Selling My Star Wars X-Wing

It’s been a while since I’ve sold stuff on Ebay–too long really–so I’ve decided to ease myself back into it with some Star Wars models up for grabs.

I wish I could tell you more about them, but I honestly don’t know that much about the models/game.  I bought these figures from a friend who was getting out of the hobby for far less than retail, and am just looking to turn them around to make a buck on them.  That way, I cover my costs, he gets some cash for his figures, and maybe I make a few dollars on it.  I’m told that the following models/kits/boxes are included in the auctions:

  • rebel-4-mediumX-Wing Starter Set
  • Force Awakens Set
  • Rebel Dial Upgrade Kits
  • Xwing Xtra Dice
  • Imperial Aces
  • Rebel Aces
  • Imperial Vets
  • X-Wing Exp
  • Tie Fighter Exp
  • Y-Wing Exp
  • imperial-3-mediumTie Advanced Exp
  • Millenium Falcon
  • Slave I
  • A-Wing Exp
  • Tie Interceptor
  • HWK-290
  • Lamba Shuttle
  • B-Wing
  • Tie Bomber
  • Z-95
  • Tie Defender
  • E-Wing
  • Tie Phantom
  • gozanti-2-mediumYT-2400
  • T-70
  • Tie/fo
  • Ghost Exp
  • Inq Tie
  • Gozanti Imp Assault Carrier
  • Imperial Raider

I know that they’d sell for more if I broke them up, but that doesn’t work for me based upon two factors:

  1. I don’t know what it is I have, so I wouldn’t have a clue how to break it up into smaller auctions.
  2. I’m only just now getting back into selling things, so I’m easing my way back into it

My loss is your gain though.  I’ve broken them into lots of Imperial & Scum, as well as a lot of Rebels.  My friend sorted them out for me to the best of his ability.  Feel free to check out the auctions, as they went up on Ebay last night.

As always, minimum bid is $.01 and I’ve set this up with free shipping.  Hopefully the market dictates a fair price, but I could certainly lose money on this one.  Maybe I shouldn’t be buying/selling things I know nothing about, eh?


By warhammer39999 Posted in Ebay

Old Stuff Day – 2017

Old Stuff Day was meant as a way of dusting off nostalgia from the past and presenting it to a new audience of bloggers.  You see, blogging as a medium is relatively thankless.  The pay is atrocious, and the fame is fleeting at best.  So, when you come up with a great post, it lives in infamy for a couple of days at most, and then generally slinks back into the shadows.  I started this holiday in the thought that I could bring out some of my older stuff and maybe breathe a little life into it.

This year though, Old stuff day is six years old.  No… wait… that can’t be right.

Ok, when I started writing this post, I swear that Old Stuff Day was only five years old.  That being a nice “even” number, I felt like I could go back and reminisce about what I’ve done; however, it actually seems that this is the sixth year.

Oh hrmm, I guess that does mean I have five years of posts to go back and reflect on, doesn’t it?

Anywho, this year, instead of looking back at specific posts, I thought I’d harken back to “Old Stuff Day” posts of old and see how they’ve progressed over the years on my blog:


This is where it all began, and includes links to view:


I changed up my strategy for 2012 and instead of posting my own old stuff, I went ahead and focused on some older content from other blogs, including:


In 2013, I switched up the format a little bit more and highlighted some blogs that I liked that had received little fanfaire.  These included:

At first I thought it was ironic that of all of those, only Dwez still posts, but I see that my goal back in 2013 was to highlight some blogs that didn’t post all that much at the time–so it should be no surprise that most of them are still defunct.


A year I seem to have missed posting entirely, but I did write a post a few days later harkening back to my progress in painting Tyranids over the years


This year lead me back to my own blog, where I had some newer content to highlight:


My most recent endeavor, that mainly involved me rehashing things I had already brought up in previous years.

In total, that’s not a bad lot of posts.  Methinks I should start accomplishing something else great though so I have something to recap in 2018…


Painting Metamorphs

makingmetamorrphs-1With my metamorphs made, it’s time to get back down to the business of actually painting models.

These are interesting figures to me, not because of the models per se (which are interesting in their own right) but because they don’t really fit into either of my traditional painting motifs.

You see, a long time ago (back in the days of 3rd edition), I had decided to start playing with painted models.  In order to do this, I identified an army (Ultramarines) that I wanted to play, and was going to try to paint them to a reasonably high standard.  Progress was slow going, because I really didn’t enjoy painting at the time.  I always had some aptitude for it, but just derived no pleasure from it.

makingmetamorrphs-2For the record, that has changed a bit.  I don’t truly love painting, and would generally rather be doing something else, but it doesn’t bother me to the same degree as it once did.  I’m not sure if that’s because I’m not trying to paint to a high standard, if I’ve just gotten better/faster, or if I’ve mellowed out in my old age.  Most likely, it’s some combination of the three.

Anyway, while I wanted to have a painted army, I didn’t institute a prohibition against playing with unpainted models until sometime after this blog started in 2009.  I was working towards it heavily, and that’s really why I have a Tyranid army at all.  Because I knew that if I was going to have a painted force, it would surely happen first if I had a set of models that I could dip.  Tyranids were an army that looked reasonably good painted in that way, and one that I’d liked since the days of 2nd edition (especially Genestealer Cult…. RIP).

makingmetamorrphs-3By having one army that was dipped, I could achieve the goal of always playing with a painted force and still also have another army painted to a higher standard.  Of course, anymore, I get far more compliments on my Tyranids than I do on my marines (dipping is just that cool, I guess), so I kind of shot myself in the foot there.

The point of all this is that I have two basic painting styles: Ultramarines (which are slow and higher quality) and Tyranids (which are barely a base coat and a heavy coat of dipping).

Enter the Genestealer cult.

These guys I plan to use as allies for my Imperial models–and at other times–allies for my Tyranids.  So, what kind of paint scheme shall I follow?

makingmetamorrphs-4Granted, these guys are cheap, throw-away units that I’m likely going to field in large numbers, so I don’t plan on painting them with any exceptional level of quality.  And I already have an example of this for my imperial forces: My Imperial Guard.

Still, while not particularly high quality, these are a cleaner paint job than anything that’s dipped.  Since stain is so messy, and I don’t want to stain the entire figure, I eventually opted to go with a “clean” style paint job, covered (as necessary) with a brown wash (technically a Sepia Ink Wash from Vallejo).

The end result I think turns out to be a model that generally fits well with either of the two armies.

Of course, these guys are just a work in progress.  At this point they have their base coats on flesh, carapace, weapons, and squad markings.  They might not look like much at this point, but there are fifty of them being batch painted at once, so it takes a lot of work.  More to come on these guys in the future, I’m sure…




Genestealer Cult: Squad Identification

Though I like a uniformity throughout an army, it’s not always easy to pick different squad members out of a lineup.

cultcolors-1For my Ultramarines, I went with the official codex solution of giving them smallish squad markings in roman numerals.  While that’s canon and they look cool, it does make them a huge pain to differentiate.  Even with each type of model (assault, tactical, dev) having a different shoulderpad and each squad having an individualized marking, it’s still quite hard to differentiate them on the battlefield (or even putting them away).

EDIT: For some reason I still have never done up posts for my older Ultramarine stuff that predates the blog, so I don’t have good pictures to illustrate that point.  You can make out some of the detail in this photo, but the squad markings are so small, you won’t be able to really tell them apart.

For my Tyranids, I took a more obvious approach, having learned a lesson from my Ultramarines.  Each squad is differentiated by colored flares on their head and/or tail to make them stand out.  Those worked well because the stain tones down my color choice, and they’re just a small splash on an otherwise identical palette.  The problem there is that they are, again, a little too subtle.  At times, it can be difficult to tell which model belongs to which squad–especially when viewed from directly above.  A good example of their color markings can be found here.

For my cult, I’ve taken a different tact.  For better or for worse, I’ve opted to go with a more noticeable marking in painting the pants of the unit in an entirely different color.   That should help them stand out a bit more–and frankly, if you look at my acolytes, it definitely does the trick.  I do find myself wondering though if it’s the right answer.

But I feel like I’m pot committed at this point, so I’m going to continue the scheme with my Metamorphs.  To prepare, I’ve marked the bases of each model to break them into five man units.  Each unit contains at least the following:

cultcolors-2Well, that was the original intent (And what you should see from the photos).  I have actually since gone back and changed the membership up a bit by taking the four Neophytes that had “skirts” covering their pants and made those all the blue squad.  This was because they had so little of their pants showing that it was going to be difficult to identify their squad marking.  The end result is that one of the squads has 80% of them with the exact same body.

It’s not ideal looking, but I’ll try to use them less frequently to make up for it, so the only time that they’ll really see the table is when I have at least 40 other metamorphs out there, so they’ll easily get lost in the shuffle.

For colors, I went with much the same colors that I went with on the Acolytes, but also expanded it a bit.  The only ones that are dangerously close are the deep/bright red and maybe the purple/pink.  Each one of those is essentially a pair of colors that I use for a base/highlight, so the lighter version of each just gets an extra layer of highlight–with the base color being a little more covered.

It’s not an excessive amount of progress, but considering that my blog has been quiet as of late, I’m going to take what I can get…

Making Neophytes into Metamorphs

The boxes of Metamorphs from GW contain five guys and enough bits to outfit them as either Acolytes or Metamorphs.  That’s all well and good, but all of those extra bits mean that I’m paying about $8 per model on those five guys.  They also come with at least one spare body and an truckload of extra heads, plus an ample amount of arms.

prepaintmetamorphs-1In told, I figured I could stretch the bits in each box to cover ten guys, and drop my cost to about $4 each (well, more in the long term, since I had to also find bodies, green stuff, etc.)  Whatever the case, it was going to reduce my investment, and I’m all on board with that.

In my earlier post on Making Metamorph Claws, I detailed which parts I was trying to extend with green stuff press molds (in hindsight, that is an eerily similar title to this one–perhaps I should’ve called that one, “molding metamorph claws?”).  This is the point where I started actually getting off my duff and assembling the guys.

I’m happy to say that the green stuff worked–largely in the way that I expected it to.  Granted, they’re not perfect, but they’re cheap and easy.  And, most importantly, it’s a way to get extra claw bits without spending $40 each on them.  I’ve already dropped money on four boxes of these guys, so I don’t really need any more (well, to be honest, I got three of those boxes as Xmas gifts, but still…).  The only real issues that I had with the green were two fold:

  1. metamorphsThe molded torsos didn’t have enough room for the necks.  I resolved this in two separate ways: either cutting down the necks of the models and/or cutting out the top of the torso to make room for the existing necks.
  2. There were some issues with assembling the right-arm claws that come with the box on the figures.  Not all of the bodies have enough room for two arms on each side (in fact, most only have one or the other–I just lucked out that the one body I had chosen to green stuff matched up with the arm).

prepaintmetamorphs-2I also had an issue with not having enough patience to green stuff enough guys.  So, rather than spending more time making bodies and torsos, I picked up some Neophyte bodies to use as metamorphs.  They’re not perfect, that’s for sure, and honestly I thought I was picking up Acolytes from a bits seller, but I had misread the listing.  The good news is that the heads are fairly compatible–and don’t look too out of place on the smaller bodies.

The bad news?  The arm slots for the neophytes are compatible with single arms, but not the double-arms.  They just don’t have enough room on the body carved away to attach the double arms to them properly.  A true artist would’ve bothered to file them down and/or build the bodies around them.  Since these guys are fodder for an army that I essentially dip, and are 9 points a piece, I didn’ bother with that step.  I figure that the throng of limbs and bodies would obscure the detail on these sufficiently to make them look decent in my army.

I guess time will tell once I get to painting them, eh?