For those of you who aren’t already aware, GW posted new FAQs recently (maybe even this morning). Most of them were for armies that I don’t play, so they don’t directly affect me (though I’m sure they’ll have an indirect impact, of course). In fact, the only codec I play with any regular frequency that got an update was Codex:Tyranids, and then, only one thing changed:
Page 54 – Mycetic Spore, Transport Spore.
Change the second paragraph to read “A Mycetic Spore can carry a single unit of up to 20 infantry models or a single monstrous creature within its armoured shell. Once a Mycetic Spore has landed, all creatures within must immediately deploy – place the unit such that every model is wholly within 6″ of the Mycetic Spore. If any models cannot be deployed because of impassable terrain or enemy models within 1″, those models are destroyed. A unit that Deep Strikes via a Mycetic Spore cannot move or assault in the same turn it arrives but may shoot or run.”
When 6th edition was released, drop pods got far better with the introduction of the 6″ vehicle disembarkation rules. Sadly though, mycetic spores (though clearly designed as drop pods), weren’t vehicles, and therefore didn’t receive the additional 4″ ‘disembarkation’ rule. Thanks to GW for finally showing the bugs a little bit of love.
What this means is the doom just got a lot better: allowing him to better strategically place him with 6″ of more squads on the turn he comes down in his spore.
Maybe the next FAQ on pods will allow a prime to attach itself to a warrior squad that jumps in a pod?
Image Credit: Dr. Doom trademarked by Marvel Comics.