It has been some time since any of my local group has played a game of 40k. We’ve bantered about possibly playing a game sometime, and even suggested that we’re overdue for an Apoc game (and, with the impending re-release of the supplement, we’re due to host one).
It’s unusual–at least, as of late–for there to be enough interest, that we decided to capitalize on it and supplant our regularly scheduled board game night with games of 40k. In total, Sam, Brandon, and Simon showed up (a truly unusual cast of characters), and we paired up for games of 40k.
I wound up paired up against Sam and his army of knights. Sadly, I hadn’t made my list yet, and didn’t want to be seen as engineering against him. I also wasn’t particularly feeling like building a list, so I just went with quick and easy…
Sam’s Imperial Knights
- 1x Knight Warden (Warlord)
- Avenger Gatling Cannon
- Reaper Chainsword
- Icarus Autocannons
- 2x Armiger Helverins
- 2x Armiger Warglaives
I didn’t ask for a list from him, but given that he only had five models, I figure I can reasonably piece together what he had. Though I’ve not faced his Armigers before, I’d heard of them and this seems like a logical force that Sam would use on a regular basis. In short, it wouldn’t have taken that much effort me to have come up with exactly what he was playing, should I have wanted to engineer against it. Continue reading
We’ve been putting off MTG draft nights for too long, so last week we just put an ultimatum out: draft was going to happen that week for sure.
Because we had short notice, a number of the regular crew weren’t able to make it. That was, in essence, fine because we were going to try to limit it to 8 people anyway. As of late, the numbers have ballooned to as many as 12 people at a draft night, which makes logistics and seating in my house quite difficult. So, by limiting it to eight players, we figured to make it a little more reasonable.
We talked about how to equitably reduce the player count down to eight though, and came up with a number of possibilities. Do we draw names from a hat? Give priority to some players based upon pre-determined qualifications? Make it a free-for-all? After much deliberation, we opted for a combination of the latter two.
First, we gave prioritization to those who come to game nights at least somewhat regularly. Five of the most common people that play at draft nights come to game night as well. I like the idea of rewarding those who come on the regular, so we started there. For the last three spots, we had six people leftover (based upon who attended last time). To make it fair to all of them, I sent out an email blast and just made it first come, first serve.
To my surprise, a number of people just couldn’t make it on short notice. In fact, of the six people, only one was able to attend, leaving us with two extra spots to fill. I wound up opening it up to a former co-worker of mine, and his girlfriend, and the happily accepted. We also had a last minute cancellation the night of the draft, and absolutely scrambled to fill that spot. I personally asked at least half a dozen people, none of which were available. We ultimately found two people that could fill the spot, and settled on Sam’s friend: Dison. Continue reading
Though I’ve only played one game of 40k in close to six months, I’m starting to get an itch. Well, maybe not so much an itch, but at least I feel apprehension towards the idea of playing the game. While that isn’t exactly high praise, it’s at least a start!
So, I started working myself up to speed by painting a couple of Zombicide models, which I’ve since finished. So now, I’m moving on to Tyranids. The irony isn’t lost on me that I started with something that actually took more skill and time per model to complete. The thing is, that painting Tyranids en masse takes more than just talent–it takes staying power. I wanted to see if I had it in me to knock out at least a couple of models before I started painting 30 at once.
Yup, that’s what I went ahead and did. I’m not exactly certain why I have 30 ‘gaunts laying around, but sure enough I do. I originally had paid a friend, Mitch, to paint these, and he eventually gave up and brought them back to me hat in hand, so they were partially started. Mitch moved out of state in July of last year, so they’ve been sitting around at least that long. If I sleuth around more, I recall he gave them back on the night of a MTG draft (which, after a bit of searching turns out to be Ixalan–which although I posted it on June 4th, it turns out the draft night was actually May 18th).
That’s a long winded way of saying that it’s been nearly a year since I got these back from a failed outsource painting experience. I don’t even recall when I’d purchased these…
The good news is that they’re all armed with devourers, so they should shred up whatever opponent I throw them on the table for. Well, that’s if and when they get painted.
For now, let’s call these decided a “work in progress.” More to come on them eventually…
My previous post had me painting up some of the final models in my Zombicide board game, and this may prove to be the final post on the subject. If you’re not up to date on the subject, I spent a few months in early 2016 (can it really have been that long ago?) painting up a few hundred models for a board game called Zombicide. That included a great deal of Zombies, but also what appears to be about 72 character models as well.
Last post I explained that my goal here wasn’t to try to paint these to a super high standard, but rather to get a reasonable color match so that you could easily discern which figure was yours during the game. This time around, I wound up painting up the Snipers & Handymen, and I think I kind of failed at my original goal.
Granted, I think with both sets of figures, you can tell who they’re supposed to be. The colors are roughly matching, but rough is the right term. It was really the greens that did me in, because I tried to paint their greens with a custom paint I had made before labeled as “ammo can.” My thought was that it was reasonably close and it would work as a color for fatigues. Clearly, it’s passable, but it’s not remotely close to the right shade of green from either picture.
Still, I think you can easily tell, based upon the hats and models’ stances, which models are which.
The eyes on the handymen give them a distinctly Anime vibe, but I’m not exactly sure why that is. Anime figures have large eyes, so that makes sense–but I had even larger eyes on the gunmen, and they didn’t have that same feeling to me.
So yeah, they’re not perfect, but these are glorified equipment cards for a game that rarely see the table (though we do play Zombicide with some level of frequency, these particular cards are a bit of a rarity). They also served as a little inspiration to get me into painting again–and maybe as a gateway to playing 40k one day. I think in that regard, I can call these guys a success.
So, the real inspiration for my “not dead yet” post earlier this week was that I actually got a game of 40k in this past weekend! No, it wasn’t at my regularly scheduled game night. Instead, Albert dropped by on Saturday and we managed to knock out a game.
The amount of rust was absurd. At one point, I had to go back and remember that BS3 now meant that you hit on 3+, and not on 4+, while another time I had to go look up the wound chart to figure out how that worked again.
Yes, undoubtedly, I’m more than a little rusty.
There’s really only one way to fix that, so we pushed through the cobwebs and threw down…
Hive Fleet Proteus
- Swarmlord (The Horror, Catalyst)
- Broodlord (Psychic Scream)
- 15x Genestealers
- 15x Genestealers
- 5x Genestealers
- 5x Genestealers
- 10x Hormagaunts
- Heavy Support:
- Trygon Prime w/ Scythes of Tyran
- Trygon Prime
- Trygon Prime