We recently convened the latest edition of MTG: Draft Night at my place, wherein we unveiled Unstable upon the masses. Prior to going in, we tend to vote on what it is we want to do and then start knocking them out. One of the higher vote-getters last year was the latest UN-set, despite having a stable of some relatively competitive players. I think they were a little leery about the set in general, but majority rules, so that’s what we went with. Continue reading
I’ve been quiet as of late, but with the release of the new Gloomspite army book for Age of Sigmar, it’s time for me to start cleaning out the old garage. For those of you long time readers, you may recall the massive commission painting experiment I underwent a few years back with night goblins. In total, I had 800ish goblins to get painted, but that eventually fell through the cracks.
I don’t have any real intent to ever go back and paint these, or even to play Warhammer Fantasy again, so now is as good a time as any to get rid of them.
My loss is your gain. Right now, you can find all sorts of goblins for sale: night goblins, fanatics, spider riders, trolls (both river and stone), an arachnarok, snotlings, pump wagons, wyverns, etc.
For those of you newfangled folks, that means Gloomspite gits, spiderfang models, troggoths (fellwater and um.. stonecut?). Clearly, I don’t know all of the new names.
To make things palatable, I didn’t put all of the auctions up this week. Let me be clear though, this is most of them, but I’m holding back at least a few for the next iteration. With this in mind, if you’re looking for something, feel free to shoot me a message. Most of what I have in reserve are blocks of 40 goblins with spears, or 40 goblins with bows. I also have some more of the Battle For Skull Pass teepee’s as well, plus some older 4th edition era goofy goblins and doom divers.
Simon managed to come spend the early part of Black Friday at my place where we commenced with a good old-fashioned game of 40ks. This is our story.
The Forces of Ultramar (Brigade):
- Chaplain Cassius
- 1x Lieutenant w/ the Burning Blade & Combi-Flamer
- 1x Lieutenant w/ Powerfist & Stormbolter
- 1x Chapter Champion
- 2x Honor Guard
- 1x Company Standard
- 5x Tacticals w/ Plasma Gun & Multi-Melta
- 5x Tacticals w/ H.Bolter, Flamer, & Powerfist/Plasma Pistol
- 5x Tacticals w/ Missile Launcher
- 5x Tacticals w/ Plasma Gun & Lascannon
- 5x Tacticals w/ H.Plasma Gun
- 5x Tacticals w/ Meltagun, H.Bolter, & Powersword
- Fast Attack:
- 1x Attack Bike w/ Multi-Melta
- 1x Attack Bike w/ Multi-Melta
- 3x Bikes w/ 2x Melta & 1x Powersword
- Heavy Support:
- 1x Whirlwind w/ Castellan Missiles
- 1x Whirlwind w/ Castellan Missiles
- 1x Thunderfire Cannon
Simon started off by stating he was going to try to fill out a Batallion with only 80 power. That seemed a little far-fetched to me because you just have to have some cheap options. I know that Tyranids can do it because they have so many 2-3 power level options–many of which are quite good–but for Marines & Chaos, it seemed far-fetched. It’s worth noting that he eventually had to pull the plug, but I barely squeaked by using the cheapest of all of the painted models I had for each selection. Of course, it didn’t give me a whole lot of options, but frankly the list isn’t so bad.
When I look at the list above, I have some mobility (the bikes), some long range fire power in the form of various heavy weapons; lots of ways to hold objectives; and some ways to deal with hordes (lots of bolters). The only thing the list seems to be lacking is any real assault power (or psychics). To combat the former, I wound up deploying all of the characters / small units together in a sort of a deathstar. That gave me a bunch of power weapons in a group that could prove formidable against most anything if they had to get stuck into assault. In total, that’s a Champion, 2 Lieutenants, Cassius, Standard, and the Honorguard, plus a couple of combat squads–granted, it’s not the toughest thing in the world, but it’ll work as an assaulty type unit in a pinch. Continue reading
It’s been a while since I’ve written about Seafall, and that’s largely to do with the fact that we just haven’t played it ages.
Part of that is because of the holidays at the end of last month and trying to schedule time with people on vacation proved difficult–but it also has to do with the notion that the game had fallen out of favor.
In truth, I’ve also omitted a complete playing session from the write-ups (so I’ll cram that into this post now).
The last time we played (sometime in the middle of December), we had come to grips with the thought that the campaign was rapidly coming to a close. We had just barely discovered the final “wave” map, and had unlocked a variety of other options that would give us a chance at finding the end of the world, but even then, 30 successes seemed ridiculous. If we loaded all of the upgrades onto a single player and let them try, we figured we could count on maybe 17 guaranteed successes. That still meant you’d have enough dice (and successes) to muster 13 more. Possible, sure, but not great odds.
Yeah, I know that you could potentially use multiple “wave” charts, but how realistic is it to achieve many of those during the course of a game?
So, I brought up the conversation that, given what we knew about the game, we would probably need to come up with a point in time to just end things. After all, if one person had all of the ideal upgrades and then only had a chance to win the game, what would happen if we were all squabbling over the upgrades? Surely, nobody would win. I was fine with playing a few more games if they wanted, but I didn’t care to drag it on forever. Let’s pick a goal, complete that, and then end the campaign.
Clearly, fatigue had set in with me.
I wasn’t the only one. I was growing weary of having multiple people single me out as the threat and then assaulting me the entire game. My thought was that it wasn’t fun for me to host the game, feed my friends, have them come over and just punch me in the face for the afternoon. I just didn’t enjoy it enough. I went along with it for a few weeks, and even suggested an alternative that I thought would be amicably accepted in the form of a penalty against me (hint: it wasn’t well received).
But others too were ready to end the campaign. Sam was frustrated with the various rules we’d gotten wrong over the game, and figured that our misplays wound up giving an unfair advantage to some players. He’s not wrong, for sure, but playing with different rules to me (as long as they were consistent) made for a fair game–if a different game than the designer intended.
So, we met again in January to wrap things up. During our last December game, Sean managed to steal some charts from other players, which set him up to be the one to win the final game. So, when we met at the table in January, I was in position to aid him in doing so. He went first and bought all of the best upgrades, and I, over the course of the next few turns, managed to stack the adviser deck in his favor so he could get all of the ones he wanted.
Between those things, he managed to get to the point where he needed to only roll four successes on eight dice. I don’t know how to easily calculate that, but my guess is that’s still about an 11% chance (as there’s about 11% chance of rolling zero successes on two dice). I’m guessing that’s not remotely accurate, but I’m just underscoring there is a possibility. It’s not a red endeavor though, and he had enough fortune tokens, so it’s really a moot point.
And that wound up ending the campaign. Sorry for the anti-climactic ending, but there are too many spoilers to say much more than that.
Keep reading if you’re OK with spoilers.
Again, I’ve been remiss from the blog. I won’t go out on a limb and commit to anything rash, but I’m hoping to get back into things. I’ve also not played much 40k, or done all that much hobby stuff as of late, but a good twist on it is that I do have quite a bit of backlog for photos on hobby progress I did over the Summer.
So, with any luck, I’m going to ease back into posting that way. To start things off with an soft ball, I wanted to reach out and thank Thor from Creative Twilight for a little bling. Though my models don’t go travelling much these days, I’ll proudly sport a little propaganda for his blog. If you haven’t checked it out, I’d highly encourage you to do so. He’s a truly skilled painter and web designer with a bunch of great content.
For now, I’ve a little extra sparkle for my marines. Maybe this is enough to help inspire me to play this game again sometime, eh? Thanks again Thor!