The Start of our Seafall Campaign!

I’m sure most of you don’t know what Seafall is.  My guess is that, of the folks that happen to drop by this blog, most of you play 40k and might dabble in a other games.  I sincerely doubt many visitors have embraced board games as I have (not that I’m special, mind you, but because my hobby focus on the blog is almost exclusively GW related, so it makes sense that I would attract a specific type of followers).

Don’t get me wrong: I do like 40k.  Heck, I built a blog around it.  Anymore though, I find myself playing (and purchasing) board games more than 40k–by no small measure.

Back in February (or perhaps a little sooner), I had heard of a game called “Seafall” that completely intrigued me.  Seafall is a legacy game (meaning a game that changes over time based upon the outcome of each game played and the choices that the players make.  And like other legacy games, you wind up literally destroying components of the game, or otherwise modifying pieces so that you can never play it again (well, without buying another copy of the game).  While that might sound like a horrible waste of $79.99, it seemed really intriguing to me.

I viewed it as a board game where the choices you make really matter.  It’s a campaign, akin to the old D&D campaigns I used to play in, and gives true progression throughout.

Well, anywho, I heard about (and subsequently purchased) the game back in February, largely due to some feedback from The D6 Generation.  I’ve been listening to that podcast for a long time, and I’ve found that whenever Russ tends to really like a game, I seem to like them as well.  Plus, it had a great concept, and who doesn’t love pirates?

Then, it became a matter of finding friends that wanted to play–which turned out to be quite easy.  In fact, it’s a 3-5 player game, so the problem actually became who wasn’t going to be able to play with us.  Then we had issues with timing (we wanted to play, but didn’t want to usurp our regular game night–nor did we want to eat up weekends when it was Summer outside).

Well, last week, we finally got around to cracking the box open and playing our first game.  I warn you now, for this post, and the rest of the series, I will be including spoilers.  I’ll try to be good about including warnings and “more” tags so that you don’t have to see the spoilers if you don’t want to.

Before our first play-through, we passed out links to the rulebook online as well as the official training video on youtube.  The thought was that, by doing so, we’d have more time to play the game.  Since we’re committed to playing on a Saturday morning and we want to try to get two games per week (which may be impossible), not having to read the rules to everyone would be a boon.  In practice, it probably helped a ton, but we still wound up reading a fair bit of the rules as we played.

We started with the prologue (I’m not sure you have to, but it was a good primer for what we’re about to get ourselves into).  In total, it took about two hours for us to get through it with five players–but that includes assorted shenanigans and coming up with names for things.  For example, my captain was Okimoto Dai Bunto, a Japanese sailor from the province Wu.  Okimoto Dai Bunto (or O.D.B. as I call him) named a series of advisors throughout the game: Ghostface Killa, RiZA, Raekwon, & Mrs. Fields.  For those of you who aren’t big fans of rap music, those are all members of the Wu Tang Clan–well, excepting Mrs. Fields, but she just looked like a Mrs. Fields.

If you don’t listen to rap, don’t feel bad.  I typically don’t myself, but I did find myself buying a Wu-Tang hoodie to wear at next week’s game.  What can I say?  I’m totally into this…

I tried to play the role of a trader and an explorer, but wound up being the only player who didn’t get to name an island of my own in the prologue.  (It’s not a spoiler to say that, because the entire mission of the prologue is to name the islands).  Most of the other players tried to raid everything, but found that raiding didn’t work until other people explored things.    Clearly, I’m not saying my strategy was the best because I effectively lost the first mission (actually, I came in 4th out of 5).  In my defense though, the winner was only two points ahead of me, so it was a pretty tight race.

The hardest part about the game was when it came to ripping up components.  None of us had an easy time with doing it.  It just feels wrong to destroy a game component.  But, if I’m being honestly, it’s secretly a little exciting to do so.

Sadly, we only got one game in because one of the guys wasn’t feeling well.  The hope is that we’ll get in two this weekend.  I’m honestly having great fun and don’t remember the last time I was this excited about a board game.  I keep trying to convince the guys to all call in sick and see if we can’t knock a few games out.

And here come the spoilers.

Stop reading if you don’t want to know.

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New Vanguard Veterans?

I’ve been a bit lax when it comes to blog posts as of late.  Heck, I’ve been a little remiss in hobby progress at all–up to and including playing games of 40k (though thanks to the release of 8th edition, I’m ahead of my number of games played for the year, so there’s at least a positive note).

In the interest of rekindling that fire, I pulled a bunch of photos off my phone, and figured I’d do up some quick posts for them.

This particular post I’d forgotten about.  This must’ve happened back in Feburary/March of this year, wherein I picked up some of the Prosecutors out of the starter box for fantasy (actually I had ordered them online from a less than reputable red-colored country, but I later wound up picking up at least three of the starter boxes from a friend in a huge lot.  Since the plastic is more durable than the resin, I wound up using the bits from plastic kit.

The idea was that I wanted to make my assault marines a little more dynamic.  Well, I already have a squad of assault marines, so I figured I’d make these guys into Vanguard Veterans.  The thing is, when I had started this, 8th edition rumors were coming out and talking about some sort of new jump troops in larger armor.

I guess that means I was working on these in May or so.

Anywho, with the though that Vanguard might be irrelevant in the immediate future, I wound up shelving this project.  Now that I know that they’re still as good as they ever were (or at least I assume they are–which isn’t a big deal because they weren’t very good to begin with), maybe I’ll dust them off and finish them up.  Well, at least finish assembling them.

Clearly they’ll need some putty work to clean up the look, but I like the overall style.  It gives them a bit of a dynamic look and would help to make my army look a little more unique (as if the bold, primary colors aren’t already doing that).

Anywho, I’m sure I’ll get to these guys again one day.  But they’re not a priority.  Once I get properly inspired again, I expect to finish up the rest of my outstanding Tyranids and/or Genestealer Cult.


Knight Titan Blues

These knights are one of those projects that just keeps kicking.  Not that I’m actively working on them anymore: they’ve been “completed” for months, but they did take the better part of a month to get there, and I wound up taking a load of photos throughout the process.  The main reason I took so many pictures as compared to the rest of my projects was because I was trying to use these guys as inspiration to the rest of the crew.

We typically wind up painting up quite a few models for an impending Apocalypse game, but for this game, nobody seemed to be making progress.  My hope was that, by showing my friends my updates (via text) that might help inspire them.  It was largely ineffective, but at least now I have a bunch of photos to help write up these posts.

As I’d written in earlier posts, my goal was to paint these up in a House Terryn scheme, and to try to use similar colors to those in my Ultramarines.  Since they’re not specifically Ultramarines vehicles, I wanted them to look good with the army, but not to look specifically like they’re part of the greatest chapter of marines that have ever existed.

To accomplish this, I opted to go a little darker with the scheme overall.  This meant that I used the same colors, in effect, as I did with my marines; however, I wound up holding off on the super bright highlights, and instead with with darker shadows.  The highlights were simply a matter of pulling back before I added too much of the light blue into the mix, whereas the darker areas were created by…

Wait for it…

Adding black!

Yeah, not terribly surprising, but I think it came out alright.  Looking at the WIP photos, I think they’re coming out quite well.  Knowing what I do though, I think that not having some bright highlights eventually turned out to be a mistake (from a distance, they just don’t look as sharp on the table as their smaller brethren).

The contrast against the gold seems to make the blue pop, but clearly there ‘s a lot more progress required from this point on.

Most of the pics at this point are really focused on the feet and carapace.  That’s because they’re the ones that have the most contrasting colors already painted on them.  of course, I’ve painted the blue on the various pieces throughout, but it just looks better when you have some nearby color perspective to compare it to.

My next update on the subject will most cover some of the “whites,” including those used on the various shoulder pads and the like.



MTG Weatherlight Draft

We do an occassional MTG draft night with the local gaming group. The most recent one I’ve blogged about was the old-school 5th edition night. At the end of last month, we also revisited the “old school” theme with another set: Weatherlight.

Like 5th edition, Weatherlight was a set that most of us hadn’t played. One of the guys said that this was the set that made him stop playing magic, and I certainly remember some of the cards–but I didn’t remember a bunch of them. I’m not sure if that means I ever opened these packs or, maybe I just played with the reprints?

Whatever the case, it was fairly new to most of us, and we had prepared it as a blind draft so nobody had time to prepare strategies for it. So, the draft themes that had come out of it were pretty varied.

My first pack had an Empyrial Armor in it, and that card is a complete house, so I was fully into white. Later, there wasn’t alot of good white cards passed my way, but I did wind up picking up a few more armors. Red, however, was fairly available. I picked up five bogarden firefiends, and that card should be a 2 for 1 in many instances (or at least a solid 1 for 1). I rounded it out with a single “lightning bolt” and a Thundermare as a finisher, plus a Thran Tome for card advantage.

My deck looked a little something like this:

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Greenstuffing Gaps

When I last left off with my Tyrannocytes, I was ready to call them finished (as far as modelling goes) and proceed to painting.

Since they’re a dipped army, I don’t take as much care with them as I probably should.  Granted, I still go over them and clean off mold lines, drill out barrels, and even take the time to fill in occasional cracks.  I just don’t worry about getting everything done perfectly because they’re just going to be dipped anyway.  Well, as I sat at the table looking at these guys, I realized that the dip is going to really wreak havoc on the seams for these guys.

Whoever put these together did a fair job of it, as nothing is woefully out of place; however, there are some joints that leave room for improvement.  Many of them are pretty innocuous, but there are others where the seem is big enough to slide a sculpting tool into.  Though I didn’t want to be bothered filling in these gaps, I realized that it’s the right thing to do.

So, I found myself at the table, mushing green putty into tiny crevasses.  Not exactly a thrilling Sunday night, but there are worse things I could’ve been doing.

Since they’re organic in nature, I felt that I didn’t have to worry about getting everything to be perfectly smooth.  Little imperfections seem to work out well with the general feel of the models.  With that in mind, the work went quickly.

And that’s a good thing because screaming children running around the house don’t tend to leave enough hobby time for longer projects these days.

It’s nice to get back into the hobby aspect of the game, as I feel that I’ve been out of touch for a while.  I think the last real hobby progress I made was back in May when I was working on my Knight Titans (whose write-up is still, as of yet, unfinished).

With any luck, I’ll be able to revisit that topic again soon on the blog as well, but for now, I’ll leave you with a picture of the “finished” pods…