Seafall Campaign: Games 5 & 6

For anyone who read the spoilers section of my last post on the subject, I was pretty sure that I was going to win the next two (maybe three) games of Seafall. I didn’t have a set plan, mind you, but I did have a couple of advantages that my opponents did not, so how could I possibly lose?

Well, I will say that it’s possible.

I wound up losing the first game of the day because of a strategy I basically implanted into Sam’s brain. He was feeling a little morose last week when he had two bad beatings that gave him some pretty major setbacks. He was trying to come up with a plan on what to do, and I advised that he just sail out and start exploring islands. Well, he expanded upon that plan with a pretty precise schedule of what he was going to do when, and that really worked out for him. He wound up mopping up with the strategy and earning a first place victory (one more turn, and he still would’ve won, but I’d have earned four more victory points to close the gap).

In that first game, he had tried to convince Albert to start attacking me, saying that would be in his best interest. I fundamentally disagreed though. I figure that attacking me for the sake of attacking me gets him nowhere. He expends effort and resources to hurt me, and gets little benefit. The result is instead that he helps everyone but the two of us and keeps himself down.

And you don’t want to be the prince. The prince has the honor of being in first place through the campaign, but gets no other benefits otherwise. In fact, there are a number of disadvantages to being the prince (I guess this is a spoiler, but I won’t go into details. Suffice it to say, the game has some built-in ‘catch up’ mechanics). So, what you ideally want to do when you’re in second place is to win the game (thereby getting the bonus for doing so), but also to keep the prince relatively close. That way you get the advantage for winning, but don’t have any disadvantages of being in first place.

Sam saw it differently. So, when he got into second place, he decided to enact his plan. Only it really didn’t work out well for him. Sure, he managed to hurt me (destroyed a building off one of my colonies), but that basically only took a single victory point from me. It also made sure he couldn’t attack anyone for the rest of the game though. In short, it didn’t help out much.

Now, practically speaking, that one victory point did cost me the game, but that was only because of a fluke move by Albert. I was set to win the game by either 2 or 6 points (Depending upon which way I wanted to go), but Albert went out and explored a new territory and accidentally scored an objective in the process, skyrocketing himself to a victory. So, even after scoring six points on the final turn, I would’ve merely tied him (and lost the tie, due to being the prince). That was pure luck on Albert’s part though, both to explore a 10, and for that 10 to be the exact one he needed.

But now I have an issue in the game going forward. Sam is not one for logic or reason, and he never seems to change his mind–so I now seem to have an enemy that will be incessently nipping at my heels throughout the game. Even if it causes him to lose, he isn’t likely to back down, because that’s not how he plays things. My hope is that this doesn’t cause any sort of animosity in our friendship and that we can leave that on the table.

So I think I now have a new plan in the game. This is no longer a campaign about winning or exploring the game, but rather one about experimenting with how one deals with Sam. I have had very little luck rationalizing with him in the past, or getting him to change his ways. So, I’m now about to undertake a social experiment with him to see if I can find another way of working things out with him. I’ll let you know more about that as the campaign continues.

At this point, we’re six games in and we’ve opened four of the six chests (we’re seemingly poised to open the seventh one any time now). I’m a little worried that the campaign is going too fast. I’m having a hard time believing that we’ll somehow have seven or eight games in a row without opening that final chest, but I guess time will tell.

Well, on to the “spoilers…”

Stop here if you don’t want to read them.

Continue reading

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Knight Titan Progress – Bits & Gubbinz

I should mention that I’m not exactly sure what a “gubbin” is.  Linguistically, it seems an awful lot like a “gibbon,” but I have my suspicions that these miscellaneous parts are somehow related to monkeys.

In fact, I’m pretty sure that the only reason the word is even in my lexicon is because those guys at the old GW’s mail order option.

Oh man, what was that called?  The black gobbo?  No, that was a magazine…

You know, the one with the “mail trolls?”

Oh well, whatever it’s called, it clearly meant the small bits and pieces.  As much as I’d like to just be done with writing these blog posts, this was the same attitude I had when it came down to painting these little guys.

For all of these, I tried to mix up the colors where I could, using the quartering/halving scheme to inject a little extra color where possible.  For things like the helms, I tried to find examples of painted knights online that I liked and mixed those in where possible.

Since I did a little variation with all of the different pieces, I also wanted to mix in some additional color with the carapaces.  Two of them had already been painted blue (well, in fact, all of them had been painted blue at this point), but I wanted to also mix in a little something else.  So, rather than repainting everything red, I opted to add a little splash of color (well, if you consider “white” to be an actual color).

I was toggling between the ideas of a single white stripe down the center, or two white stripes (one down either side), and ultimately opted to go with the two stripe model.  I don’t recall exactly why that style won out over the other, but I’m really happy with how it turned out.

I think it’s because the extra creases and rivets that line the side of the model help to give depth to the white.  Now, I can’t rightfully say whether that was the defining reason as to why I went with the double-stripe theme over the single stripe, but in retrospect, I think I made the right decision.

At this point, I am (or was) done with painting every bit of the Knights… well, until I remembered that I hadn’t even begun to paint the arms…

Stranger Logos

The site now boasts a new (temporary) banner at the top of the page. In homage to Netflix’s “Stranger Things,” which is itself a retro-style show, I figured I’d throw up a temporary logo (and background image) for the site.  The site was due for a bit of a shake-up anyway as it’s been years since I’ve really done anything to spruce it up (aside from the new logo–which will be back, rest assured).

Don’t worry, I won’t post any spoilers about content on the show, I just will let my nerd flag fly high above the site for the a little while.

If you’re interested in your own banner/logo, you can make one at makeitstranger.com. That’s where I made mine…

 

Batrep: Grey Knights & Custodes vs. Hive Fleet Proteus (110 power)

When a friend comes in from out of town and goes to the trouble of bringing his army with him, you are obliged to play some 40k. Obligation is not the right term because I really like playing with Cole and I frankly don’t play enough 40k as of late (darn you, board games). He opted to bring a friend out to my place so we could throw down in a doubles match, so I drafted up Brandon and we set to making our lists…

Hive Fleet Proteus

  • HQ:
    • Tervigon in Pod w/ Barbed Stranglers (Catalyst)
    • Old One Eye
  • Troops:
    • 10x Tervigons (summoned)
    • 15x Genestealers
  • Heavy Support:
    • Trygon Prime
    • Mawloc
    • Mawloc
    • 2x Carnifex w/ Scything Talons, Crushing Claws, & Bioplasma
    • 2x Carnifex w/ Scything Talons & Bioplasma
    • 2x Carnifex w/ Devourers & Brainleech Worms
    • 2x Carnifex w/ Devourers & Brainleech Worms

I wanted to keep the points relatively low in order to make the game go quickly, but wanted to make some consolation to Cole who seemed to want to play more than 50 points per player, so we bumped it up to 55 points. Rather than fielding a disjointed marine & bug force, Brandon just decided to play some of my Tyranids. We batted around the idea of Old One Eye + 8 Carnifexes and when we mathed out that it came to exactly 55 points, he had his army (he just needed to go to the garage and play dress up to figure out how to arm them).

I toyed with a couple of ideas, but eventually settled on the “all deep strike” list; however, we had to combine forces to make that work for us when I remembered I couldn’t simply deep strike my entire army. Continue reading

Knight Titans – Shins & Shoulders

I will finish this series on my knight titans one day.  I’m fairly loathe to write these posts anymore, but I’ve already gone through the effort to take all of the WIP photos and even created skeletons for all of the posts, so I might as well push through and finish them all.

So here goes nothing…

When we last left off, I was working on the whites of the model.  I’ve also posted on the blues and golds as well, so at this point, it really became a matter of just repeating those techniques over the rest of the model.

The only other color I didn’t go over in depth is the red.  Just like the blues, I opted to go darker with the reds than I use on my typical Ultramarines.  Again, just like the blues, I achieved this effect by mixing in some black into the red scheme.  So yeah, nothing terribly fancy there.

For the Pegasus (or is that just a horse?) I wound up painting it in the classic blue-shaded style that I’ve painted much of my army in.  This let them stand out from the aged scheme I used on the checkboards and really helps pop.

Well, at least it does to me.

By the end, I’d worked on some of the scroll work as evidenced by the final photo in this post.  I should say that the order the photos appear in this post aren’t exactly the order in which they were painted in (for instance, I painted all of the gold on these bits at once, so the first photo should come closer to the end).

When I write these, I just lump the photos into an order that seems to appeal to the eye and go from there.

Well, that about does it for shoulders/shins.   At this point, I have three more WIP posts on these guys to go, plus some shots of the “finished” product.

I think I can… I think I can…