New Vanguard Veterans?

I’ve been a bit lax when it comes to blog posts as of late.  Heck, I’ve been a little remiss in hobby progress at all–up to and including playing games of 40k (though thanks to the release of 8th edition, I’m ahead of my number of games played for the year, so there’s at least a positive note).

In the interest of rekindling that fire, I pulled a bunch of photos off my phone, and figured I’d do up some quick posts for them.

This particular post I’d forgotten about.  This must’ve happened back in Feburary/March of this year, wherein I picked up some of the Prosecutors out of the starter box for fantasy (actually I had ordered them online from a less than reputable red-colored country, but I later wound up picking up at least three of the starter boxes from a friend in a huge lot.  Since the plastic is more durable than the resin, I wound up using the bits from plastic kit.

The idea was that I wanted to make my assault marines a little more dynamic.  Well, I already have a squad of assault marines, so I figured I’d make these guys into Vanguard Veterans.  The thing is, when I had started this, 8th edition rumors were coming out and talking about some sort of new jump troops in larger armor.

I guess that means I was working on these in May or so.

Anywho, with the though that Vanguard might be irrelevant in the immediate future, I wound up shelving this project.  Now that I know that they’re still as good as they ever were (or at least I assume they are–which isn’t a big deal because they weren’t very good to begin with), maybe I’ll dust them off and finish them up.  Well, at least finish assembling them.

Clearly they’ll need some putty work to clean up the look, but I like the overall style.  It gives them a bit of a dynamic look and would help to make my army look a little more unique (as if the bold, primary colors aren’t already doing that).

Anywho, I’m sure I’ll get to these guys again one day.  But they’re not a priority.  Once I get properly inspired again, I expect to finish up the rest of my outstanding Tyranids and/or Genestealer Cult.

 

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Knight Titan Blues

These knights are one of those projects that just keeps kicking.  Not that I’m actively working on them anymore: they’ve been “completed” for months, but they did take the better part of a month to get there, and I wound up taking a load of photos throughout the process.  The main reason I took so many pictures as compared to the rest of my projects was because I was trying to use these guys as inspiration to the rest of the crew.

We typically wind up painting up quite a few models for an impending Apocalypse game, but for this game, nobody seemed to be making progress.  My hope was that, by showing my friends my updates (via text) that might help inspire them.  It was largely ineffective, but at least now I have a bunch of photos to help write up these posts.

As I’d written in earlier posts, my goal was to paint these up in a House Terryn scheme, and to try to use similar colors to those in my Ultramarines.  Since they’re not specifically Ultramarines vehicles, I wanted them to look good with the army, but not to look specifically like they’re part of the greatest chapter of marines that have ever existed.

To accomplish this, I opted to go a little darker with the scheme overall.  This meant that I used the same colors, in effect, as I did with my marines; however, I wound up holding off on the super bright highlights, and instead with with darker shadows.  The highlights were simply a matter of pulling back before I added too much of the light blue into the mix, whereas the darker areas were created by…

Wait for it…

Adding black!

Yeah, not terribly surprising, but I think it came out alright.  Looking at the WIP photos, I think they’re coming out quite well.  Knowing what I do though, I think that not having some bright highlights eventually turned out to be a mistake (from a distance, they just don’t look as sharp on the table as their smaller brethren).

The contrast against the gold seems to make the blue pop, but clearly there ‘s a lot more progress required from this point on.

Most of the pics at this point are really focused on the feet and carapace.  That’s because they’re the ones that have the most contrasting colors already painted on them.  of course, I’ve painted the blue on the various pieces throughout, but it just looks better when you have some nearby color perspective to compare it to.

My next update on the subject will most cover some of the “whites,” including those used on the various shoulder pads and the like.

 

 

Greenstuffing Gaps

When I last left off with my Tyrannocytes, I was ready to call them finished (as far as modelling goes) and proceed to painting.

Since they’re a dipped army, I don’t take as much care with them as I probably should.  Granted, I still go over them and clean off mold lines, drill out barrels, and even take the time to fill in occasional cracks.  I just don’t worry about getting everything done perfectly because they’re just going to be dipped anyway.  Well, as I sat at the table looking at these guys, I realized that the dip is going to really wreak havoc on the seams for these guys.

Whoever put these together did a fair job of it, as nothing is woefully out of place; however, there are some joints that leave room for improvement.  Many of them are pretty innocuous, but there are others where the seem is big enough to slide a sculpting tool into.  Though I didn’t want to be bothered filling in these gaps, I realized that it’s the right thing to do.

So, I found myself at the table, mushing green putty into tiny crevasses.  Not exactly a thrilling Sunday night, but there are worse things I could’ve been doing.

Since they’re organic in nature, I felt that I didn’t have to worry about getting everything to be perfectly smooth.  Little imperfections seem to work out well with the general feel of the models.  With that in mind, the work went quickly.

And that’s a good thing because screaming children running around the house don’t tend to leave enough hobby time for longer projects these days.

It’s nice to get back into the hobby aspect of the game, as I feel that I’ve been out of touch for a while.  I think the last real hobby progress I made was back in May when I was working on my Knight Titans (whose write-up is still, as of yet, unfinished).

With any luck, I’ll be able to revisit that topic again soon on the blog as well, but for now, I’ll leave you with a picture of the “finished” pods…

 

Batrep: Salamanders vs. Hive Fleet Proteus (50 power)

Of all of the guys in our crew, I think it’s pretty easy to say that Brandon is the one that knows the rules best.  He spends a lot of time reading the rules and watching online games, etc. and even judges tournaments now and again.  The thing is, his free time has been pretty well eaten up as of late, so he doesn’t show up as regularly as he once did.  As a result, while he may really know the rules, he doesn’t play much.  In fact, I think he’s only gotten about three games in so far.

Well, despite a great turnout at our regular game night, he and I peeled off and played a game of 40k to get him his fix.  He was working on a reduced timeline, so we opted to play a 50 power game instead of our normal 80 power level, in the hopes that it would speed things up…

Salamanders:

  • HQ:
    • Captain w/ Thunder Hammer, Plasma Pistol, & Armor Indomitable
    • Lieutenant w/ Lightning Claw & Master Crafted Boltgun
    • Apothecary
  • Elites:
    • 5x Sterngard w/ various combi-weapons
    • Dreadnought w/ Twin-Linked Lascannon
  • Troops:
    • 10x Tactical Marines w/ Meltagun, Combimelta, & Multi-melta
    • 5x Tactical Marines w/ Flamer & Combi-melta
    • 5x Scouts w/ combi-melta
  • Transports:
    • Rhino w/ Stormbolter

Brandon plays Salamanders, which means that he’s a cheating power gamer.  Well, in the previous edition, he played salamanders, but now that they get to re-roll failed hits and wounds for each squad, I’m going to just label him a cheater.

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Batrep: Tyranids vs. Hive Fleet Proteus (2000 pts)

With a bit of a derth of 40k games due to the folks showing up for our regular game night, Tim and I managed to schedule a game outside of normal hours.  He’s more into the competitive circuit, and actually frequents local tournaments, so he requested that I play a list in points values (something I haven’t yet mustered in this edition) and also that I bring something a little less casual than my usual lists.  With that in mind, I set out to make as cheesy a list as I could with my bugs…

Tim’s Tyranids

  • HQ:
    • Hive Tyrant w/ Venom Cannon, Laswhip, & Bonesword
    • Old One-Eye
  • Troops:
    • 20x Genestealers (for the Trygon Tunnel)
    • 3x Warriors w/ Boneswords & Deathspitters, including a Barbed Strangler
    • 3x Warriors w/ Scything Talons & Deathspitters, including a Venom Cannon
  • Fast Attack:
    • 3x Raveners w/ Spine Fists & Rending Claws
    • 3x Raveners w/ Spine Fists & Rending Claws
  • Heavy Support:
    • Trygon Prime
    • 3x Carnifex:
      • 2x w/ Scything Talons & Bioplasma
      • 1x w/ Stranglethorn Cannon & Scything Talons
    • Scythed Hierodule

 

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