MTG Decks on TappedOut

Years ago, I discovered TappedOut.net as a place to make magic decks.  I love the idea of building decks and wind up often enough buying cards to make decks, but I don’t really find the time to do so.  Occassionally, I’ll hop online and craft a deck on the site because I’ve since learned that I very rarely actually construct a deck in real life.

At first, I started making decks there to document the decks I owned, but I did a horrible job of keeping up with that, so I then deviated to just jotting down ideas.  Sometimes they turn into completed decklists and sometimes not.

Tappedout may not be the ideal place to store things like this, but it was what I found years ago, and so what I’ve used.  Every once in a while, I want to go back and look at a deck I’ve made, but their library feature for someone with a large number of decks isn’t ideal.  So, I figured I’d document the decks I’ve made to date so I can always go back and look at them when I need to.  Without any additional pomp, here goes:

Alternate Win Conditions

  1. Maze’s End
  2. Bug Tribal
  3. Test of Endurance
  4. Evolving Elocuters

Specific Cards

  1. Don’t Everyone Hate Me at Once
  2. Laboratory Maniac
  3. Shapely Giant
  4. Want a Cracker
  5. Country’s Edge

Mechanics

  1. {G} Devotion
  2. {W} Devotion
  3. {R} Devotion
  4. {B} Devotion
  5. {U} Devotion
  6. R/W Jank
  7. Pest for the Goblin Lord
  8. Creature Tax
  9. W/G Pangolins
  10. Goyf
  11. U/G Energy
  12. Greenchantress
  13. Nest of Scarabs
  14. Spitemare
  15. Green Auras
  16. Toss Up
  17. Morph-E-Us
  18. G/W Populate
  19. Life Gain
  20. Arian Enchanted
  21. Magus of the Library
  22. Mortician Beetle

Tribal

  1. U/G Hydra Walker
  2. W/G Legends
  3. Brion StoutWALLs
  4. Oozing Tribal
  5. B/R Pirates
  6. Big Lizard in my Backyard
  7. U/B Zombie Graveyard
  8. Selesnya Alliance
  9. Bully Goat
  10. Ninjas Revisted
  11. Cat Scratch Fever
  12. Giants
  13. Hard Day’s Knight
  14. Dinobots
  15. B/W Warriors
  16. Spirit of the Law
  17. Whomans
  18. Clergy
  19. Snakes
  20. Elemtnary, My Dear
  21. R/G Warriors
  22. Archers
  23. Soldier Tokens
  24. Drooids
  25. U/B Zombie Mill
  26. Merfolk Mill
  27. R/B Vamps
  28. Illusions
  29. Cry Wolf
  30. Faeriely Casual
  31. Relentless Rats
  32. Wood
  33. Awww Rats
  34. Myrly Casual
  35. Byrds

Other

  1. Death by Lands
  2. Flayer Husk is Real
  3. Thought Gorger
  4. Dark Artifacts
  5. U/B Mill

Works in Progress

  1. Biovisionaries
  2. Oath of Superfriends
  3. The Progeny
  4. Life
  5. R/U Heroic
  6. ForestWalk
  7. Vedalken Visions
  8. Unholy Ogres
  9. Beast Check
  10. Greendrazi
  11. Green Walls
  12. Spirits
  13. Rebels
  14. Golum
  15. Land’s End
  16. OnlyLands
  17. Blue Tims
  18. Muraganda Petroglyphs
  19. Aether Rift
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Batrep: Imperial Knights vs. Hive Fleet Proteus (55 PL)

It has been some time since any of my local group has played a game of 40k. We’ve bantered about possibly playing a game sometime, and even suggested that we’re overdue for an Apoc game (and, with the impending re-release of the supplement, we’re due to host one).

It’s unusual–at least, as of late–for there to be enough interest, that we decided to capitalize on it and supplant our regularly scheduled board game night with games of 40k. In total, Sam, Brandon, and Simon showed up (a truly unusual cast of characters), and we paired up for games of 40k.

I wound up paired up against Sam and his army of knights. Sadly, I hadn’t made my list yet, and didn’t want to be seen as engineering against him. I also wasn’t particularly feeling like building a list, so I just went with quick and easy…

Sam’s Imperial Knights

  • 1x Knight Warden (Warlord)
    • Avenger Gatling Cannon
    • Reaper Chainsword
    • Icarus Autocannons
  • 2x Armiger Helverins
  • 2x Armiger Warglaives

I didn’t ask for a list from him, but given that he only had five models, I figure I can reasonably piece together what he had. Though I’ve not faced his Armigers before, I’d heard of them and this seems like a logical force that Sam would use on a regular basis. In short, it wouldn’t have taken that much effort me to have come up with exactly what he was playing, should I have wanted to engineer against it. Continue reading

MTG Draft Night: War of the Spark

We’ve been putting off MTG draft nights for too long, so last week we just put an ultimatum out: draft was going to happen that week for sure.

Because we had short notice, a number of the regular crew weren’t able to make it. That was, in essence, fine because we were going to try to limit it to 8 people anyway. As of late, the numbers have ballooned to as many as 12 people at a draft night, which makes logistics and seating in my house quite difficult. So, by limiting it to eight players, we figured to make it a little more reasonable.

We talked about how to equitably reduce the player count down to eight though, and came up with a number of possibilities. Do we draw names from a hat? Give priority to some players based upon pre-determined qualifications? Make it a free-for-all? After much deliberation, we opted for a combination of the latter two.

First, we gave prioritization to those who come to game nights at least somewhat regularly. Five of the most common people that play at draft nights come to game night as well. I like the idea of rewarding those who come on the regular, so we started there. For the last three spots, we had six people leftover (based upon who attended last time). To make it fair to all of them, I sent out an email blast and just made it first come, first serve.

To my surprise, a number of people just couldn’t make it on short notice. In fact, of the six people, only one was able to attend, leaving us with two extra spots to fill. I wound up opening it up to a former co-worker of mine, and his girlfriend, and the happily accepted. We also had a last minute cancellation the night of the draft, and absolutely scrambled to fill that spot. I personally asked at least half a dozen people, none of which were available. We ultimately found two people that could fill the spot, and settled on Sam’s friend: Dison. Continue reading

Painting Termagants (again)

Though I’ve only played one game of 40k in close to six months, I’m starting to get an itch.  Well, maybe not so much an itch, but at least I feel apprehension towards the idea of playing the game.  While that isn’t exactly high praise, it’s at least a start!

So, I started working myself up to speed by painting a couple of Zombicide models, which I’ve since finished.  So now, I’m moving on to Tyranids.  The irony isn’t lost on me that I started with something that actually took more skill and time per model to complete.  The thing is, that painting Tyranids en masse takes more than just talent–it takes staying power.  I wanted to see if I had it in me to knock out at least a couple of models before I started painting 30 at once.

Yup, that’s what I went ahead and did.  I’m not exactly certain why I have 30 ‘gaunts laying around, but sure enough I do.  I originally had paid a friend, Mitch, to paint these, and he eventually gave up and brought them back to me hat in hand, so they were partially started.  Mitch moved out of state in July of last year, so they’ve been sitting around at least that long.  If I sleuth around more, I recall he gave them back on the night of a MTG draft (which, after a bit of searching turns out to be Ixalan–which although I posted it on June 4th, it turns out the draft night was actually May 18th).

That’s a long winded way of saying that it’s been nearly a year since I got these back from a failed outsource painting experience.  I don’t even recall when I’d purchased these…

The good news is that they’re all armed with devourers, so they should shred up whatever opponent I throw them on the table for.  Well, that’s if and when they get painted.

For now, let’s call these decided a “work in progress.”  More to come on them eventually…

 

Zombicide Completion??

My previous post had me painting up some of the final models in my Zombicide board game, and this may prove to be the final post on the subject.  If you’re not up to date on the subject, I spent a few months in early 2016 (can it really have been that long ago?) painting up a few hundred models for a board game called Zombicide.  That included a great deal of Zombies, but also what appears to be about 72 character models as well.

Last post I explained that my goal here wasn’t to try to paint these to a super high standard, but rather to get a reasonable color match so that you could easily discern which figure was yours during the game.  This time around, I wound up painting up the Snipers & Handymen, and I think I kind of failed at my original goal.

Granted, I think with both sets of figures, you can tell who they’re supposed to be.  The colors are roughly matching, but rough is the right term.  It was really the greens that did me in, because I tried to paint their greens with a custom paint I had made before labeled as “ammo can.”  My thought was that it was reasonably close and it would work as a color for fatigues.  Clearly, it’s passable, but it’s not remotely close to the right shade of green from either picture.

Still, I think you can easily tell, based upon the hats and models’ stances, which models are which.

The eyes on the handymen give them a distinctly Anime vibe, but I’m not exactly sure why that is.  Anime figures have large eyes, so that makes sense–but I had even larger eyes on the gunmen, and they didn’t have that same feeling to me.

So yeah, they’re not perfect, but these are glorified equipment cards for a game that rarely see the table (though we do play Zombicide with some level of frequency, these particular cards are a bit of a rarity).  They also served as a little inspiration to get me into painting again–and maybe as a gateway to playing 40k one day.  I think in that regard, I can call these guys a success.