Reminder: Old Stuff Day is this Friday

Old Stuff Day (Small) Original Art by http://firstkeeper.deviantart.com/

I recognize that not everyone out there is as old as I am.  For you young whippersnappers, Old Stuff Day is a chance to look back at some classic blog posts (either your own, or others’) and presenting them to a new audience of blog readers.

It really started as a self-serving notion of getting some of my older content a second chance to be seen by a fresh set of eyes, and now that the blog is going on 9 years old, it’s never been more true.

Wow, can that actually be possible?  Have I been blogging for nearly a decade at this point?   For that matter, is Old Stuff Day really seven years old?

Well, use this as your reminder to dust off some old posts and get them ready to go live by Friday!

 

Image Credit: Old Stuff Day (Small) Original Art by http://firstkeeper.deviantart.com/ 

 

 

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Batrep: Black Legion vs. Ultramarines (81 Power)

It’s been a little while since I’ve played 40k.  Based upon the blog history, I’ve played four other games so far this year (or five, if you count the last Apoc game, which definitely happened last year), so it can’t have been a very long stretch.  Many of our regularly Friday game nights are taken up by board games, based upon the folks that show, so 40k is coming less frequently.

Well, with the recent President’s Day holiday, Simon dropped by and we threw down for his first game of 8th edition.

Simon’s Black Legion

  • HQ:
    • Chaos Lord in Terminator Armor
    • Demon Prince
  • Elites:
    • 5x Chaos Terminators
    • Hellbrute w/ Multi-melta
  • Troops:
    • 5x Chaos Space Marines w/ Plasma Gun & Power Sword
    • 5x Chaos Space Marines w/ Plasma Gun & Power Sword
    • 5x Chaos Space Marines w/ Plasma Gun & Power Sword
  • Heavy Support:
    • Defiler
    • 5x Havocs w/ 4x Autocannons
  • Transports:
    • Rhino w/ Combi-bolter
    • Rhino w/ Combi-bolter
    • Rhino w/ Combi-bolter

Simon hadn’t played a game of 8th edition yet, so he threw together whatever he had.   As with most people, a typical 8th edition list starts off by playing what you played in 7th edition, so you can see how it fares.  The list contained a fair number of high-wound models with reasonably high toughness, plus a smattering of different units to hold objectives with. Continue reading

Tartarus VII: An Apocalypse Battle Report (sort of)

With the army lists and mission already detailed, the only thing left to tell of the Battle of Tartarus VII is the actual battle report.

I’ve long-since learned that a proper battle report for an Apocalypse game is neigh-impossible to write if you’re actually playing in the game. You’re too busy participating to catch all of the nuance swirling around in the larger battle. And, since we don’t employe a professional reporter for our games, instead I’ve chosen to highlight various parts of the game that were more memorable.

To get up to speed, the teams were as follows:

The Victors

  • Dan’s Imperial Guard
  • My Ultramar PDF
  • Albert’s Chaos
  • Sam’s Adeptus Astartes (& Knights)

Continue reading

The Mission of Tartarus VII

I’m continuing my write-up for the Battle for Tartarus VII: an Apocalypse sized battle we used to herald the passing of 7th edition last year. For some reason, I wound up kicking the can down the road on writing up the batrep (if I had to guess why, I’d say it was apathy combined with the fact that I lost some of the army lists that folks had given me). Well, in an effort to right previous wrongs, I’m making good on my write-up.

As with previous Apoc battles (Apoc 2016, the Fall of Morrsleb, the Vacillite Campaign, Argos Prime, & Arctic Apocalypse 2010), I’ve taken to writing this in multiple parts:

In some instances, I’ve broken them down even further, especially when there are excess details. This one will be summed up in three posts for sure though. The first post, covering Army list, went live earlier, so we’re up to the mission itself.

As with every game we’ve played, we try to mix things up a little bit each time. We’ve introduced some items over the years that have become regular staples (such as time clocks), and some that show up occasionally (like personal objectives). This game was to be no different.

Per usual, I enlisted the help of anyone who wanted to contribute for plot twists, terrain, and mission setup. For this game, Kurt and Mitch stepped up to the table, and we brainstormed ideas until we came up with something that seemed like it would work. Continue reading

Batrep: Hive Fleet Proteus vs. Deathwatch (75 power)

This is getting eerie.  My goal is generally to get twelve games of 40k in over the course of a year.  I’m on pace at the time of writing this to knock out 30 games this year.  Of course, that pace can’t hold up, but it was good to have folks over for game night again and to get some more 40ks in.  This week: a new face steps up to the table…

Hive Fleet Proteus (Leviathan)

  • HQ:
    • Swarmlord (The Horror, Psychic Scream)
    • Neurothrope (Catalyst)
  • Elites:
    • Maleceptor (Psychic Scream)
    • 3x Hive Guard
    • 1x Lictor
    • 3x Pyrovores
  • Troops:
    • 20x Termagants w/ Devourers
    • 10x Genestealers
    • 3x Ripper Swarms
  • Heavy Support:
    • Trygon Prime w/ Ygmarl Factor
    • Transports:
    • Tyrannocyte w/ Venom Cannons

In retrospect I can immediately see that I cheated on this list because I have four elite choices and I didn’t account for that as far as Command Points are concerned. In total, I should’ve had one less because this would’ve forced me to have a single Auxillery choice. Ooops.

Having played with every unit choice in 8th edition (though maybe not every one since the codex came out), I’ve been working my way through the various hive fleets to see how they play out. Today’s option was Leviathan for the 6++ FNP on every model.

I don’t recall where I started with this list: I mean, if you look at it, it’s pretty much all over the place. I notice that I seem to use a Neurothrope as my second HQ choice quite often. This is because it’s the cheap option and you have to run two in order to get +3 CPs. I also went with venom cannons on my drop pod because it’s an ongoing debate with Brandon about whether they’re any good. After seeing them fair well from warriors, I figured I’d give them a shot on a pod. Continue reading