Dungeon Run 2 Expansion

My gaming group hasn’t been playing all that much 40k. This is because I try not to alienate folks who show up, and not everyone in the group actually plays 40k (plus, those of us that do, don’t always bring models, or aren’t always interested in playing).

So, that means that many weeks we aschew 40k in favor of board games. One of the old standards that we’ve been playing a lot is Dungeon Run by Plaid Hat Games (which is, apparently, out of print). It’s not a typical game that I would enjoy because, while it does have a level of strategy involved, who actually wins the game is seemingly random. It’s a semi-cooperative style board game wherein you explore a dungeon together, but then fight each other to escape. And when I say that it’s random who wins, I truly believe that. Sometimes it’s the person who gets all of the treasure, or sometimes it’s the person who spent the entirety of the game laying face down because they’ve been repeatedly killed by the wandering monsters.

Typically that’s not the sort of game that I enjoy, but this one sees the table more than most, and I always walk away with a smile. The down side is that there’s just not all that much meat to the game. The game is solid, but I find myself wanting a little more: diversity, length, options… something.

Well, as luck would have it, Plaid Hat announced an expansion to the game called, suitingly, Dungeon Run 2. Of course, this was more than six years ago, so hopefully you haven’t been holding your breath. If you read around forums online, it’s pretty clear that people aren’t expecting this to come out ever (which makes sense–why bother releasing an expansion to a game that isn’t even in print).

But then I got to thinking–why not? Granted, there’s no money for Plaid Hat to publish an expansion, but why couldn’t I create one of my own?

So that’s what I’m planning to do. I’m gonna whip together an expansion for the game, complete with new characters, items, bosses, encounters, and dungeon tiles. I won’t add any new card types, but I might play with some of the existing classes/structures. I plan on incorporating what I can from their planned expansion: they have already announced Demons as a monster type, voting mechanics, and changes to traps, so I’ll be sure to include all of those in my homebrew expansion.

I should be clear that I don’t intend to sell this–it’s for personal use–but I certainly won’t mind sharing it with anyone who might be interested.

My first step is to to create a spreadsheet, so I can come up with all of the various information in a consolidated location. Once I come up with enough ideas, I’ll break into templating. I’ll also create a search term for DungeonRun2 that you can use to follow the progress of this on my blog, should you be interested in it.

Wish me luck!

Image Credit: Plaid Hat and Dungeon Run Logos owned by Plaid Hat Games.

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Batrep: Ultramarines vs. Black Legion (80 power)

Getting back on the horse as far as 40k goes has been a slow process, but it’s still going.  This week, Simon, of all people, showed up to game night and we threw down for a game of 40k.

My Ultramarines:

  • HQ:
    • Cato Sicarius (warlord)
    • Sergeant Telion
  • Elites:
    • 5x Assault Terminators w/ Lightning Claws
    • Venerable Dreadnought w/ Twin-Lascannon & Missile Launcher
    • 3x Centurion Assault Marines w/ Hurricane Bolters & Flamers
  • Troops:
    • 10x Tactical Marines w/ Missile Launcher, Plasma Gun, & Power Weapon
    • 10x Tactical Marines w/ Heavy Bolter, Flamer, & Powerfist
    • 10x Scouts w/ Camo Cloaks, 4x Sniper Rifles, Missile Launcher, 4x CCW/Pistol, & Powerfist
  • Fast Attack:
    • 1x Storm Talon w/ Assault Cannons & Typhoon Missile Launcher

I originally started by pulling out the Tyranid codex, but realized that I have to play alot of marine games to catch up to the number of bug games I’ve played this year.  I didn’t know what to play though, so I just started taking advice around the room of what to include.  I started with Cato because I don’t know when the last time he saw the table was, and then Telion because he was a cheap second HQ option.  With Telion, I needed a squad of scouts, and everything else was added based upon the suggestions of those around me.

They were intentionally choosing less than ideal option, but I was ok with it.  Simon and I have played a bunch and the win/loss ratio is a tad lopsided, so having a slight handicap would make things more fair. Continue reading

BatRep: Nurgle Daemons vs. Hive Fleet Proteus (50 power)

Part of why I haven’t been blogging much as of late is because I haven’t been playing 40k. I’ve still been playing games, but for some reason I choose not to blog about board games for the most part. If I had to answer why that is, I think it’s to give me a break. Blogging can be a chore, so I try to keep it to a relevant minimum.

Well, in an effort to get back on the wagon, I scheduled an impromptu game over Memorial Day weekend in the hopes of inspiring myself to play. Mitch showed up with his “as few models as possible” list and we threw down.

Mitchell’s Daemons of Nurgle:

  • HQ:
    • Daemon Prince of Nurgle w/ Wings
  • Troops:
    • 3x Nurglings
  • Fast Atttack:
    • 1x Foetid Bloat-Drone
    • 1x Myphitic Blight-Hauler
  • Lord of War:
    • Mortarion

In fairness, he asked if I minded him using Mortarion in a game. I’d never faced him, but had read up on him. I don’t want to face him in any size game, let alone a small game, but the worst that could happen is I’d lose, so why not? It also helps me make an informed decision on a unit’s power level to see it in action, rather than just doing theory-hammer.

The rest of his list I’d seen in practice as well, some on an actual game table. Continue reading

MTG Ixalan Draft Night

I used to be so good about blogging. Rather than bemoan things that get in the way, how about I just get back on track?

Last month, we held another draft night (our second of the year, for those that are counting). Our draft covered Ixalan & Rivals of Ixalan based upon a community vote. It was the first draft where we had done more than just crack a box and open it, because we had two packs from each set to play with. It was also one of the first drafts where we expanded to include more than 8 players.

Changes to Scoring

Scoring worked a little differently because of the number of players. We had initially slotted it to 8 players, per usual, but then opened it up to a previous player who had attended draft nights before. That meant we had to invite a 10th player (to make things even), and eventually expanded the scope to include an 11th and 12th player as well. Continue reading

Apocalypse 2018: Winter Edition – Battle Report

Writing Apocalypse battle reports is hard work. Writing a detailed accounting of what transpired in the order they happened is neigh impossible.

I used to bother trying to go through the ordeal, but I’ve learned my lesson. Since I was playing in the battle, and my army was really sequestered to one half of the table, I had almost no clue as to what was going on on the other side (other than they were clearly taking “too long”). I’m hoping then that someone from the far end of the table speaks up in the comments and gives me some idea of just exactly what was taking so long.

The day began with the potluck that went awry. We always do a potluck when it comes to Apoc games as it just works out well. In our first few, everything went groovy: people brought various foods and everything just worked out. Then, one game someone thought ahead to bring breakfast and that was a deal changer. It blew our minds that someone would bring breakfast.

Don’t ask me why, as we’ve always started between 8am and 10am, so breakfast should be first on someone’s mind.

Still, it was a novel concept and very well received. Well, in succeeding events, we’d had problems with too many people bringing breakfast, and this was just a continuation of that. Of the nine people in attendance, fully five of them brought some sort of breakfast item, which meant that lunch really consisted of a couple forms of cookies, a veggie tray, and some soup. I eventually busted out some frozen pizza and that made up for the difference, but a key lesson to learn here is that we should limit who all brings breakfast. Simply put three dozen doughnuts, sweet rolls, and muffins proved to be more than our old pallettes can handle.

With the food sorted out, and the teams decided (as detailed in the previous post), we moved on to determining who goes first.  In our last game, Sam had decided that nothing as important as first turn should be decided by something as insignificant as a die roll, and the test of skill was born.  For those that don’t recall, he and Mitch held their breath, and Sam lost.  Itching for a come-back, his new “feat of strength,” was whoever could chug a soda and smash the can first would be crowned the winner.  I escorted them outside, knowing that someone would make a mess and let them do their thing.

Sam proved that the old timers still had something left in the tank, and Chaos was scheduled to take the first beating. Continue reading