Apoc 2016: The Armies

In our recent Apoc game, we went old school in how we picked teams.  I mean, truly old-school.  Like, line up against the wall and let’s revert to a popularity contest of drafting teams.  Generally I’ve avoided this because nobody wants to be picked last, but we figured that allowing the generals to pick their teams would thereby allow for more balance (or at least more strategy) when it came to dolling out the missions.

For a brief recap, at the beginning of the game, we sought volunteers to be the two team captains.  Those captains then got to read the dossier (seen in detail here) and then chose their teams.  The captain who won the coin flip to start the game got to choose whether they wanted to deploy & go first or to have first pick in the draft.  Brandon and Kurt graciously volunteered.  Kurt tossed the coin (with a  little too much vigor, as it bounced off the ceiling–but to his credit, he did manage to catch it).  Brandon called head’s and wound up winning the flip, then chose to go first.  Kurt began the draft, and the armies went a little something like this…

By the way, this is also the point where I’d normally include photos of all of the forces, but they may be a little lacking.  Everyone put their armies out to display, but I didn’t get photos of many of them (no excuses).  Luckily, Simon managed to snap a few shots before the game, so I’ll include them below.  (Thanks Simon).

Kurt’s Team:

Kurt’s Space Wolves:

  • WH39kApoc2016 (8)HQ:
    • Harald Deathwolf
    • Canis Wolfborn
    • Wolf Lord (Theldrun) w/ Runic Armor, Belt of Russ, PLasma Pistol, Krakenbone Sword on Thunderwolf
    • Iron Priest (Fengir) w/ Runic Armor, Servor Arm, Thunderhammer, on Thunderwolf w/ 4x Cyberwolves
  • Elites:
    • Murderfang in Dreadnought Drop Pod
    • Contemptor Dreadnought (Aldr) w/ 2x H. Flamers, 2x Dreadnought Claws, & Saga of the Black Cull in Dreadnought Drop Pod
    • Venerable Dreadnought (Avgard) w/ Fenrisian Great Axe & Blizzard Shield in Dreadnought Drop Pod
    • Venerable Dreadnought (Arjarl) w/ Fenrisian Great Axe & Blizzard Shield in Dreadnought Drop Pod
    • Siege Dreadnought (Seigl) w/ Flamestorm Cannon & Assault Drill in Drop Pod
  • Fast Attack:
    • Canis’ Fenrisian Pack x26
    • Thunderwolf Calvary x6 w/ 4x Stormshields & 2x Powerfists
    • Thunderwolf Calvary x6 w/ 4x Stormshields & 2x Powerfists
    • Stormwolf (Blizzard’s Howl) w/ Hellfrost, Lascannon, Multi-meltas
    • Stormwolf (Blizzard’s Snarl) w/ Hellfrost, Lascannon, Multi-meltas
  • Heavy Support:
    • Stormfang (BLizzard’s Wrath) w/ Hellfrost Destructor, Lascannon & Multi-meltas
    • Brethren of the Fell-Handed
    • Bjorn the Fell-handed in Drop Pod
    • Venerable Dreadnought (Borjen) w/ Multi-melta & Powerfist in Drop Pod
    • Venerable Dreadnought (Melurn) w/ Multi-melta & Powerfist in Drop Pod

Kurt is one of the guys in our gaming group that has enough models that he can play a largely unique army each time he plays in an Apoc game.  He can do this while generally playing the same codex (though he has been known to dabble by throwing in some Eldar or IG to supplement his Space Wolves).  In previous games, he has brought lists that consist almost entirely of Titans, or foot troops.  This game he was very heavy on dreadnoughts in drop pods, which was–quite frankly–something I didn’t even know he owned… at least not  in that quantity.

It was interesting to see how they faired, especially because it seemed like most of them were dropped right in my face–but I’ll leave that for the actual battle report.

Dan’s Tau:

  • WH39kApoc2016 (9)HQ:
    • Commander Farsight
    • Commander
    • Cardre Fireblade
  • Elite:
    • 4x xv8 Crisis Bodyguards
    • 4x XV8 Bodyguards (x4)
    • 1x XV104 Riptide Battlesuit
    • 6x XV8 Stealth Battlesuits
    • 6x XV8 Stealth Battlesuits
    • 6x XV8 Stealth Battlesuits
    • 1x XV8 Crisis Battlesuits
    • 1x XV8 Crisis Battlesuits
    • 1x XV8 Crisis Battlesuits
    • 1x XV8 Crisis Battlesuits
    • 1x XV8 Crisis Battlesuits
    • 2x XV8 Crisis Battlesuits
    • 2x XV8 Crisis Battlesuits
    • 1x XV8 Crisis Battlesuit with 1 marker drone
  • Troops:
    • 12x Strike Team
    • 12x Strike Team
    • 12x Strike Team
  • Fast Attack:
    • 4x Drones w/ marker lights
  • Heavy:
    • 1x XV8 Broadside with 2 missile drones
    • 1x XV8 Broadside with 2 missile drones
    • 1x XV8 Broadside with 2 missile drones
    • 7x Sniper Drone Team w/ 2 marksman & 5 drones
    • 7x Sniper Drone Team w/ 2 marksman & 5 drones
    • 7x Sniper Drone Team w/ 2 marksman & 5 drones
  • Lord of War:
    • KV128 Stormsurge

I think Dan wins the award for the most distinct units.  It’s apoc and there’s no Force Org Chart though, so it’s a distinct advantage to break up clumps of units into smaller factors.  In talking with him before the game, he was originally going to play another list entirely, but due to time constraints, he grabbed a box of models that he had laying around and turned that into a list.  Yes, it might be odd to think that one just has a box of this many painted Tau ‘just laying around,’ but I’ve seen Dan’s garage and I whole-heartedly believe him.

Sam’s “Imperial Fists”:

  • WH39kApoc2016 (5)HQ:
    • Chapter Master w/ Terminator ARmor, Iron Halo, Thunderhammer, Primarch’s Wrath
  • Elites:
    • 10x Terminators w/ 2x Assault Cannons
    • 10x Sternguard w/ 2x Heavy Flamer, 2x Combi-flamer, inc. Vet Sergeant w/ Powerfist in Drop Pod w/ Deathwind Launcher
  • Troops:
    • 10x Tactical Marines w/ Meltagun, Heavy Bolter, inc. Vet Sergeant w/ Powerfist & Combi-melta in Drop Pod w/ Locator Beacon & Deathwind Launcher
    • 10x Tactical Marines w/ Flamer, Heavy Bolter, inc. Vet Sergeant w/ Powerfist & Combi-flamer in Drop Pod w/ Locator Beacon & Deathwind Launcher
  • Formations:
    • Imperial Knight Baronial Court
      • 1x Knight Warden w/ Meltagun, Twin-linked Autocannon, Mark of Omnissah
      • 1x Knight Errant w/ Meltagun & STormspear Rocket Pod
      • 1x Knight Paladin w/ Twin-linked Autocannon
      • 1x Knight Crusader w/ Battle Cannon & Ironstorm Missle Pod
    • Skyhammer Annihilation Force:
      • 10x Devastators w/ 3x Multi-melta & 1x Plasma Cannon in Drop Pod w/ Locator Beacon & Deathwind Launcher
      • 10x Devastators w/ 4x Missile Launchers in Drop Pod w/ Locator Beacon & Deathwind Launcher
      • 5x Assault Marines w/ 2x Plasma Pistol, inc. Vet Sarge w/ Powerfist & Plasma Pistol
      • 5x Assault Marines w/ Veteran Sergeant

Sam virtually always brings a drop-pod list because that’s really his shtick.  True to form, they made a bit of a show for our game, but the primary focus was the knight titans that he has been collecting for a while now.  They’ve been collecting dust on a back shelf somewhere, but he kicked things up a notch and got all of the painted specifically for this APoc game.  It’s great to use games like this as inspiration to finally paint something that’s been neglected for a while.

Simon’s Black Legion:

WH39kApoc2016 (1)

  • Elites:
    • Chaos Decimator Engine w/ 2x Butcher Cannon & Dedications of Nurgle
  • Troops:
    • 20x Chaos Space Marines w/ Boltgun, Icon of Vengeance, Plasma Gun, Plasma Gun, inc. Aspiring Champion w/ Combi-bolter, Lightning Claw, Melta Bombs, & Veterans of the Long War
  • Heavy Support:
    • Chaos Infernal Relic Predator w/ Heavy Bolters, Plasma Destroyer
    • Chaos Vindicator w/ Combi-bolter, Daemonic Possession
    • Chaos Vindicator w/ Combi-bolter, Daemonic Possession
    • Defiler w/ Dirge Caster, Heavy Flamer, & Reaper Autocannon
    • 3x Obliterators w/ Veterans of the Long War
  • Lords of War:
    • Khorne Lord of Skulls w/ Daemongore cannon, Skullhurler
  • Formations:
    • Cyclopia Cabal
      • Chaos Sorcerer w/  Bolt Pistol, Force Sword, Jump Pack, Power Armour, Sigil of corruption, Spell familiar, Veterans of the Long War (Psychic Level 3)
      • Chaos Sorcerer w/ Bolt Pistol, Force Axe, Mark of Nurgle, Palanquin of Nurgle, Power Armour, Sigil of corruption, Spell familiar, Veterans of the Long War (Psychic Level 3)
      • Chaos Sorcerer on Bike w/ Bolt Pistol, Force Sword, Power Armour, Sigil of corruption, Veterans of the Long War (Psychic Level 3)
    • Daemon Engine Pack
      • Forgefiend w/ 2x Hades Autocannon
      • Maulerfiend w/ Magma Cutters
      • Warpsmith w/ Aura of dark glory, Bolt Pistol, Power Axe, Veterans of the Long War
    • The Bringers of Despair
      • Abaddon the Despoiler
      • 5x Chaos Terminators w/ 2x Chainfist, 3x Powerfist, 1x Lightning Claw, 1x Heavy Flamer, 3x Combi-melta, Gift of Mutation, Mark of Khorne, Veterans of the Long War

Speaking of painting something specifically for an Apoc game: Simon is basically our poster boy for this.  Every game we have he manages to get something new painted.  In this case, I know he did “Dwayne the Rape Train” (his affectionate name for his Lord of Skulls), and I’m pretty sure he did some other units as well, but I can’t think of which ones.    He seemed to take a bunch of formations this game, which is a bit of an oddity–almost nobody else took them.  More power to him though…

Andrew’s “Apocalyptic Blood”:

WH39kApoc2016 (2)

  • HQ:
    • Khârn the Betrayer
  • Elites:
    • 11x Plague Marines w/ 2x Flamers & Veterans of the Long War inc. Champion w/ Powerfist & Plasma Pistol in CHaos Rhino w/ Dirge Caster
    • 11x Plague Marines w/ 2x Flamers & Veterans of the Long War inc. Champion w/ Powerfist & Plasma Pistol in CHaos Rhino w/ Dirge Caster
  • Troops:
    • 10x Khorne Berzerkers w/ Plasma Pistol, Veterans of the Long War inc. Champion w/ Powerfist & Plasma Pistol in Chaos Rhino w/ Dirge Caster, Warpflame Gargoyles & Havoc Launchers
    • 10x Khorne Berzerkers w/ 2x Plasma Pistol, Veterans of the Long War inc. Champion w/ Gift of Mutation, Powerfist & Plasma Pistol in Chaos Rhino w/ Dirge Caster, Warpflame Gargoyles & Havoc Launchers
    • 11x Plague Marines w/ 2x Flamers & Veterans of the Long War inc. Champion w/ Powerfist & Plasma Pistol in CHaos Rhino w/ Dirge Caster
    • 11x Plague Marines w/ 2x Flamers & Veterans of the Long War inc. Champion w/ Powerfist & Plasma Pistol in CHaos Rhino w/ Dirge Caster
    • 10x Chaos Space Marines w/ 2x Plasma Guns, Mark of Khorne, & Icon of Wrath inc. Champion w/ Gift of Mutation, Power Fist, Plasma Pistol, Melta Bombs in Chaos Rhino w/ Dirge Caster, Warpflame Gargoyles & Havoc Launchers
    • 10x Chaos Space Marines w/ 2x Plasma Guns, Mark of Khorne, & Icon of Wrath inc. Champion w/ Gift of Mutation, Power Fist, Plasma Pistol, Melta Bombs in Chaos Rhino w/ Dirge Caster, Warpflame Gargoyles & Havoc Launchers
  • Fast Attack:
    • 1x Heldrake
    • 1x Heldrake
  • Heavy Support:
    • 3x Obliterators
    • 3x Obliterators
    • 1x Defiler w/ Warpflame Gargoyles
    • 1x Defiler w/ Warpflame Gargoyles
    • 1x Defiler w/ Warpflame Gargoyles
    • Chaos Land Raider w/ Dirge Caster, Combi-Flamer, & Extra Armour

Drew is a guy we don’t see nearly enough, but on occasion we can draw him out with an Apoc game.  It’s good to have him over because I used to see him on a weekly basis, and now we’re relegated to once per year.  I was especially happy to see him on the other side of the table because he had all of those rhinos… again, more on that in the actual battle report.

Brandon’s Team:

Brandon’s Salamanders (Flameblade Strike Force Battle Company):

  • WH39kApoc2016 (6)HQ:
    • Vulkan He’stan
    • 1x Librarian: Psyker (Mastery Level 2)
    • 1x Librarian: Psyker (Mastery Level 2); The Tome Of Vel’Cona
    • 1x Librarian in Terminator Armour: Psyker (Mastery Level 2); storm shield
    • 1x Captain: thunder hammer; thunder hammer; artificer armour; The Salamanders Mantle
    • 1x Chaplain
  • Troops:
    • 10x Tactical Marines: Veteran Sergeant (combi-flamer; melta bombs); 9 Tactical Marines; flamer; multi-melta in Drop Pod
    • 10x Tactical Marines: Veteran Sergeant (combi-flamer; melta bombs); 9 Tactical Marines; meltagun; multi-melta in Rhino
    • 10x Tactical Marines: Veteran Sergeant (combi-flamer; melta bombs); 9 Tactical Marines; meltagun; multi-melta in Rhino
    • 10x Tactical Marines: Veteran Sergeant (combi-grav; melta bombs); 9 Tactical Marines; grav-gun; plasma cannon
    • 10x Tactical Marines: Veteran Sergeant (combi-melta; power fist; melta bombs); 9 Tactical Marines; meltagun; multi-melta in Rhino
    • 10x Tactical Marines: Veteran Sergeant (combi-flamer; melta bombs); 9 Tactical Marines; flamer; missile launcher
  • Elites:
    • 5x Veterans: Company Champion; Apothecary; Company Standard; 1 power weapon; 1 power fist; 2 × plasma gun in Drop Pod
    • 5x Terminators: Terminator Sergeant; 4 Terminators; 1 chainfist; 1 heavy flamer 190
    • 5x Assault Terminators: Terminator Sergeant (thunder hammer and storm shield); 4 Assault Terminators; 4 × thunder hammer and storm shield
    • 7x Sternguard Veterans: Veteran Sergeant (power fist); 6 Sternguard Veterans; 2 × combi-melta; 1 combi-plasma; 1 heavy flamer in Drop Pod
  • Fast Attack:
    • 5x Vanguard Veterans: Veteran Sergeant (storm shield; relic blade); 4 Vanguard Veterans; 1 lightning claw; 1 storm shield; 2 × power weapon; 1 lightning claw; 1 thunder hammer; jump packs
    • 10x Assault Marines: Veteran Sergeant (power weapon; melta bombs); 9 Assault Marines; 2 × flamer
    • 10x Assault Marines: Veteran Sergeant (thunder hammer; melta bombs); 9 Assault Marines; 2 × flamer
  • Heavy Support:
    • 10x Devastator Marines: Space Marine Sergeant; 9 Devastator Marines; 4 × missile launcher
    • 10x Devastator Marines: Space Marine Sergeant; 9 Devastator Marines; 4 × lascannon

Brandon doesn’t Apoc much.  Apparently he’d done so a bit back in the days of 4th edition, but that was long before I knew him.  We’ve talked it up a bunch, and he even hosted a game earlier this year.  He’s done a great job of finishing up a painted battle company of marines for Apoc, and that’s become his defacto standard army to play.  One of these days he’s going to surprise everyone by busting out his Chaos forces though… I can’t wait…

Rob’s Forces of Ultramar:

  • WH39kApoc2016 (7)HQ:
    • 1x Captain in Terminator Armor w/ Stormshield
    • 1x Librarian in Terminator Armor w/ Stormshield (Prescience, Perfect Timing, Precognition)
  • Elites:
    • 5x Terminators w/ Thunderhammers & Storm Shields
    • 1x Ironclad Dreadnought w/ Heavy Flamer & 2x Hunter Killer Missiles in Drop Pod w/ Deathwind Launcher
    • 1x Techmarine w/ Thunderfire Cannon
    • 1x Techmarine w/ Thunderfire Cannon
    • 1x Techmarine w/ Thunderfire Cannon
  • Fast Attack:
    • 1x Attack Bike w/ Multi-melta
    • 1x Attack Bike w/ Multi-melta
    • 1x Storm Talon w/ Twin-linked Assault Cannon & Twin-linked Lascannon
    • 1x Storm Talon w/ Twin-linked Assault Cannon & Twin-linked Lascannon
    • 1x Storm Talon w/ Twin-linked Assault Cannon & Skyhammer Missiles
    • 1x Storm Talon w/ Twin-linked Assault Cannon & Skyhammer Missiles
  • Heavy Support:
    • 1x Whirlwind
    • 1x Whirlwind
    • 3x Centurion Devastators w/ Grav Cannons & Hurricane Bolters inc. Sergeant w/ Omniscope
    • 3x Centurion Devastators w/ Grav Cannons & Hurricane Bolters inc. Sergeant w/ Omniscope
    • 1x Heavy Artillery Carriage w/ Earth Shaker Cannon
    • 1x Heavy Artillery Carriage w/ Earth Shaker Cannon
    • 1x Heavy Artillery Carriage w/ Earth Shaker Cannon
    • 1x Heavy Artillery Carriage w/ Earth Shaker Cannon
    • 1x Heavy Artillery Carriage w/ Earth Shaker Cannon
    • 1x Heavy Artillery Carriage w/ Earth Shaker Cannon
  • Fortifications:
    • Aegis Defense Line w/ Icarus Lascannon
  • Formations:
    • Skyhammer Annihilation Force:
      • 5x Assault Marines w/ 2x Plasma Pistols
      • 5x Assault Marines inc. Veteran Sergeant w/ Power Axe
      • 10x Devastators w/ 2x Lascannons & 2x Multi-Melta in Drop Pod w/ Deathwind Launcher
      • 10x Devastators w/ 2x Missile Launchers & 2x Heavy Plasma in Drop Pod w/ Deathwind Launcher

My Apoc list doesn’t seem to vary all that much from game to game.  The biggest change this time was a lack of fortifications and the addition of some flyers.  I had wanted to paint up some Storm Ravens too, but time got the best of me.

Next Apoc, I should strive to make things a little more varied and put things like Tactical marines into the list…

Sean’s Eldar:

  • WH39kApoc2016 (4)HQ:
    • Wraithseer w/ D-Cannon (Warlord)
    • Eldrad Ulthran
    • Autarch w/ Banshee Mask, Eldar Jetbike, Fusion Pistol & Shard of Anaris
  • Elites:
    • 5x Wraithguard w/ Wraithcannon in Wave Serpent w/ Holo-fields, Shuriken Cannon, & Twin-linked Starcannon
    • 5x Wraithguard w/ Wraithcannon in Wave Serpent w/ Holo-fields, Shuriken Cannon, & Twin-linked Starcannon
    • 5x Wraithguard w/ Wraithcannon in Wave Serpent w/ Holo-fields, Shuriken Cannon, & Twin-linked Starcannon
  • Troops:
    • 6x Windriders w/ Shuriken Cannon
    • 6x Windriders w/ Shuriken Cannon
  • Fast Attack:
    • 3x Hornet w/ Holo-fields & 2x Pulse Laser
  • Heavy Support:
    • Fire Prism w/ Crystal Targeting Matrix, Holo-fields & Shuriken Cannon
    • Lynx w/ Holo-fields, Sonic Lance, Star Engines & Starcannon
  • Lords of War:
    • Avatar of Khaine
    • Revenant Titan w/ 2x Pulsar
    • Wraithknight w/ Suncannon & Scattershield

He was on my side, and his list seemed small, but I had no idea that he had under 50 models in the entire force.  That means his average cost per model was upwards of 80 points each.  Egads… In comparison, I had nearly twice as many models and Mitch… well, Mitch is special…

Albert’s Chaos:

  • WH39kApoc2016 (3)HQ:
    • Typhus
    • Sorcerer (level 3) w/ Spell Familiar
  • Elites:
    • 10x Chosen w/ 2x Lightning Claws, Melta Bombs, Mark of Nurgle in Rhino
    • 10x Terminator w/ 1x Heavy Flamer, 1x Reaper Autocannon, 2x Chainfist, 4x Powerfist, 1x Combi-melta w/ Mark of Nurgle in Land Raider
    • 5x Terminator w/ 2x Powerfist, 1x Reaper Autocannon, w/ Mark of Nurgle
    • 1x Hellbrute w/ Twin-linked Lascannon
    • 1x Hellbrute w/ Twin-linked Lascannon
  • Troops:
    • 15x Plague Marine w/ 2x Plasmagun & 1x Power Weapon
    • 15x Plague Marine w/ 2x Plasmagun & 1x Power Weapon
    • 10x Chaos Space Marines w/ Plasma Pistol, Heavy Bolter, Powerfist w/ Mark of Nurgle in Rhino
    • 10x Chaos Space Marines w/ Plasmagun, Meltagun, Power Axe w/ Mark of Nurgle in Rhino
    • 20x Cultists w/ 1x Heavy Stubber, 1x Flamer, 1x Shotgun & Mark of Nurgle
    • 20x Cultists w/ 1x Heavy Stubber, 1x Flamer, 1x Shotgun & Mark of Nurgle
  • Fast Attack:
    • 1x Helldrake
  • Heavy Support:
    • 1x Forgefiend w/ Extra Ecto Cannon
    • 1x Landraider
    • 2x Obliterators w/ Mark of Nugle

Pretty standard Albert Apoc list.  We’re gonna have to get this boy a few new toys so he can include them into his army.  It’s all decent (as decent as his codex gets), but you’d think he’d like to mix it up a little more…

Mitchell’s “Corruption Rupture”:

  • HQ:
    • Typhus
    • Herald of Nurgle w/ Greater Reward, Lesser Reward, Exalted Locus of Contagion, Palanquin of Nurgle, Psyker level 2
    • Herald of Nurgle w/ Greater Reward, Lesser Reward, Exalted Locus of Contagion, Palanquin of Nurgle, Psyker level 2
    • Herald of Nurgle w/ Greater Reward, Lesser Reward, Greater Locus of Fecundity, Palanquin of Nurgle, Psyker level 2
    • Herald of Nurgle w/ Greater Reward, Lesser Reward, Greater Locus of Fecundity, Palanquin of Nurgle, Psyker level 2
    • Necrosius the Undying
    • Chaos Space Marine Sorcer w/ Terminator Armor, Force Axe, Combi-bolter, Mark of Nurgle, Sigil of Corruption, Spell familiar, Vets of the Long War, Psyker level 3
  • Troops:
    • 18x Plaguebearers of Nurgle w/ Icon of Chaos & Plagueridden
    • 18x Plaguebearers of Nurgle w/ Icon of Chaos & Plagueridden
    • 25x Plague Zombies inc. Champion
    • 25x Plague Zombies inc. Champion
    • 25x Plague Zombies inc. Champion
    • 25x Plague Zombies inc. Champion
    • 25x Plague Zombies inc. Champion
  • Fast Attack:
    • 6x Plague Drones of Nurgle w/ Deaths’ Head, Instrument of Chaos, Icon of Chaos, Plague Banner, Plague Bringer, & Rot Proboscis
  • Heavy Support:
    • Defiler
    • Maulerfiend
  • Lord of War
    • Scabeiathrax the Bloated

Between Mitchell and Albert we actually had two copies of Typhus on our side of the table.  Albert’s version was slightly less protected as he wasn’t hiding behind nearly 200 various zombie & demon models.  If Sean wins the “least models on the table rule,” Mitchell definitely walks away with the most models (177 total for anyone that’s counting–which is more than three times as many as Sean had).

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The Armies of Apocalypse (Winter 2016 Edition)

Last month I posted of an impending Apoc game that has since come and gone, so I thought I’d take a couple of posts and do a write-up.  The army lists for these things are always so huge, that they really need an entire post of their own.  So, without anymore fanfare, here are the lists that we played:

The Forces of Man:

The first force was that of the Imperium, consisting of a combination of Salamanders & Imperial forces (IG with some knight allies).

Brandon’s Salamanders:

Brandon has been looking for an excuse to paint up the final few squads of his marines, so when we decided to play an Apoc game, he knew he would just need to paint up 30 marines to finish up his battle company.  They really looked sharp too, to see an entire company of marines painted up to a nice/consistent standard.

  • Space Marine Battle Company
    • Apoc2016 (2)Vulkan He’stan
    • Chaplain: melta bombs
    • Techmarine: servo-harness
    • 10x Tactical Marines: Veteran Sergeant (combi-flamer; melta bombs); 9 Tactical Marines; flamer; multi-melta in Rhino
    • 10x Tactical Marines: Veteran Sergeant (combi-flamer; melta bombs); 9 Tactical Marines; meltagun; multi-melta in Rhino
    • 10x Tactical Marines: Veteran Sergeant (combi-flamer; melta bombs); 9 Tactical Marines; meltagun; multi-melta in Rhino
    • 10x Tactical Marines: Veteran Sergeant (combi-grav; melta bombs); 9 Tactical Marines; grav-gun; plasma cannon
    • 10x Tactical Marines: Veteran Sergeant (combi-melta; power fist; melta bombs); 9 Tactical Marines; meltagun; multi-melta in Drop Pod
    • 10x Tactical Marines: Veteran Sergeant (combi-flamer; melta bombs); 9 Tactical Marines; flamer; missile launcher
    • 5x Veterans: Company Champion; Apothecary; Company Standard; 1 power weapon; 1 power fist; 2 × plasma gun in Drop Pod
    • Dreadnoughts
      • 1x Dreadnought: power fist (built-in heavy flamer)
      • 1x Dreadnought: power fist (built-in heavy flamer)
      • 1x Dreadnought: power fist (built-in heavy flamer)
    • 5x Assault Terminators: Terminator Sergeant (thunder hammer and storm shield); 4 Assault Terminators; 4 × thunder hammer and storm shield
    • 5x Terminators: Terminator Sergeant; 4 Terminators; 1 chainfist; 1 heavy flamer
    • 10x Assault Marines: Veteran Sergeant (power weapon; melta bombs); 9 Assault Marines; 2 × flamer
    • 10x Assault Marines: Veteran Sergeant (thunder hammer; melta bombs); 9 Assault Marines; 2 × flamer
    • 10x Devastator Marines: Space Marine Sergeant; 9 Devastator Marines; 4 × missile launcher
    • 10x Devastator Marines: Space Marine Sergeant; 9 Devastator Marines; 4 × lascannon
    • Vindicators
      • 1x Vindicator
      • 1x Vindicator

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The Fall of Morrsleb: The Armies

This post is a continuation of the review of our recent Apocalypse game entitled “The Fall of Morrsleb.” In this particular post, I’ll be going over the armies that people brought and the breakdown of the teams. In total, eight players showed up of the 9 that had committed to coming. I had a feeling that one person would not show (though in the end, it was a different person that wound up skipping the event than I had originally expected), so I did have a spare 10th person on standby, but it turned out that it wasn’t necessary to bring them in order to balance the teams.

We had planned attendance in advance, and had a good idea of what armies people would be bringing:

  • 5x Imperial Players (Including me, who was also toying with the idea of playing bugs)
  • 1x Tyranid
  • 1x Chaos
  • 1x Necron

There really wasn’t a clear way to break down the teams to me, so we opted to roll randomly determine teams on the day of the game. I kind of like that method, so that people don’t do significant amount of planning together before the game starts. Granted, it’s nice to encourage people to work together and build up anticipation before the game starts, but not many people do that sort of thing, so it could potentially lead to an unfair advantage to a particular team.

The Forces of Evil:

As luck would have it, when we randomly determined teams all of the non-imperial forces were aligned together (with the exception of Sean’s smallish Eldar allied contingent). Sadly, with five predominately Imperial aligned players, one had to be banished to “Team Evil.”   It turns out that he was elected to act as the side’s warmaster. His backstory was that he mistakenly thought he could control them…

Sam’s Space Marine Detachment:

  • Wh39kApoc2014 (1)HQ:
    • Chapter Master in Term armor w/ Thunderhammer, Primarch’s Wrath, & Digital Weapons
    • Master Librarian w/ Digital Weapons & Melta Bombs
    • Master Librarian w/ Jump Pack, Melta Bombs, Digital Weapons & Armor Indomitus
    • Chaplain w/ Jump Pack Melta Bombs, & Digital Weapons
  • Elites:
    • 10x Terminators w/ 2x Assault cannons
    • Venerable Dread w/ Assault Cannon in Drop Pod w/ Deathwind
    • Dread w/ Assault cannon in Drop Pod w/ Deathwind
    • Ironclad Dread w/ Hammer, Melta, HK x2 in Pod w/ Deathwind
    • Venerable Dread w/ Twin-linked Lascannon & Missile Launcher in Drop Pod w/ beacon
    • 10x Sternguard w/ 2x Heavy Flamer, & 2x Combi Flamer in Drop Pod w/ Deathwind
  • Troops
    • 10x Tactical Marines w/ Power Fist, Combi Flamer, Flamer, & Lascannon in Drop Pod w/ Beacon & Deathwind
    • 10x Tactical Marines w/ Power Fist, Combi Melta, Meltagun, & Lascannon in Drop Pod w/ Beacon & Deathwind
  • Fast Attack:
    • 10x Assault Marines w/ Jump Packs, Power Fist, & 2x Flamers
  • Heavy Support:
    • 10x Devastators w/ 4x Missile Launchers (w/ flakk)
    • 10x Devastators w/ 3x Multi-melta & 1x Plasma cannon, power axe & combi-plasma in Drop Pod w/ Deathwind

Definitely a traditional Sam army. That guy loves his drop pods.

He did spend a week or so prior to the game working hard to get his army painted. Though he almost always plays a bunch of pods, it’s unusual to have him play a force consisting entirely of pods, and he doesn’t normally chose deathwinds, but I built them up enough before the game that he tried them out.

Well, at least that’s what I like to think. More likely, he just needed to eat up points at the end, and that was an easy way to do just that.

Blaine’s Tyranid Hive Fleet:

  • Wh39kApoc2014 (4)HQ:
    • Flyrant w/ 2x Devourers
  • Elites:
    • Malenthrope
    • Malenthrope
    • Zoanthrope
    • Zoanthrope
    • Zoanthrope
    • Zoanthrope
    • Zoanthrope
    • Zoanthrope
    • Zoanthrope
    • Zoanthrope
    • Zoanthrope
    • Hive Guard
    • Hive Guard
    • Hive Guard
  • Heavy Support:
    • 3x Biovores
    • 3x Biovores
    • 3x Biovores
    • Tyrannofex w/ Rupture Cannon
    • Tyrannofex w/ Rupture Cannon
    • Tyrannofex w/ Rupture Cannon
    • Exocrine
    • Exocrine
  • Lords of War:
    • Hierophant Bio-Titan
  • Formations:
    • Carnifex Crusher Brood w/ Adrenal Glands & Scything Talons

Blaine was in from out of town, so he wound up using my models. As I said before, I was toying with the idea of playing ‘Nids with him, but as he was building his army, it was abundantly clear that wasn’t going to happen. He started off by essentially taking every model that has Synapse that I own, and then followed it up by taking virtually every monstrous creature I owned.

Had I decided to play bugs after that, I would’ve been stuck with 3x Tervigons and a Swarmlord as my only synapse, and the only other MC’s I own are two flyers. While that might be fun enough, it would leave me with 3,000 points of little bugs, and frankly, I can’t fathom those movement phases.

Danny’s Necron Phalanx

  • Wh39kApoc2014 (2)HQ:
    • Overlord w/ Catacomb Command Barge, Warscythe, Mindshackle Scarabs, Phase Shifter
    • Royal Court: Necron Lords w/ Warscythe, Mindshackle Scarabs, Resurrection Orb, 5 Crypteks w/ 2 Harbingers of Destruction, 3 Harbingers of the Storm
    • Destroyer Lord w/ Warscythe, Sempiternal Weave, Mindshackle Scarabs and Resurrection Orb
    • Anrakyr the Traveler (Warlord)
  • Elites:
    • Triarch Stalker
    • 8 Triarch Praetorians
  • Troops:
    • 5 Necron Warriors w/ Ghost Ark
    • 5 Necron Warriors w/ Ghost Ark
    • 5 Necron Warriors w/ Night Scythe
    • 10 Immortals w/ Night Scythe
    • 10 Immortals w/ Night Scythe
  • Fast Attack:
    • 9 Scarab Swarms
    • 5 Wraiths
  • Heavy Support:
    • Annihilation Barge
    • Annihilation Barge
    • Annihilation Barge
  • Lords of War:
    • Transcendent C’Tan w/ Tranliminal Stride, Wave of Withering and Seismic Assault

Danny’s Transcendant C’Tan scarred (and scared) me to no end. If you haven’t seen the stats on that thing, do yourself a favor and don’t.

The thing is just disgusting. While I knew that he had purchased it and painted it up for the game, it wasn’t until the night before that I actually looked up the rules. That thing is just terrifying.   So much so, that when it came to deployment, I based my entire strategy around where that thing was on the board: “Oh, he’s on that flank—let me deploy my entire army on the other side of the table.”

Egads…

Simon’s Black Legion:

  • Wh39kApoc2014 (3)HQ:
    • Abaddon the Despoiler
    • Be’lakor
    • Sorcerer: jump pack; sigil of corruption; plasma pistol; Psyker (Mastery Level 3); force weapon; Veterans of the Long War
  • Elites:
    • 5 Bringers of Despair: 3× power fist; chainfist; 4× combi-bolter; heavy flamer; Mark of Khorne; Veterans of the Long War; Terminator Champion (lightning claw; gift of mutation); icon of vengeance
    • 10 Chosen: 4× flamer; flamer; Veterans of the Long War; Chosen Champion (lightning claw; combi-bolter; gift of mutation; melta bombs); icon of vengeance in Rhino Chaos Rhino: dirge caster; combi-flamer; destroyer blades
  • Troops:
    • 10 Chaos Space Marines: plasma gun; plasma gun; Veterans of the Long War; Aspiring Champion (combi-bolter; lightning claw; gift of mutation; melta bombs); icon of vengeance in Chaos Rhino: combi-flamer; destroyer blades; dirge caster
    • 10 Chaos Space Marines: plasma gun; plasma gun; Veterans of the Long War; Aspiring Champion (combi-bolter; lightning claw; gift of mutation; melta bombs); icon of vengeance in Chaos Rhino: combi-flamer; destroyer blades; dirge caster
    • 35 Chaos Cultists: Cultist Champion (shotgun)
  • Fast Attack:
    • 6 Chaos Bikers: 2× plasma gun; Veterans of the Long War; Chaos Biker Champion (lightning claw; gift of mutation); icon of vengeance
    • Heldrake: baleflamer
  • Heavy Support:
    • Defiler: Havoc launcher; dirge caster
    • Maulerfiend
    • Maulerfiend
  • Lords of War:
    • Khorne Lord of Skulls: skullhurler

Simon was another of those guys that spent the month working up to the game in a painting fervor. In fact, I’m not sure that any of the models in this APoc game are from his regular army (no wait, the rhinos and cultists probably are). Otherwise though, I think he painted up just about everything specific for this game, and they looked pretty snazzy.

 

The Forces of Good:

Somehow I got thrust into the role of Warmaster for the forces of good (and seriously, with Marneus at the lead of my army, how could I not?).

The Pride of Ultramar (Rob)

  • Wh39kApoc2014 (7)HQ:
    • Marneus Calgar
    • Chaplain in Terminator Armor
  • Elites:
    • Ironclad in Drop Pod w/ Deathwind
    • Deadnought w/ Twin-linked Lascannon & H. Flamer in Drop Pod w/ Deathwind
    • 5x Terminator Assault Squad w/ Thunder Hammers & Storm Shields
    • 5x Sternguard w/ 2x Lascannon
    • 5x Sternguard w/ 2x Missile Launchers
    • 5x Sternguard w/ 2x Missile Launchers
    • 5x Sternguard w/ 2x Plasma Cannons
    • 5x Sternguard w/ 2x Heavy Bolters
    • 5x Sternguard w/ 2x Heavy Bolters
    • 5x Sternguard w/ 2x Multi-meltas
  • Heavy Support:
    • Techmarine w/ Thunderfire Cannon
    • Techmarine w/ Thunderfire Cannon
    • Techmarine w/ Thunderfire Cannon
  • Fortifications:
    • Aegis Defense Line w/ Quad-Gun
    • Aegis Defense Line w/ Quad-Gun
    • Bastion w/ Icarus Lascannon
    • 2x Vengeance Weapon Batteries w/ Battlecannons
    • 2x Vengeance Weapon Batteries w/ Battlecannons
  • Ultramar Planetary Defense Force (IG Allies):
    • 1x EarthShaker Carriage Defense Battery
    • 1x EarthShaker Carriage Defense Battery
    • 1x EarthShaker Carriage Defense Battery
    • 1x EarthShaker Carriage Defense Battery
    • 1x EarthShaker Carriage Defense Battery
    • 1x EarthShaker Carriage Defense Battery
    • 1x Medusa Carriage Defense Battery
    • 1x Medusa Carriage Defense Battery
    • 1x Medusa Carriage Defense Battery
    • 3x Heavy Weapons Teams w/ Autocannons
    • 3x Heavy Weapons Teams w/ Lascannons
    • 3x Heavy Weapons Teams w/ Lascannons
    • 3x Heavy Weapons Teams w/ Lascannons
    • 3x Heavy Weapons Teams w/ Lascannons
    • 3x Heavy Weapons Teams w/ Lascannons
    • 3x Heavy Weapons Teams w/ Lascannons
    • 3x Heavy Weapons Teams w/ Lascannons
    • 3x Heavy Weapons Teams w/ Lascannons
    • 3x Heavy Weapons Teams w/ Lascannons
    • 3x Heavy Weapons Teams w/ Lascannons
    • 3x Heavy Weapons Teams w/ Lascannons
    • 3x Heavy Weapons Teams w/ Lascannons
    • 3x Heavy Weapons Teams w/ Lascannons

This has become a pretty-defacto standard for me in Ultramarines related Apoc games. When we were in the planning stages of the game, I had hoped to paint up all of my fortifications in order to cover our side of the board in BLOO; unfortunately, I spent the two months prior painting up the terrain for the game (more on that later).

So, I fell back on the old standbys: Long Range Firepower provided by the Imperial Guard (No, I won’t call them the Militarium Tempestus, or whatever their new name is). I was able to squeeze in five fortifications (more than everyone else combined), and between all of the little blue guys, the board did have an unmistakable cyan tint to it.

Cole’s Grey Knight Strike Force

  • Wh39kApoc2014 (6)HQ:
    • Librarian
    • Librarian
  • Elites:
    • 5 man Terminator
    • 5 man Terminator
    • 10 man Strike Team
    • 10 man Paladin
    • 5 man Paladin
    • 5 man Purifier
    • Dreadnought
  • Heavy Support:
    • StormRaven
    • 10 man Interceptor team
    • Dreadknight
    • Dreadknight
  • Inquistion Allies:
    • Inquisitor Coteaz
    • 6 man henchmen warband
    • Land Raider
  • Assassin Allies:
    • Vindicare Assassin

Ok, so it’s obvious that I don’t know the Grey Knight Codex. Are all of those different units really elites?

Anywho, Cole came out of retirement to play with his brand new codex, along with some throwbacks to the old ‘dex in the form of Inquisitors and Assassins. Most of his army seemed to deep strike down, and he definitely provided the psychic assault of our team.

Sean’s Space Wolf Company:

  • HQ:
    • Bjorn the Fell Handed in Drop pod w/ Deathwind
    • Krom Dragongaze
    • Njal Stormcaller
    • Ragnar Blackmane
    • Rune Priest (level 2) in power armor
  • Elites:
    • Venerable Dreadnought w/ Blizardshield & Axe in Drop pod w/ Deathwind
    • Murderfang in Drop pod w/ Deathwind
  • Troops:
    • 15x Blood Claws w/ Flamer, Meltagun, & Powerfist in Stormwolf w/ Hellfrost cannon
    • 15x Blood Claws w/ Flamer, Meltagun, & Powerfist
    • 1x Lone Wolf
  • Heavy Support:
    • Land Raider Crusader
    • Long Fangs x6 w/ 5x Plasmacannon
  • Lords of War:
    • Logan Grimnar
  • Eldar Allies:
    • Wraithknight w/ Scatter laser, Suncannon & Scattershield
    • Revenant Titan w/ Missile Launcher & 2x Pulsars
  • Fortifications:
    • Aegis Defense Line w/ Comms Relay

In hindsight, Sean seemed to be the only person who brought models that weren’t painted. I gave him a pass because he changed jobs and moved his apartment during the build-up to the game, and he did have most of his force painted (in fact, I think he had all of the space wolves painted). Besides, he’s only been playing 40k for a year or two, so frankly, his progress is amazing.

 

“Harald’s Space Wolf Apocalypse Force with Gryphonicus Titan Maniple Support” (Kurt)

  • HQ:
    • Harald Deathwolf (lord on thunderwolf)
  • Fast Attack:
    • 5x Harald’s Fenrisian Wolf Pack
    • 5x Harald’s Fenrisian Wolf Pack
    • 5x Harald’s Fenrisian Wolf Pack
    • 5x Harald’s Fenrisian Wolf Pack
    • 5x Harald’s Fenrisian Wolf Pack
    • 6x Thunderwolf Calvary
    • 6x Thunderwolf Calvary
  • Lords of War:
    • Reaver Titan (Rage of Fenris) w/ Melta Cannon, Gatling Blaster, & Apoc Missile Launcher
    • Warhound Titan (Wolf Strider) w/ Inferno Gun & Plasma Blastgun
    • Warhound Titan (Fenrisian Strider) w/ Inferno Gun & Plasma Blastgun

In any Apoc game, Kurt has to bring more Forgeworld models than anyone. I think that guy owns every Forgeworld model that’s legal to play in a Space Wolf Force. When he ran out of marine models, he started picking up IG models—so it shouldn’t’ have been a big surprise that he unveiled his new purchase: three fully painted titans.

The looked great (except when they were falling apart on top of my army), and provided some real scale to the table.

 

 

My First Tournament in 16 Years – Part I

This past weekend, I played in the “Fourth Annual Wee-Little, Vicious, Cutthroat, Poke ‘em inna Eye Tourney” at the local game club (you may remember that I did a brief write-up on the 2nd annual version–though I didn’t play in it).  I found it particularly interesting because (as the title of this blog post suggests) I haven’t participated in a tournament since roughly 1996.  I’ve shied away from them because of my past experiences at tournies (as well as the general malaise around the internet towards “WAAC” gamers), and the fact that playing 4-5 games over the span of a day seems suspiciously like work.  Sure, I like to play, but honestly I derive almost as much pleasure talking about the game as I do playing it.

This time though, there was an exception.  A friend made it clear to me that he would like to see me come, and offered me an absurd amount of incentive.  In the weeks leading up to it, he offered me the following if I came:

  • A free burrito
  • A hand-made trophy for participating
  • Desprue/clean/assemble my Dark Vengeance box

At that point, I was honored that he’d be willing to offer so much.  Clearly, he wanted me in attendance, and I figured it would just be rude of me not to show.  I just had to figure out which army to bring…

Choosing My Force:

The next decision I had to make was what army to bring.  I had already counted out winning, since I figured there would be some WAAC sorts there, and I was looking to have fun.  Still, I’d like to walk away with something, so perhaps I could win best sportsman?  And, if I chose the right force, I’d have a chance at best painted as well.  With that in mind, my first pick was to go with Ultramarines, since they’re prettier than my Tyranids, and they’d also give me the possibility of allying in some of my ‘newly’ painted Imperial Guard (ok, so they’re more than a year old, but they’ve still never seen the table).  I wound up scrapping allies/fortifications because I just don’t have them painted (in the case of the IG, they’re based, but I never put squad markings on them).  So, if I was going to run the boys in blue, they’d have to fly solo.

Still, I don’t mind that, and I was working on designing up a list.  I brought the bulk of my marines to a local gaming session the night before the tournament, with the express idea that I was going to make a list.  It was at that time that I discovered I don’t base my character models.  Despite having models for Vulkan, Pedro, Lysander, Shrike, and a techmarine (which could easily be used as a Master of the Forge)

The only characters I did have based were:

  • Marneus Calgar (seemed overkill for a 1000 point game)
  • Telion (not HQ)
  • An Inquisitor (wrong army)
  • A chaplain with a jump pack

The only usable one was my chaplain, but he had a scuffmark on his head that I didn’t want to repair before the game.  Technically speaking, I might have been able to pull off a veteran sarge as a generic captain, but he wouldn’t be blinged out enough to be a sutiable stand-in.  Normally, I’m not super picky, but since the goal would be to bring home best appearance, that just wouldn’t do.

Luckily, I still had some characters at home that I knew were painted (And hoped were based).  I knew I had Tigirius, Sicarius, & Cassius, and some generic characters.  So, I winged up a list hoping that Cassius was completed.  He’s a unique conversion done by my friend, Joe Eichhorn, years ago, and a very little used character.  I thought it would be a nice chance to use something different, so I made up a list with him, some tactical marines/scouts/terminators/bikes (no vehicles, and no real AA to speak of).  I thought it had a chance.

Until I got home and found that Cassius also hadn’t been based (in fact, none of them had, except for Tiggy).  From this I learned two things:

  1. I would be bringing my bugs to the game
  2. I desperately need to work on basing the characters in my army.

By this point, it was fairly late, and I wanted to get to bed (I’m old), so I just threw together a Tyranid list. 

  • HQ:
    • Tervigon w/ Scything Talons, Catalyst, Cluster Spines, & Toxin Sacs
  • Elites:
    • Hiveguard x1
    • Hiveguard x1
    • Doom of Malan’tai (in Spore w/ Cluster Spines)
  • Troops:
    • Termagants x10
    • Termagants x10
    • Tervigon w/ Scything Talons, Catalyst, Cluster Spines, & Toxin Sacs
    • Tervigon w/ Scything Talons, Catalyst, Cluster Spines, & Toxin Sacs
  • Heavy Support:
    • Biovore x1
    • Biovore x1

      When in doubt: Doom in a pod.

When I look at the list in retrospect, it’s not something I’m happy with.  I generally pride myself with mixing things up a great deal, and not playing “optimized” lists.  When I look at it now, it seems rather spammy, with 4 different unit choices, all of which are duplicated at least once and Doom (which can’t be duplicated).  And this, after I gave Danny crap that same night about running the best options in his codex. 

Color me hypocritical.

I can assure you though, that wasn’t the intent.  What was going through my head during the creation was:

  • I had just finished writing a detailed review of Tervigons in 6th edition (still yet to be posted), and had convinced myself that they’re amazing.  Clearly, I had to run a few of those (let’s try three). 
  • To run three Tervs, I had to run at least one squad of gaunts, but I might as well run two.
  • I was going to need something to deal with flyers, as they were sure to be everywhere.  The list doesn’t have much that can handle that, but Hive Guard would work about the best.  Since I had two painted models (excluding those that still haven’t been dipped), I threw those two in.
  • By this point I was running low on points, and wanted to add some shooting units, so I threw in the Biovores.  Not only would they give me some shots, but they also give me a little quirkiness.
  • By this point, I had 140 points left, and didn’t know what to spend them on.  Then I remembered that is exactly the point cost of Doom in a pod (w/ spines), and threw him in to round things out. 

After looking at it, I knew the list was going to have big problems with flyers (having exactly two guns that could shoot them), and probably going to cave in against armor in general (relying on the hive guard and MC’s to crack them open), but again, I wasn’t out to win 1st/2nd place.  My goal was to win best sportsman or best painted (which seemed unlikely with a dipped army, but it was possible).

That said, I think I’m going to cut this blog entry here.  My next post will go over the armies, games, and a general review of my first tournament experience in over a decade.

As always, thanks for dropping by…

Apoc Vacillite Campaign, Phase 2: Army Lists

The amount of effort put into preparation for things certainly has a direct correlation to the quality of the end result.  I’m sad to say that our last Apocalypse game (the second of the Vacillite campagin, for those taking notes) didn’t get as much preparation as it really should have.  Luckily for me though, preparation isn’t the only requirement; sometimes just surrounding yourself with a great bunch of guys can elevate something from mediocre status to a great game, just the same.

I don’t mean to say that I was completely lax in designing the game; just that I would have liked to have done more.  Planning for this game really started back in April, when the last game ended.  Shortly thereafter, we set a date for this game, and worked on who all would be attending.  I also thought up some additional plot twists over the months, and really got down to work a week in advance to clean out the garage, set up the tables, etc.  Life being what it is, one week of free time just doesn’t stretch quite as far as it once did.   Mental note: life with a baby makes everything take a little longer. 

Maybe if I keep reminding myself of that, it’ll sink in within the next eighteen years or so, eh?

This really doesn’t have all that much to do with the composition of army lists, other than to say that I gave two different sets of rules out to different people.  Essentially, I told everyone that we were going to use the same rules as last game (for the most part).  Some people that couldn’t be bothered to check the post asked me how many points, and (being like-mindedly too busy to look it up myself), I spit out “3500 points.”  The end result being that some of us brought invalid lists to the game.

It was easily rectified (after much playful chiding from the other participants), and we split up teams based upon logical association (which, as it all too often becomes: Imperials vs. Bugs + other misc non Imperials).  The lists looked something like:

 

Rob’s Tyranids:

  • HQ:
    • Swarmlord w/ 2x Tyrant Guard (lashwhips)
  • Elites:
    • 7x Ymgarls
    • 7x Ymgarls
  • Troops:
    • 7x Genestealers
    • 6x Genestealers
  • Heavy Support:
    • Hierophant Bio-Titan
  • Tyranid Tunnel Swarm (Formation):
    • 1x Trygon Prime w/ Adrenal Glands
    • 1x Lictor
    • 22x Hormgaunts w/ Toxin Sacs & Adrenal Glands

Originally, I’d thought the list was supposed to be 3500 points, so it contained a few more squads of genestealers, but I had to cut them out last minute because I’m a dolt.  In hindsight, the bio-titan ate up far too many of my points.  I use them for the same reason that Blaine does, not just because they’re good, but because they eat up a fair amount of points so it’s easier to build a list.  Next game, I won’t use it as a crutch like I have in the past…

Sam & Luke’s Orks:

    • HQ:
      • Ghazkull Thraka
      • Warboss w/ attack squig, bosspole, cybork, warbike

      Elites:
    • 7x Nob Bikers with assorted goodies
    • 10x Nobz with assorted units (not armed for wound allocation)
    • 15x Tankbustaz
  • Troops:
    • 30 ‘Ard Boyz w/ klaw
    • 30 Boyz w/ klaw
    • 30 Boyz w/ klaw
    • 18 Boyz w/ Big Choppa
    • 12 Trukk Boyz
    • 12 Truck Boyz
  • Fast Attack:
    • 2x Deffkoptas
  • Heavy Support:
    • Battlewagon

Traditional Orks (at least at the hands of Sam & fam).  Not designed to be an uber killy force, but a fun one that has some serious punch in some locations.  They make for a great wall of bodies, and seem to be able to take out anything in the game with enough power klaw attacks…  Of course, the photo doesn’t do the army justice, but I s’pose when you play orks, shuffling them around in zip lock bags is akin to a limousine…

Blaine’s Bugs:

    • HQ:
      • Tervigon
      • Tervigon

      Elites:
    • Doom in Mycetic Spore (w/ Cluster Spines)
    • 3x Zoanthropes in Mycetic Spore (w/ Cluster Spines)
    • 3x Venomthropes in Mycetic Spore (w/ Cluster Spines)
  • Troops:
    • 10x Termagants in Mycetic Spore (w/ Cluster Spines)
    • 10x Termagants in Mycetic Spore (w/ Cluster Spines)
    • Tervigon
    • Tervigon
  • Fast Attack:
    • 9x Raveners w/ Deathspitters
  • Heavy Support:
    • Hierophant Bio-Titan

Standard Blaine list building:  Step 1, Add Hierophant.  Step 2, pile in Tervigons & Tyrannofexes.  I was actually surprised to see he didn’t play with the ‘fexes (though I was relieved, since I don’t feel they’re very good for much of anything—especially in Apoc games).  Doom’s not a normal standard in his list, but since I told him I couldn’t work him into mine, he was naturally obliged to take it.

Simon’s

  • HQ:
    • Hive Tyrant (Venom Cannon, Bonesword/Lashwhip, Psychic Scream, Horror)
  • Elites:
    • 15x Tyranid Warriors w/ Scything Talons & Devourers
  • Troops:
    • 30x Termagants w/ Fleshborers
    • 12x Genestealers w/ Broodlord
  • Heavy Support:
    • Trygon
    • Hierophant Bio-Titan

Asking Simon to recap his list proved to be rather taxing on the lad.  His official response: “Erm… Every model I could I gave toxin and adrenals. Standard issue Tyrant, Trygon, A grip of genestealers, full squad of warriors, and a full squad of Termies. And the biggin” 

Obviously, he’s not into min-maxing anything (other than squad sizes).  The list wasn’t particularly strong, but I chalk that up to the fact that he plays about .5 games per year, and he was making his list the day of the game.  I suspect the logic here was that fewer squads made for less math (therefore faster list building); I know for certain that’s why the Hierophant was included.  And yes, for those keeping track, this did make for three bio-titans on our side…

Jeff’s Tau

 Unfortunately, I do not have an accounting of Jeff’s force, other than what’s displayed on the picture.  In my un-Tau-like mindset, he had a bunch of weak tanks with good guns and horrible ballistic skill.  Most of those were in some sort of formation (I recall him stating that the red tank was a “command tank”).  He also had some fire warriors, kroot, and crisis suits.  

I’m sure if you’re familiar with Tau, his list looks pretty self-explanatory from the photograph; however, my understanding of Tau is only that they’d be more intimidating if they learned to fire their guns; otherwise, they’re just squishy bunnies in oversized armor.

Oh wait, he’s on my team, isn’t he? …  I guess it would behoove me to ask him for his list….

    • HQ:
      • Fireknife Shas’El, two Fireknife bodyguards
      • Fireknife Shas’El, two Fireknife bodyguards

Elites:

    • Rapid Insertion force
      • 3x Stealth suits
      • 3x Fireknives
      • 3x Fireknives
      • 3x Fireknives
  • Troops:
    • 12x Firewarriors
    • 12x Firewarriors
    • 12x Firewarriors
    • 12x Firewarriors
    • 10x Kroot
    • 10x Kroot
  • Fast Attack:
    • Piranha w/ fusion blaster
    • Piranha w/ fusion blaster
    • Piranha w/ fusion blaster
  • Heavy Support:
    • Armored Interdiction Cadre
      • Hammerhead w/ Railgun
      • Hammerhead w/ Railgun
      • Hammerhead w/ Railgun
      • Hammerhead w/ Railgun
      • Hammerhead w/ Railgun

 And then there was the Imperial team….

 

Marshall’s Ultramarines:

  • HQ:
    • Master of the Forge w/ Thunderhammer
    • Space Marine Librarian w/ Terminator Armor (Gate & Vortex)
  • Elites:
    • 5x Terminator Assault Squad (2x LClaws, 3x Thammers)
    • Ironclad Dreadnought, Assault launchers, flamer/melta
    • Venerable Dreadnought (Multi-melta, Flamer)
  • Troops:
    • 10x Tactical Marines (plasma/lascannon)
    • 10x Tactical Marines (flamer/multi-melta/powerweapon)
    • 10x Tactical Marines (melta/missile/powerfist)
    • 10x Scouts (sniper rifles & heavy bolter)
    • 5x Scouts (ccw & bp, powerfist)
  • Fast Attack
    • Landspeeder Storm (H. Flamer)
    • 10x Assault Marines (2x P.Pistols + Power Weapon)
    • 5x Bike Squad (2x Plasmagun, + power weapon)
  • Heavy Support:
    • Land Raider
    • Vindicator
    • Techmarine w/ Thunderfire Cannon
    • Venerable Dreadnought (Assault Cannon, Flamer)

I made Marshall’s list the day before with the focus on spreading units around the FoC.  Again, I had slotted 3500 points so there were last minute cuts to the Sternguard, a Scout Squad, and the Officio Assassinorum Execution Force to get him under the points limit.  The only real downside I saw to this list was that it lacked transports.  While I’m not normally a huge fan, omitting virtually every one was problematic.   The drop pods I’d normally take (with say, the Ironclad) were used for thematic effect elsewhere on the board though…

Tony’s Blood Angels:

  • HQ:
    • Reclusiarch
    • Librarian (Unleash Rage, Shield of Sanguinus)
  • Elites:
    • 5x Sanguinary Guard – Infernus Pistol x2, Powerfist ***
    • 2x Sanguinary Priest (Jump Pack, Power Weapon x2)
    • Furioso Dreadnought (Extra Armor, Flamer, Blood Talons) ***
  • Troops:
    • 10x Tactical Marines (Flamer, Lascannon, Powerfist)
    • 10x  Tactical Marines (Flamer, Lascannon, Powerfist)***
    • 5x  Assault Marines (Meltagun, Power Weapon) in Razorback w/ TL Assault Cannons
    • 5x  Assault Marines (Meltagun, Power Weapon) in Razorback w/ TL Assault Cannons
    • 5x  Assault Marines (Flamer, Power Weapon) in Razorback w/ TL Lascannons
    • 9x Death Company (Thunderhammer, Powerweapon x2) in  Land Raider Crusader***
  • Fast Attack:
    • Baal Predator (Heavy Bolter Sponsons)
    • Baal Predator (Heavy Bolter Sponsons)
    • 3x Attack Bike (2x Multi-meltas)
  • Heavy Support:
    • Stormraven Gunship (Extra armor, Multimelta, Lascannon)
    • 5x Devastator Squad (Missile Launcher x4)

The Reclusiarch (Chaplain) was attached to the Death Company to confer Re-rolls to missed Hits AND wounds.  Paired with the Death Company’s inert Furious Charge/Feel No Pain they just about wiped out everything they assaulted. 

The Priest with Jump Pack/PW was attached to the Sanguinary Guard and inside the Stormraven.  The Furioso also rode in the Stormraven which was held in Reserve.  The Raven came in on turn 2 as a Flier and moved to Skimmer mode when it was time to assault with the Dread and Guard.

Another Priest rode inside a Razorback, and the Librarian was attached to the other TLAC/Razor squad.

Kris’ Relictors (Counts as Space Wolves & Blood Angels)

  • HQ:
    • First Captain Kostya (Logan Grimnar)
    • High Chaplain Thontius (BA Astorath the Grim)
  • Elites:
    • Brother-Chaplain Malvius (BA)
    • Brother-Chaplain Devian (BA)
    • 3x Apothicarium Detachment (BA Sanguinary Priests) w/ 1x Powersword & Jump Pack
  • Troops:
    • 5x Squad Kostya (Wolf Guard) w/ Terminator Armor, Wolf Claws, Storm Shields, & 1x Thunderhammer
    • 10x Tactical Squad Thesius (BA) w/ Flamer, Lascannon, & Powerfist
    • 10x Tactical Squad Thallon (BA) w/ Melta, Missile, & Powerfist
    • 10x Assault Squad Gallovax (BA) w/ 2x L Claws, Melta, & Flamer in Drop Pod
    • 8x Assault Squad Venn (BA) w/ 2x L. Claws, & Flamer
  • Fast Attack:
    • 8x Deliverance Squad Sollnas (BA Vanguard) w/ T. Hammer, 2x L. Claws, Power Weapon, Powerfist, & Meltabombs
    • 2x Landspeeder Tornado Squad “Moriorum & Corvus Ferrox (H. Bolters & Multi-Meltas)
    • Landspeeer Typhoon “Raptor Caedes”
  • Heavy Support:
    • Land Raider Crusader “Mortis”
    • StormRaven Gunship “Umbra Mortis”

Standard Kris fashion: Blood Angels mixed with Space Wolves.  Oddly enough though, he only used two units of puppies in this entire army (Logan & WolfGuard).  I wonder if that was just to fill up points/fill out the force org chart?  I also wonder what happened to his Ravenguard…

Cole’s Grey Knight Force

  • HQ
    • Lord Kaldor Draigo
    • Inquisitor Coteaz
  • Elite
    • Vindicare Assassin
    • 10x Purifiers (in Rhino)
    • Techmarine
  • Troops
    • 10x Paladins
    • 10x man paladin
    • Henchmen
  • Fast Attack
    • 10x Interceptors
    • Stormraven
  • Heavy
    • Dreadnought
    • Dreadknight

So you might notice Cole’s army has significantly less detail than the others, and that too is my fault.  Everyone left lists behind so I could write-up this article, but sadly, those lists seemed to have sprouted legs.  When I asked for estimates on what everyone had, this is what Cole threw together.  In short: relatively few models, but all of them relatively powerful.

Dan’s Imperial Guard

    • HQ
      • Commissar Yarrick

      Elite
    • 10x  Ogryn
  • Troops
    • Platoon:  1 Lt. unit (all ccw in chimera extra armour),
      • 10x  Imperial Guard with heavy bolter
      • 10x  Imperial Guard with heavy bolter
      • 10x  Imperial Guard with heavy bolter
      • 10x  Imperial Guard with heavy bolter
      • 2x Heavy Weapon Team w/ Mortars
      • 3x Heavy Weapon Team w/ Lascannons
  • Heavy
    • 3x Basilisks
    • 3x Leman Russ Punishers
    • Baneblade super heavy with extra sponsoons and leadership upgrade.

Dan’s force seemed pretty typical, but in retrospect, he did have a lot of his units footslogging this time, which seems unusual for him.  I’m used to seeing a dozen or so tanks across the board, but he had far more infantry this time.  In hindsight, I think this worked out well for him too.  Without giving up too much of a spoiler, his army proved to be rather resilient this game.

***

The next post will go into how the game went, including explaining our new twists on things…