For the Dungeon Run expansion I’ve been working on, I decided that I wanted to do at least four characters, and preferably 8–which would be enough for 1-2 of each class (war, prayer, magic, & talent). I did, for a while, toy with the idea of making up a fifth class, but that seemed to fly in the face of their “Shiny New Toys” design rule:
Each hero will be able to use roughly 75% of all treasure, which will be especially appreciated when mixed with the treasure cards from Dungeon Run. Now instead of treasures being a rare treat, heroes can spend more time focusing on choosing which horrible new tool they can wield against the others.
Having two new classes might be fun, but it would make creation of items more difficult, and exclude the new class from using most of the items from the previous edition (ie. any item that wasn’t marked as avaible to “Any” class). So, I stuck with the basic four. Continue reading