Battle Reports for 7th Edition: A Summary

Back in 2012, at the onset of 6th edition, I had taken the time to do a write-up of all of the battles I’d played throughout 5th edition. I liked the idea of it enough that I repeated the process in 6th edition, and meant to do it again this Summer for 7th edition, but it seems that the idea slipped my mind until now.

Well, 8th edition has been here for a while, but there’s no reason I can go back and retroactively do a review of 7th edition now, so that’s what I’m going to do.

One of the key reasons I started the blog in the first place was to document my win/loss ratio and see if there were any patterns. Many of my gaming group tended to believe that I won almost every game, though I felt that it was more 50/50. My first numbers indicated that I only won about 58% of my games, but in 6th edition, that number jumped up to 77% of them. Let’s see if that still holds true.

I played the following games in 7th edition (in reverse chronological order):

  1. 4000 point (as of yet, undocumented Apoc game) between my Ultramarines and others random armies (Unsure)
  2. 1487 point Standard game between my Tyranids and Brandon’s Orks (Win)
  3. 1500? point Standard game between my Tyranids and Albert’s Chaos (Win)
  4. 2000 point Standard game between my Genestealer Cult and Mitch’s Demons (Win)
  5. 2159 point Standard game between my Tyranids and Brandon’s Space Marines (Win)
  6. 1500 point Standard game between my Ultramarines and Simon’s Chaos (Win)
  7. 1850 point Standard game between my Genestealer Cult and Sean’s Space Wolves (Win)
  8. 1799 point Standard game between my Ultramarines and Sam’s Imperial Knights (Win)
  9. 4000 point Apoc game between my Ultramarines and *’s * (Win)
  10. 1845 point Standard game between my Tyranids and Brandon’s Space Marines (Loss)
  11. 1850 point Standard game between my Ultramarines and Albert’s Chaos (Win)
  12. 1349 point Standard game between my Tyranids and Sam’s Space Marines (Loss)
  13. 1584 point Standard game between my Tyranids and Brandon’s Orks (Loss)
  14. 600 point Standard game between my Ultramarines and Simon’s Chaos (Unfinished)
  15. 1650 point Standard game between my Chaos Space Marines and Simon’s Chaos (Win)
  16. 4000 point Apoc game between my Tyranids and *’s * (Win)
  17. 1750 point Standard game between my Tyranids and Kurt’s Space Wolves (Win)
  18. 3381 point Apoc game between my Ultramarines and Kurt & Sam’s Space Wolves & Space Marines (Win)
  19. 1850 point Standard game between my Ultramarines and Simon’s Chaos (Win)
  20. 1800 point Standard game between my Ultramarines and Brandon’s Space Marines (Win)
  21. 1357 point Standard game between my Tyranids and Brandon’s Space Marines (Win)
  22. 1850 point Standard game between my Tyranids and Brandon’s Chaos (Win)
  23. 1350 point Standard game between my Ultramarines and Brandon’s Space Marines (Win)
  24. 1850 point Standard game between my Tyranids and Sam’s Space Marines (Win)
  25. 1850 point Standard game between my Ultramarines and Mitch’s Chaos (Win)
  26. 1543 point Standard game between my Tyranids and Mitch’s Demons (Win)
  27. 1314 point Standard game between my Ultramarines and Brandon’s Orks (Win)
  28. 1850 point Standard game between my Tyranids and Andrew’s Chaos (Win)
  29. 2000 point Planetstrike game between my Ultramarines and Brandon’s Chaos (Win)
  30. 1765 point Standard game between my Tyranids and Brandon’s Space Marines (Win)
  31. 2988 point Doubles game between my Tyranids and Cole’s Necrons (Loss)
  32. 1625 point Standard game between my Ultramarines and Brandon’s Chaos (Loss)
  33. 4000 point Apoc game between my Ultramarines and *’s * (Win)
  34. 1888 point Standard game between my Tyranids and Brandon’s Orks (Unfinished)
  35. 1500 point Standard game between my Tyranids and Sean’s Eldar (Win)
  36. 1777 point Standard game between my Tyranids and Brandon’s Space Marines (Loss)

That all filters out nicely into a few charts that are easy to read:

So, what do I read from that chart?  Well let’s see…

  • First, my overall record for the period between June 2014 and June 2017 was 27-6-2 (this is excluding the undocumented Apoc game, which I’m actually not sure if we won or loss).  With this in mind, my win ratio is still holding at 77.1% (down .1% from last year, but statistically identical).  That could be construed as a good thing, but I’m not keen on it.
  • My depth of opponents has come down.  Over the course of three years, I managed to play just 10 different people.  I suppose that’s pretty good when you figure that they all came to my garage to play, but there’s an attrition rate there that just isn’t good.  In 6th I had managed to play 14 different people (in fewer games, no less).  It’s not a huge decline, but it’s noticeable.
  • I play Brandon a disproportionate amount of times.  In fact, of the 36 total games, Brandon was there for at least 18 of those (he was present in all four Apoc games, and may also have been there for the game labeled as “Kurt & Sam”.  It’s not bad that you have a regular opponent, but the fact that most of the others were played 1-3 times (aside from Apoc) is a little odd.  I mean, I average most players about once per year (or less), but play Brandon about six times per year.
  • My losses were concentrated.  Granted, I didn’t have many to tally up in this edition, but the only people I loss to were Cole (who went undefeated against me in 7th), Sam, and Brandon.  Brandon and Cole are definitely the most competitive of the game group, so it’s no surprise that they topped the list.  I am surprised that nobody else snuck in a win though.  That’s really weird.
  • I played about the right number of games.  My goal has been pretty consistently to get 12 games in a year (or roughly 1 per month), and it seems I’m hitting that on the nose.  More would probably be good, considering the investment I have in little plastic men, but I’m content with 12.

When we break the charts down to Army types, that might also provide some insight:

From these charts I can discern:

  • Though I technically only own two armies, I did manage to play four different ones throughout the edition.  This includes one time where I played Brandon’s Chaos (which was really fun to mix things up), and two times where I played Genestealer Cult.  I also played some games where I included some IG allies, but didn’t differentiate those on the charts (for the record, the one time I can recall was a loss).
  • Of the total games I played, my Tyranids were 12-5-1 and the Ultramarines were 12-1-1.  All things considered, I played a pretty even balance of the two armies (which I wouldn’t have expected).  I’m also shocked to see that the win percentage on the Marines was so high.  I wonder if that is because their codex was better in that edition, or some other factor?

I didn’t track mission type like I did in 6th edition because there was just more variety.  I can also tell from looking back that:

  • I played a total of five games of Apocalypse.  In three years, that isn’t too bad.  It’s a far cry from the “3 a year” goal I had set back long ago, but it’s probably an acceptable number.
  • Of those apocalypse games I only played Tyranids once.  This doesn’t surprise me.  With the advent of D weapons in 7th edition plus the absence of invulnerable saves, multi-wound bugs just melted off the table in Apoc games.  As a result, I tended to play my smurfs to give me a fighting chance.
  • I only played one game of Planetstrike.  I really don’t play those weird expansions.  Death from the Skies came out, and we played a grand total of ZERO games of that (although we did agree to use their rules in one Apoc game, and it had about zero effect in that game as well).  Maybe I shouldn’t waste my money on those expansions in the future.

What I Learned:

So where does that leave me now?  Well, I guess I need to set some goals for 8th edition.  Things I really should be looking at include:

  1. I should lose more games.  It feels great to win games, sure.  But it also allows your opponent to feel good when they win.  I don’t want to throw matches or play poorly on the table, so what can I do?
    • Invite some fresh blood to game nights.  Hopefully that injects some better tacticians to the table and maybe some more competitive players (though I don’t want cut-throat “win at all costs” showing up).
    • Make my lists a little softer.  This wouldn’t be a bad idea either.  I can include more “inferior” units like Tyranid Warriors & Biovores.  That will help to make me a better tactician and will naturally cause me to win fewer games.
  2. I should play with other armies.  This isn’t reflected in the charts above, but I really enjoyed the game where I played with Chaos Marines.  It was a complete deviation from the norm and outside of my comfort zone.  I would assume that would help me grow as a player, and also–due to my lack of familiarity–cause me to lose a few more games too, which isn’t so bad.

That’s basically what I’m taking away from this analysis.  Do you see something else I should have learned from this?  Something else that the numbers help illustrate that I may not be grasping yet?  Please share!

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8 comments on “Battle Reports for 7th Edition: A Summary

  1. Nothing drastic, but in saying you’d like to play with other armies, I notice that nids, dark eldar, tau, genestealer cult and some more minor factions don’t appear on the list of your opponents either. Whilst you can’t control what armies other people own, as you yourself have a nid army (and imperial knights now), ever thought of offering an opponent the chance to use them against you?

    • I think that’s a great idea. I’ve played against my own armies once or twice, but it’s not a regular occurrence. My armies are always open to others to play though–this is especially true for people that just forget to bring one, as I have more than enough to go around.

  2. I need to come out and take down that percentage 😛 After LVO, I’ll have a decent fully painted Eldar Army feature in one of these. I’ll even allocate enough time for us to finish!

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