it gave me some shooting units that I so sorely lacked when I had faced Mitch earlier. Continue reading