Since DeathWatch: Overkill was released in March, I’m a little behind the times on my review. This is largely due to the fact that I just “finished” my posts on painting up my copy of Zombicide (hint: I’m not actually done, but I’m really close–there are just a few odds and ends plus a few helpers that never got painted), but it’s also due in part by the fact that I haven’t been getting much 40k related hobby-time in. I bought models for Deathwatch (along with a board game) back in March, and even wound up assembling most of one of the figures myself (the rest of my base game was assembled by Brandon, thanks again, kind sir).
I even got to play two games (which amounts to playing the first mission twice), so I have an inkling of information that I can do a review with at some point (of course, I’d like to get an additional game or two under my belt before I attempt that). So, this post, I just wanted to talk a little about the models.
This won’t be ground-breaking, as they came out several months ago and if you had any sincere interest in the product, I’m sure you’ve seen them elsewhere.
The quality of the sculpts is on par with any plastic models GW has ever released. Unlike the days of classic 2nd edition, the models are dynamicly posed and have a surperb level of detail. My real excitement, like many others, was in the possibility of the genestealer cult moving back into the realm of 40k. Back in my days of 2nd edition, I wound up playing virtually all of the armies available (aside from Sisters and Necrons), and the ones that I enjoyed more than any other were the Genestealer cult and the Harlequins.
In hindsight, I wonder if that’s because I was striving to be different, so that drove me to play niche armies? While that’s a valid possibility, I don’t think that’s the case. Harlequins were a chance to push my painting skill level with all of their stripes and checkers, but cult was a calling for an entirely different reason. No, I never got to play with limousines or anything nutty, but I did have the thrill of playing with an army that had some of the best assault units (genestealers), cheapest psykers (hybrids), best tanks (IG) and best fodder (IG) making them all around a crushingly strong force to play. I suspect my nostalgia is heavily invested in how much I used to win with that army because, let’s face it: winning is fun.
So, when GW released the board game (and soon after it, rules for playing them in 40k), I was instantly on board. I wound up not only picking up the game, but also two additional sets of the cult models. I was a little dismayed when I learned that the rules that were released aren’t really designed in such a way to allow you to play multiple sets (due to the fact that all of the characters are unique), but it’s still possible, and there’s always hope that they made enough profit that they put out an official cult release again in the future.
Until then, I’ll have to make time to clean up and assemble two more sets of cult figures (I couldn’t con Brandon into assembling more for me–but maybe if I pay him?… hrmmmm), and then it’s off to paint them!