To herald the coming of 6th edition back in 2012, I did a summary of all of the games I’d played in the previous edition. I found that a cathartic exercise and thought I’d rehash that for the demise of 6th edition as well.
As I discussed in that earlier post, part of the reason why I started a blog in the first place was to keep track of my wins and losses to see if there were any patterns (particularly if I won as much as people seemed to think). In 5th Edition, I won about 58% of my games, and lost 28% of them. My initial thoughts are that my win percentage was higher in 6th edition—based upon the massive win streak I had to start.
- 1888 point Kill Points Game between my Tyranids and Brandon’s Chaos (Win)
- 2013 point Objectives Game between my Tyranids and Simon’s Chaos (Win)
- 1212 point Big Guns Never Tire Game between my Tyranids and Simon’s Chaos (Win)
- 1000 point ??? Game between my Tyranids and Alex’s Chaos (Win)
- 1000 point Kill Points Game between my Tyranids and Dan’s Chaos (Win)
- 1500 point Objectives Game between my Tyranids and Kurt’s Eldar (Win)
- 1500 point Objectives Game between my Tyranids and Kurt’s Eldar (Loss)
- 2000 point Kill Points Game between my Tyranids and Danny’s Eldar (Unfinished)
- 1000 point The Relic Game between my Tyranids and Tim’s Eldar (Win)
- 1122 point Kill Points? Game between my Tyranids and Derek’s Grey Knights (Win)
- 2000 point The Relic Game between my Tyranids and Cole’s Necrons (Loss)
- 1000 point Big Guns Never Tire Game between my Tyranids and Moe’s Necrons (Win)
- 1500 point Kill Points Game between my Tyranids and Brandon’s Salamanders (Win)
- 2000 point Big Guns Never Tire Game between my Tyranids and Randall’s Space Wolves (Win)
- 2000 point The Relic Game between my Tyranids and Randall’s Space Wolves (Win)
- 2000 point Objectives Game between my Tyranids and Jeff’s Tau (Loss)
- 2094 point The Relic Game between my Tyranids and Simon’s Tyranids (Win)
- 2000 point Objectives Game between my Tyranids and Tony, Cole, & George’s Tyranids, Necrons, & Necrons (Unfinished)
- 2000 point Chaos – Agents of the Gods Game between my Ultramarines and Simon’s Chaos (Win)
- 3000 point Apoc Game between my Ultramarines and Misc’s Misc (Win)
- 2000 point Team Game between my Ultramarines and Brandon, Cole, & Derek’s Tau, GK, & Eldar (Win)
- 1500 point Objectives Game between my Ultramarines and Dave’s Tyranids (Win)
And to put it in a pretty chart so it’s a little easier to read, it looks like this:
Things that immediately jump out at me from looking at this include:
- I didn’t tie a single game in 6th. This really comes down to the fact that GW put in tie-breakers in the form of secondary mission objectives.
- My win/loss ratio is drastically different in this edition. I’m not sure if my lists just became more competitive, I got lucky, or what, but that’s too high of a win/loss ratio. Whereas I used to win about 58% of my games (and lose 28%), I’m now winning about 77% and losing only 9%. It’s also possible that some of the close games that previously ended in ties came down to me winning based upon secondary objectives?
- My opponent base hasn’t shrunk. This I find surprising because the regular gaming group has lost its place to play, so now I only play in my garage with those I specifically invite over. Of course, most of the variety is still lingering from when the old gaming group existed. I still managed to play 14 different people over the course of 22 games, which is a higher ratio of diversity than I had in the previous edition.
- The only losses I suffered were at the hands of Cole (not surprising, as he’s quite good—despite not playing much anymore), and to Jeff—which is great because I went undefeated against him in 5th edition, so it’s nice that he was able to return the favor in 6th.
Then I decided to break down the wins/loss by army type, just like I did before:
Interesting take-aways from this include:
- My Win/Loss/Unfinished ratio for each army was:
- Tyranids: 13:3:2
- Ultramarines: 4:0:0
- I really haven’t played much at all with my marines. Of the 22 games I played in this edition, only a measly 4 were with my marines. They were undefeated for two years though!
- Removing the anomaly of my marines being undefeated helps normalize what I’d really want my win/loss ratio to be with my Tyranids, but it’s still quite high (71%:18%:11%).
- If you count only the Tyranid games since the 6th Edition codex was released, my ratio for Nids falls even farther. There’ve only been 5 games with a record of 2:2:1. I know I’ve been complaining about that codex, but maybe the series of nerfs was exactly what I needed to balance my win/loss ratio?
Lastly, a breakdown by mission type:
The results here are all over the map, so I’m not sure what I can really discern from it, but here goes:
- I only played 1 Apocalypse game in two years. I used to try to hold three a year for myself, and attend the ones over at the local gaming group (which still exist). I haven’t been prudent about holding my own anymore, and the gaming group ones always seem to come up with conflicts (the most recent two I can think of were my Mom’s birthday and the Heart Run). I do have a bunch of Apoc only kind of models though, and I do enjoy that style of game, so I need to do better about attending/hosting these.
- I did really well in the “Big Guns Never Tire” scenario.
- Most of my losses came in “objectives” based games. I know one was where Cole tabled me, but I wonder if the others simply weren’t because I didn’t have enough troops?
There’s probably more to learn from these numbers, so if you see any patterns that I’m not, please let me know. I’m really glad that I have a blog with such history that I can go back and see exactly what’s happened over the course of an entire edition.