Batrep: Iron Warriors vs. Ultramarines (1850 pts)

For games this past week, traffic was a little light.  In fact, only one person showed up, and it was a teenager. Now I don’t mean disparage teenagers in general, but I’m an old fart, and it’s kind of creepy for me to be hanging out with a teenager.  To make matters worse, I’d only met him a couple of times (he’s a friend of a friend of mine’s kid–that’s three degrees of separation for those that are counting), and I’d never met his parents. The thing is, he’s a really cool guy.  He is a self-proclaimed “old soul,” and it really isn’t a bad moniker for him.  He’s certainly mature and intelligent, and though I thought it was weird the first time he came over, and I had my doubts this time, I’m happy he did come.  As luck would have it, his parents dropped him off and introduced themselves and that did wonders to help ease my worries.  Frankly, I don’t think I’d be cool enough with my kids if they wanted to go play toy soldiers with some grown man somewhere. Anywho, in advance, we decided on an 1850 game and he brought Iron Warriors:

Mitch’s Iron Warriors:

  • HQ
    • Chaos Lord [Axe of Blind Fury, Mark of Khorne, Terminator Armour, Warlord] w/ Combi-Weapon [Combi-plasma]
    • Chaos Lord [Blight grenades, Bolt Pistol, Mark of Nurgle, Power Armour, Sigil of corruption, Veterans of the Long War] w/ Power Axe
  • Wh39kUvMitch (3)Elites
    • 3x Mutilator
    • 10x Noise Marines {Icon of Excess, 2x Noise Marine w/ Blastmaster, 7x Noise Marine w/ Sonic Blaster] Chaos Rhino [Combi-bolter, Havoc Launcher, Searchlight, Smoke launchers] Noise Champion [Doom Siren, Lightning Claw, Lightning Claw]
  • Troops
    • 10x Chaos Cultists [9x Autogun upgrade, 9x Cultists in unit] + Champion
    • 8x Plague Marines (Troops) (256pts)
    • Chaos Rhino [Combi-bolter, Havoc Launcher, Searchlight, Smoke launchers] w/ Combi-Weapon [Combi-plasma] Plague Champion [Blight Grenades, Bolt Pistol, Krak Grenades] w/ Combi-plasma & power axe 3x Plague Marine [3x Blight Grenades, 3x Bolt pistol, 3x Boltgun, 3x Krak Grenades, 3x Plague knife] 2x Plague Marine with Special weapon [2x Blight Grenades, 2x Krak Grenades, 2x Plague knife] 2x Plasma Gun [2x Bolt pistol]
  • Fast Attack
    • 3x Chaos Bikers w/ 2x Melta & Sarge w/ P.fist & Combi-melta
    • Heldrake
  • Heavy Support
    • Chaos Land Raider [Dirge caster, Searchlights, Smoke Launchers, 2x Sponson mounted Twin-linked Lascannons, Twin-Linked Heavy Bolter]
    • Chaos Predator (140pts) [Lascannons, Searchlight, Smoke Launchers, Twin-Linked Lascannon]

I’m not a fan of Predators in general as I think they’re kind of fragile, but with the new changes to vehicles and having AV13 on the front, it might not be bad at all.  Otherwise, the only thing in his list that I think is just bad is the Mutilators, everything else seemed pretty decent (though clearly not spammy min-maxed).

Ultramarines Defenders

  • Wh39kUvMitch (1)HQ:
    • Librarian in Terminator Armor w/ Stormshield (Divination: Prescience, Forewarning, & Scrier’s Gaze)
  • Elites:
    • Ironclad w/ Flamer in Drop Pod w/ Deathwind
    • 7x Legion of the Damned w/ Plasma Cannon & Plasma Gun inc. Sarge w/ Power Axe & Plasma Pistol
    • 5x Terminator Assault Squad w/ Thunder Hammers & Storm Shields
  • Troops:
    • 5x Scouts w/ Combat Blades inc. Sarge w/ Combi-melta in Land Speeder Storm w/ Flamer
    • 5x Scouts w/ Sniper Rifles
    • 10x Tactical Marines w/ Lascannon & Plasma Gun
  • Fast Attack:
    • 5x Bikes w/ 2x Melta inc. Sarge
    • 1x Attack Bike w/ H. Bolter
    • 1x Attack Bike w/ Multi-melta
  • Heavy Support: 
    • 3x Centurion Devastators w/ Grav-cannons & Hurricane Bolters inc. Sarge w/ Omniscope
    • Thunderfire Cannon
    • Whirlwind
  • Fortifications:
    • Aegis Defense Line (no gun)

I wanted to play with Centurions again, and Brandon taught me that I wanted to have someone with a stormshield in the front, so I went with his Librarian strategy.  I contemplated taking Tiggy, but that really made it instantly feel too much like our planetstrike game.  Most of the other inclusions are pretty general inclusions in my marine lists.  The only real new thing I tried was using the Legion of the Damned that I’d painted up (though not yet based) recently.

Mission & Setup:

Wh39kUvMitch (2)For mission, we got the one where you accrue additional strategic asset cards based upon the number of objectives you control per turn.  That comes with a recommended deployment of long table edges, so we diced off and Mitch won the first turn.  He opted to deploy first and take the first turn. For Warlord traits, Mitch rolled up one extra strategy card on the first turn, while I went with the strategic table and got Conqueror of Cities (can’t argue with Stealth: Ruins and move through cover: ruins, can you?). I failed to seize the initiative and play commenced immediately with Mitch taking the first turn…

Turn 1: Iron Warriors

Wh39kUvMitch (5)The first turn was almost wholly uneventful.  Mitch took the first turn, but didn’t have much shooting in his army.  In fact, the only real guns he had to bring to bear were those on his land-raider and his predator annihilator.  Both were firing largely into units that had 3+ cover saves for being in the ruins (and in one location, a 2+ cover save, thanks to my Techmarine).  He did manage to put a single wound on my Attack bike w/ multi-melta from some stray shot, and otherwise, I think the only damage he managed to do was to pop a marine or two out of a tactical squad with his cultists’ autoguns (despite the fact that the tactical marines had a 2+ cover save! Otherwise, he did manage to surge up and cover up three objectives (which was great, since he didn’t start on top of any), and score one objective right off the bat.

Score: Iron Warriors: 1 vs. Ultramarines 0

Turn 1: Ultramarines

On my turn, I was largely focused on moving forward and pushing things off of objectives.  I’d played this mission before and knew that a big part of winning in involved getting a bunch of cards for more attempts to get ones that I could accomplish.  I did wind up starting on top of two objectives, so that gave me a little leg up, but pushing him off of objectives wasn’t going to be easy. Wh39kUvMitch (14)In addition to advancing my forces, I wanted to make sure I could deal with some of his nastier units.  In my mind, that included his Slaneesh marines (I hasn’t played against them before, but the weapon stats that he gave me made me sure that I didn’t want to deal with them firing at me.  I also wanted to stop the Land Raider because I figured that mutilators didn’t sound tough when they were out of assault, so stopping the raider would help out with that.  Lastly, I wanted to put my drop pod near his cultists–not because I thought they were terribly scary, but in order to stop him from holding that objective every turn. What I did manage to do was to weaken a few of his squads, and push another off an objective to score it for myself, while also managing to kill a couple of characters for another point.  When added to first blood, things were looking pretty good from where I stood.  I did leave a couple of melta guns playing around in my backfield, and I hadn’t really touched the Slaneeshi squad, but otherwise, I was relatively content with my first turn.

Score: Iron Warriors: 1 vs. Ultramarines 2+1

Turn 2: Iron Warriors

Mitch wound up drawing up some cards that incentivized him to destroy multiple units–in particular a vehicle of mine.  So, he wound up refocusing the chaos bikers to take pot-shots at the storm (despite the fact that it had Forewarning on it for a 4++ save), but between him, a nearby rhino, his predator, and his chaos lord, all they managed to do was strip a single hull point off it in the shooting phase.  He also charged in with both the bikes and the lord, but didn’t manage to do that extra required hull point of damage, so it was able to sneak out of combat in the following turn. Wh39kUvMitch (14)On the other side of the board, his mutilators disembarked and poured into a multi-assault against an attack bike and my assault terminators.  Mitch had never used Mutilators before (nor had I faced them), and come to find out, he’d never faced assault terminators either.  So, I wound up accepting his challenge and deflecting all of the blows with my storm shield, and then we ate the rest of the squad when swinging back with the thunder hammers (can mutilators really be only toughness 4?).  So, on his turn, I managed to achieve points for “slay the warlord.” Where Mitch did have success was with those Slaaneshi marines.  I kept forgetting that they ignored cover throughout the entire game, and their firepower was terrifying to most of my units (ST8, AP3, ignores cover–can that be right?).  This turn, they destroyed both of the melta-guns out of my bike squad, which practically speaking, neutered them for the rest of the game. He wound up earning two victory points for holidng objective 5 and for destroying a unit of mine (an attack bike).

Score: Iron Warriors: 3 vs. Ultramarines 2+2

Turn 2: Ultramarines

Wh39kUvMitch (18)In my turn, I had resolved to kill off those darned pink marines, but wasn’t able to do much damage.  I wound up firing several units at them (including direct hits by  the whirlwind and thunderfire cannon), but between some saves and feel no pain, I did almost no damage.  I would’ve loved to hit him with the centurions, but I was busy killing off those melta guns and chaos lords (by the way, at this point, I was still firing the salvo weapons as if they didn’t have slow-and-purposeful–doh!). My terminators did a number on the landraider in assault, and I was able to clean up some of the smaller straffing units, but I hadn’t closed the distance enough to take care of his long range shooty. The good news was that I had three “claim objective X” missions for the turn and was able to secure an additional three points.  The downside?  I got way out of position and wouldn’t be drawing many objectives next turn…

Score: Iron Warriors: 3 vs. Ultramarines 5+2

Turn 3: Iron Warriors

Wh39kUvMitch (23)His dragon came screaming onto the board with a vengeance and managed to template a full combat squad of marines, but failed miserably when rolling to wound–killing only one marine.  At least it was my plasma gun though. Otherwise, he took some pot shots at my units around the board, but his army was getting down to just a few units at lower than normal strength, so he didn’t have the remaining firepower to deal with my forces. He earned two victory points for securing objective 4 and for destroying a vehicle of mine in the shooting phase (I’m guessing it was that landspeeder storm that only had one hull point left.  It’s difficult to junk away three lascannon hits…).

Score: Iron Warriors: 5 vs. Ultramarines 5+2

Turn 3: Ultramarines

Wh39kUvMitch (27)My legion of the damned finally showed up, but weren’t able to do all that much.  Between them and my bikers, I had killed all but one sSlaneeshi marine (and I opted not to fire my plasma pistol on my sarge–figuring it was best to charge in and potentially be protected from that dragon’s baleflame attack.  And, as luck would have it, both of us whiffed in assault, so I was tied up. My dread refocused his attention on the squad of chaos cultists that had been bringing Mitch in a steady stream of objective cards and won combat, then chased them towards his board edge (subsequently earning me a point for “behind enemy lines”).  Otherwise, I took a few ineffective pot-shots against his predator, and tossed out a flurry of shots from centurions into the dragon (causing two hull points of damage).

Score: Iron Warriors: 5 vs. Ultramarines 6+2

Turn 4: Iron Warriors

Wh39kUvMitch (29)At this point, Mitch cried no joy–took one last shot with his dragon (nuking a tactical squad in the process) and called it a day.  From the score alone, he wasn’t losing my much, and it would’ve been possible to come back, but with only five models on the board and a hand full of less than ideal objectives, he decided it wasn’t worth it.  We instead, took the rest of the time to talk general strategy and trade some models.

Final Score: Iron Warriors: 5 vs. Ultramarines 6+3

What I Learned:

  1. Centurions have slow and purposeful.  I knew they could move and shoot, but I spent half the game firing my salvo weapons at their inferior profile.  Gotta know your rules!
  2. Slaneeshi weapons are great.  Disgustingly so, but he apparently paid almost 400 points for that unit, so it should be pretty solid at that price.
  3. Having mobility is still huge.  In these games, having fast units that can hop around and snag objectives is great. I wouldn’t say that it’s strictly required, but it definitely helps a lot.
  4. Hanging out with teenagers isn’t all bad. Yes, I still think it’s a little creepy for a grown man to “play toys with kids,” but I think that’s a healthy way of thinking. Still, even though many teenagers come across as punks, there are definitely some good eggs, and this is one of them.
  5. I have to play with my LotD again. I just didn’t see them do enough to be able to tell one way or the other if they’re any good.
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4 comments on “Batrep: Iron Warriors vs. Ultramarines (1850 pts)

  1. You have played with tiggy too much Rob, because generic space marine librarians don’t have access to divination. I also have a feeling that Mitch used some kind of army building tool that allowed him to take a blast master on every noise marine instead if the normally allowed 2 per squad. Their guns otherwise are just salvo 2/4 bolsters with ignore cover. But hey, if you guys had an enjoyable game who really cares. It seems like someone (including myself) ends up cheating in some way in every game we play so I don’t think it’s a huge deal.

    • Thanks for the head’s up.

      Actually, I’ve only used Tiggy twice since I started the blog. I really don’t use librarians much at all, and have only played four games with my Ultramarines since the 7th edition codex was released. Not that those are excuses for ignorance, mind you, but it helps to explain a bit.

      We really should play more 40k.

      On Wed, May 20, 2015 at 6:45 AM, Warhammer 39,9999 wrote:

      >

  2. Nice report! I definitely prefer to play maelstrom missions these days, it creates a much more fluid game than the regular stand and shoot at each other. It can get annoying when you draw unlucky cards while your opponent seems to draw all his objectives in his deployment zone, but it evens out in the end.
    What is the giant space marine objective I can see in the photos? It looks great.

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