Seafall Campaign: Games 12-15

It’s been a while since I’ve written about Seafall, and that’s largely to do with the fact that we just haven’t played it ages.

Part of that is because of the holidays at the end of last month and trying to schedule time with people on vacation proved difficult–but it also has to do with the notion that the game had fallen out of favor.

In truth, I’ve also omitted a complete playing session from the write-ups (so I’ll cram that into this post now).

The last time we played (sometime in the middle of December), we had come to grips with the thought that the campaign was rapidly coming to a close.  We had just barely discovered the final “wave” map, and had unlocked a variety of other options that would give us a chance at finding the end of the world, but even then, 30 successes seemed ridiculous.  If we loaded all of the upgrades onto a single player and let them try, we figured we could count on maybe 17 guaranteed successes.  That still meant you’d have enough dice (and successes) to muster 13 more.  Possible, sure, but not great odds.

Yeah, I know that you could potentially use multiple “wave” charts, but how realistic is it to achieve many of those during the course of a game?

So, I brought up the conversation that, given what we knew about the game, we would probably need to come up with a point in time to just end things.  After all, if one person had all of the ideal upgrades and then only had a chance to win the game, what would happen if we were all squabbling over the upgrades?  Surely, nobody would win.  I was fine with playing a few more games if they wanted, but I didn’t care to drag it on forever.  Let’s pick a goal, complete that, and then end the campaign.

Clearly, fatigue had set in with me.

I wasn’t the only one.  I was growing weary of having multiple people single me out as the threat and then assaulting me the entire game.  My thought was that it wasn’t fun for me to host the game, feed my friends, have them come over and just punch me in the face for the afternoon.  I just didn’t enjoy it enough.  I went along with it for a few weeks, and even suggested an alternative that I thought would be amicably accepted in the form of a penalty against me (hint: it wasn’t well received).

But others too were ready to end the campaign.  Sam was frustrated with the various rules we’d gotten wrong over the game, and figured that our misplays wound up giving an unfair advantage to some players.  He’s not wrong, for sure, but playing with different rules to me (as long as they were consistent) made for a fair game–if a different game than the designer intended.

So, we met again in January to wrap things up.  During our last December game, Sean managed to steal some charts from other players, which set him up to be the one to win the final game.  So, when we met at the table in January, I was in position to aid him in doing so.  He went first and bought all of the best upgrades, and I, over the course of the next few turns, managed to stack the adviser deck in his favor so he could get all of the ones he wanted.

Between those things, he managed to get to the point where he needed to only roll four successes on eight dice.  I don’t know how to easily calculate that, but my guess is that’s still about an 11% chance (as there’s about 11% chance of rolling zero successes on two dice).  I’m guessing that’s not remotely accurate, but I’m just underscoring there is a possibility.  It’s not a red endeavor though, and he had enough fortune tokens, so it’s really a moot point.

And that wound up ending the campaign.  Sorry for the anti-climactic ending, but there are too many spoilers to say much more than that.

Keep reading if you’re OK with spoilers.

Continue reading

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Bling from Creative Twilight

Again, I’ve been remiss from the blog. I won’t go out on a limb and commit to anything rash, but I’m hoping to get back into things. I’ve also not played much 40k, or done all that much hobby stuff as of late, but a good twist on it is that I do have quite a bit of backlog for photos on hobby progress I did over the Summer.

So, with any luck, I’m going to ease back into posting that way. To start things off with an soft ball, I wanted to reach out and thank Thor from Creative Twilight for a little bling. Though my models don’t go travelling much these days, I’ll proudly sport a little propaganda for his blog. If you haven’t checked it out, I’d highly encourage you to do so. He’s a truly skilled painter and web designer with a bunch of great content.

For now, I’ve a little extra sparkle for my marines.  Maybe this is enough to help inspire me to play this game again sometime, eh?  Thanks again Thor!

Batrep: Space Marines vs. Necrons (124 power) *

This week for game night, all of our regulars that don’t play 40k confirmed they weren’t going to make it, so we were able to schedule up a 40k evening. Unfortunately, we just had three players show up, but we managed to make it work with a little two vs. one battle.

Sam’s Imperial Fists

  • HQ:
    • Chaplain w/ Bolt Pistol & Jump Pack (warlord)
  • Fast Attack:
    • 10x Assault Marines w/ 2x Plasma Pistols & Powerfist
    • 1x Landspeeder w/ Assault Cannon & Heavy Bolter
    • 1x Landspeeder w/ Assault Cannon & Heavy Bolter
    • 1x Landspeeder w/ Assault Cannon & Heavy Bolter
  • Flyers:
    • 1x Stormraven Gunship w/ Multi-Melta, Assault Cannons, & Hurricane Bolters

Sam and I wanted to mix things up with team options, and try some list ideas neither of us had ever worked with. Sam had made an 80 power list when he came over, with the intent of playing a bunch of heavy bolters & assault cannons, supplemented with Assault marines. Basically, he was fielding the sorts of things that he never plays with. In retrospect, it’s hard to believe that these few models comprised half of our army… Continue reading

Batrep: Space Wolves vs. Ultramarines (70 power)

It had been quite a while since I’ve dusted off my 40k models, so with some friends out of town, we opted to forgo the regularly scheduled game night so we could play some 40ks…

Sean’s Space Wolves:

  • HQ:
    • Bjorn, the Fell Handed (Warlord)
    • Arjac Rockfist
  • Elites:
    • 5x Wulfen inc. 4x Thunder Hammers & Storm Shields and 1x Lightning Claws
  • Troops:
    • 5x Grey Hunters w/ Plasma & Banner
    • 5x Grey Hunters w/ Melta & Banner
    • 5x Grey Hunters w/ Flamer & Banner
  • Heavy:
    • 6x Long Fangs w/ 5x Heavy Plasma
  • Flyers:
    • 1x Stormfang Gunship

I’m not 100% sure of the breakdown of units and loadout–or that they’re necessarily lumped into the correct categories, but that’s essentially what he had. Arjac forgot to come out during the photo shoot, but trust me, he was there. He also apparently paid to upgrade a single sergeant to a wolfguard battle leader in terminator armor, but forgot to put him on the table.

This is probably a good time to point out that neither Sean or I have played 40k in entirely too long, so this game involved a bunch of looking up rules, general misremembering, and an ultimate realization of how out of practice we were… Continue reading

40k Blisters Available

I had a list of auctions available on eBay the other week, and some of the folks asked about what else I had available.  Specifically, I offered to take pictures of what I had that was still in the blister.

So I took some time this weekend to snap a few pictures of what I had in the garage.  This was the stuff that was easy to get to (and is therefore, the likely stuff to show up in the next round of eBay auctions).  If there is something else specific that you’re looking for, shoot me a message and I may have it as well.  I know I have some Orcs and Gobbos stuff and Chaos stuff for fantasy, a copy of Space Hulk, and some IG stuff that’s new on the sprue.

So, in order to appease those folks interested, I took some pictures of the models I have in the blister and uploaded them to the trading page.  Don’t let the page fool you though, I’m not terribly interested in picking up more stuff–I’d much rather sell things than trade them.

As far as prices go, I’m going with the “make offer” strategy.  Anything reasonable should fly–and by reasonable, I’m going to look at completed auctions on Ebay for models in similar condition.  Otherwise, I’m just going to throw them up on Ebay for $.01 and let the market dictate the price.

If you’re looking for interesting things, I’d encourage you to go take a look.  There’s close to 100 blisters available there, containing mostly Space Marines, but there’s a mixture of Terminators, Characters, Limited Edition models, Sisters of Battle, and even some Fantasy stuff.