A year ago, I posted my predictions for what 6th edition would be. To be honest, they were really my wishlist for 6th edition, and not predictions, but this was the closest I would come to being Nostro-rob-mus, so I thought it would be fun to go back and see how accurate my thoughts were back then, and whether the people at GW read my blog for inspiration.
Some caveats before I begin:
- As of the time writing this, I still hadn’t actually played a game of 6th edition and I hadn’t made it all of the way through the rulebook. Many (if not most) players surely have more knowledge of the rules, but I think I undersatnd enough to make some basic statements. Feel free to correct me if (when) I’m wrong.
- I’m impossibly biased, so I’m bound to slant my success rate in my own favor. Again, feel free to slap me when I’m wrong.
- These were made more than a year ago, and I didn’t have the foresight of all of the rumor-mongers.
With that said, I made seven statements about what I think would make sixth edition better. Let’s look at each one in turn:
- Reset to basic rules (a la 3rd Edition)
- More Generic Rules – Change FAQ
- More Mission Variety
- Decreased Durability – Vehicles
- Decreased Durability – Infanty
- Elimination of Wound Allocation
- Increased Value of Leadership
Reset to basic rules (a la 3rd Edition)
Well, it’s easy to say that they didn’t do this. Obviously, they didn’t invalidate all previous codicies. So, at first glance this was a clear miss; however, they did make enough rules changes to require every unit in the game to be listed in the rulebook. My clear desire here was to push the reset button in order to balance the power levels. To some degree that was done, but the ‘dexes that were superior in 5th, seem to still be definite leaders in the new edition. I’d love to hear from some people that actually play the game, to find out if you feel the power levels of the ‘dexes became more (or less) balanced with the new release.
I really want to give myself partial credit here, since they did put rules in for every unit in the 6th edition rulebook, but I may be stretching things a bit on that one…
More Generic Rules – Change FAQ
My request was to make more Universal Special Rules, and allow them to apply across more codicies, in order to make it easier to understand various army rules, as well as to stop weird problems with different armies having the same wargear/abilities that eventually wind up doing completely different things (ref: Dark Angels stormshields). Undoubtedly, GW made a big push in the rulebook in this direction–I don’t see how anyone could argue that this wasn’t a successfull prediction.
More Mission Variety
Three mission types in the previous edition was a huge shortcoming that was addressed in the new edition. Whereas there were previously only three missions, that’s now been expanded to six, which was my bare minimum. Though they only met my minimum, they did add things like “mysterious objectives,” secondary mission objectives, and–perhaps most importantly–more variety in the missions available. Again, this seems like a pretty successfull prediction.
Decreased Durability – Vehicles
Some may argue whether this came to pass, but with the addition of hull points and the ability to reasonably glance a vehicle to death (which was techinically possible under the old rules, but horribly unlikely), I would say this too has come to fruition. Vehicles were pretty well nerfed across the board with this edition–only time will tell if this was done in a way to balance things, or if they’re now unplayable, and people switch back to exclusive foot armies. Whatever the case, I’m chalking this up as another success for me.
Decreased Durability- Infantry
Upon first inspection, you might question the validity of this, but if you dig into my actual thoughts on the matter, well, you might still question the validity. My elaboration included thoughts like:
- A general reduction of cover saves (many saves have been reduced from 4+ to 5+)
- Combining similar rules like WBB and FNP (failure)
- Reducing the number of eternal warriors (failure)
- “Hidden Character” elimination (one could argue for this point, but could also argue against it)
FNP got a general nerf (though it also works against more wounds suffered, so maybe not). Based on my specific statements, this is a failure.
Elimination of Wound Allocation
My goal here was to streamline things, not necessarily kill wound allocation entirely. When characters aren’t involved and like armor units are, I think wound allocation in 6th is far faster than 5th is. The problem is when GW does something silly like make paladins or nobz units entirely made of characters to make wound allocation nutty again. Likewise, the ability for a tyranid prime to join a unit of carnifexes and give them wound allocation (which previously was exempt from those shenanigans) is just dumb. While I think there was progress in this direction, this will wind up not being the answer. I’m certain that within two years time people (or at least I) will be thoroughly annoyed with this new allocation as well. Maybe partial credit here?
Increased Value of Leadership
It’s hard to say that they actually did anything with this. There is a psychic power that can make even fearless units take leadership tests/break, but that’s about all I can think of. All in all, I’d say this was a miss too.
In total, I made 7 predictions/hopes, three of them I got right, two with partial credit and two were way off. If I get half credit for those that I got partially right, that gives me a depressing average of 57%. Well, that’s if you look at these as predictions (which I’ve referred to them as throughout this post), but if you consider that my original post was a wish-list for 6th, you’ll actually see that GW only satisfied 57% of my wants. Since 60% is the bare minimum to be considered passing, it would seem that one of us failed on this.
So, was it me or GW?
Did you make any predictions/hope posts about 6th edition? How accurate were you? And how are you feeling about 6th in general so far?
Image Credit: “Fortune Teller” image by Santiago Caballero.