Knight Titan Follow-Up – Sun Shots

Last week I posted one “last” blurb about my Knight Titans, but I also snuck out and took a few pictures of them back when there was sun in this forsaken wasteland (for those that don’t know, I live in Alaska, and though there’s little truth to the “six months of night” rumor, it is based in fact.  December is the darkest of our months, and the picnic table has long since been covered in snow).

Anywho, this isn’t a post on Alaskan winters, but rather the joy of sunlight.  Since the pictures of these guys in a lightbox turned out so well, I decided to try them in some natural sunlight.  It was a little blinding at the time (and truth be told, I suspect I was taking the light box pictures in the sunlight on the same day), but it was great to be able to get shots of them all together.

I’ve droned on for months about these guys, so I don’t have anything more to add, except I wanted to include a few more pictures and call these guys officially done.

Well, until those transfers arrive.

And until I get off my duff and work on their bases.

But otherwise, completely done!

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Knight Titan Update – Finished!

Can it really be true?

Am I really done painting my Knights?!?

Of course, they’re not 100% done because they still have to be based (excuse the fact that one of them is on two small bases–I misplaced his large base early in the painting process and never bothered to go searching for it after the fact.  Rest assured that he’ll be on a proper sized base when all is said and done).

And on top of that, despite my normal disdain for transfers, I actually went ahead and purchased a few sets for these bad boys.  In fact, I’m softening on the idea of transfers altogether.  I think it was when I saw the backs of my Centurions and the sloppy Omega on the sergeant, that I toyed with the idea of replacing all of my hand painted omegas with transfers.

It’s weird to think that after so many years of utter prohibition, I could flip-flop on the issue.

Well, anywho, this post includes the photos of the finished knights.  Of course, the ones taking inside under “warm” lights look a little off, but you can click on the quick light-box photos for better pics.

The arms, as always, are magnetized, so they can be swapped and position freely between the models (which is why you see different armament on them between the various photos).

Looking at them now, I can’t honestly choose a favorite.  I’m keep on the one that’s hunched over (he should eventually be re-positioned to be stepping up onto something big–like a rhino or the like), but I really do like the “leader” with the two white stripes as well.  If I had to pick one that I liked least, I think I’d go with the one with a checkered knee-cap.

Why?  I’m not sure: maybe because his cowl is two colored?  I do find that a little off-putting.

Still, I’m very pleased with how they all came out.

You can click on any of the photos for large images (I particularly recommend you do so for those below as the light box does wonders for making models look better).

 

Seafall Campaign: Games 8 & 9

This week in Seafall I decided to strategize.

It’s not like I go into the game with zero strategy. I’ve been in the lead since the first game, so there’s got to be a little more than dumb luck involved, right?

My strategy to this point is two fold:

  1. Go for anything that gives me an advantage in future games. Stickers are permanent upgrades on the board that will persist throughout the campaign. This means I should try to win each game (not a super secret strategy) and also that I should try to get whatever unlocks I can. Of course, there are some random explorations and such that give stickers as well, but you can’t count on those, so they just come up when they do.
    Although that does lend some credit to doing exploration more…I also went pretty heavy on… well, without spoilers, I can’t say. Let’s just say there’s a twist that comes out in the first couple of chests that allows you to basically have access to easy glory in future games. That’s not particularly the intent, but that’s the way I saw it, so I committed fairly heavily to those.
  2.  Adapt to the mission at hand. As the Prince, I’m forced to go last every game. That means I can’t count on the good advisors being available, or the right ship upgrades being there for me. As a result, I need to remain flexible. If I see an option left open, I go for it. I generally haven’t competed in areas for others. If a couple of people are exploring–I don’t fight them for it, and instead go a different route.

One thing I haven’t really done is pre-planning. I’ve had some vague insights as to what I was planning to do in future games based upon the resources I had and the twists that had been revealed–but I’ve never really put a lot of thought into how I’d play the first couple of turns–and that is probably a mistake.

I know that Sam basically won game five because he had planned out at least the first couple of turns (it really sounds like he had a pretty solid plan for the entire game)–and he took a commanding lead in that particular game. So maybe I need to focus a little more.

So that’s what I set out to doing.  Only, there are so many options and variations on what could happen, that I became overloaded.  I planned out a couple of strategies that involved either taxing or building on the first turn, but neither was optimal unless I could somehow start with additional cash.  I could do that by winning a game (and thereby upgrading a field) or finding a way to get access to a mine early in the game.  So that was my plan…

This is the part where the spoilers start.

Don’t continue reading unless you want to see spoilers…

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Knight Titan Progress – Playing Dress Up

With all of the parts of the Knight Titans painted, it just comes down to easy part: assembling.

Except nothing in my world is easy.

Since I painted all of the different parts slightly differently, it came down to what parts look good together.  Realistically, this step might have been completely skipped by some people altogether, and I’m not sure it was necessary for me either.  Still, I like to over-complicate things a bit.

It just didn’t look right when I put some of the heads next to some of the torsos.

Does that mean I’m O.C.D.?

I’ve never really considered myself to have that affliction–nor would you, if you’d ever seen my desk at the office.  But when it comes to putting these guys together, it seemed like it was necessary.  So, I spent a good 30-45 minutes playing dress-up with theses guys in the garage and in the house.  I called my wife over and asked her how she felt about specific configurations: “Well, I really like this knee pad, and this guy is stepping up so he’ll show off that pad better–but that would mean that it would have to align with this carapace–is that too much checkerboarding for one model?”

I don’t think her heart was in it as much as mine was.

Still, it was a fairly pleasant experience, and I feel a good use of my time.  The only thing left at this point was to glue things into place and then take some final photos.  Ooooh, can you smell the anticipation?

Seafall Campaign: Game 7

We postponed a week in the Seafall campaign due to a funeral, but we picked up where we left off this past weekend.

As always, I’m going to try to eliminate spoilers from this post (at least before the jump), so bear with me if things are a little vague.

In my last post, I had mentioned that we had discovered a new unlock. I won’t go into details about what it was, but I will say that my interacting with it, wound up with me earning 9 glory in a single turn. This was because I got 4 (effectively 5) for interacting with it because I passed the test, and then another 4 for completing one of the board state objectives. That made it difficult for others to keep up with me, and lead to me winning the game.

Sean pointed out that the games won to date are:

  1. Rob
  2. Sam
  3. Albert (surprise from behind)
  4. Rob
  5. Sam
  6. Albert (surprise from behind)
  7. Rob

So clearly, it’s Sam’s turn to win next week. Typically we’ve been trying to play two games per day, but we didn’t get in a second one because someone had to leave early. Them’s the breaks though, so that’s not a big deal.

Speaking of Sam, I mentioned last time that he attacked me in order to try to keep my in check. It didn’t have much success, but I figured that I was bound to face more of that this time, but it surprisingly never happened. I can’t say as to whether that was a fluke or not though. I guess we’ll find out next week?

I did find myself thinking, for the first time, this week about what it will be like to end the campaign. Don’t get me wrong: I’m definitely enjoying this, but I’m ok with it ending as well. That’s kind of an unusual stance for me, as I normally want to extend things out past when they’re fun. Something about this game is different though.

Well, to be honest, I’m not sure if it’s the game, or the fact that playing it so routinely has basically killed the friday night games. I’m sure that plays into it as well.

Ok, on to the spoiler stuff!

Stop here if you don’t want any spoilers.

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