Apoc Vacillite Campaign, Phase 2: Army Lists

The amount of effort put into preparation for things certainly has a direct correlation to the quality of the end result.  I’m sad to say that our last Apocalypse game (the second of the Vacillite campagin, for those taking notes) didn’t get as much preparation as it really should have.  Luckily for me though, preparation isn’t the only requirement; sometimes just surrounding yourself with a great bunch of guys can elevate something from mediocre status to a great game, just the same.

I don’t mean to say that I was completely lax in designing the game; just that I would have liked to have done more.  Planning for this game really started back in April, when the last game ended.  Shortly thereafter, we set a date for this game, and worked on who all would be attending.  I also thought up some additional plot twists over the months, and really got down to work a week in advance to clean out the garage, set up the tables, etc.  Life being what it is, one week of free time just doesn’t stretch quite as far as it once did.   Mental note: life with a baby makes everything take a little longer. 

Maybe if I keep reminding myself of that, it’ll sink in within the next eighteen years or so, eh?

This really doesn’t have all that much to do with the composition of army lists, other than to say that I gave two different sets of rules out to different people.  Essentially, I told everyone that we were going to use the same rules as last game (for the most part).  Some people that couldn’t be bothered to check the post asked me how many points, and (being like-mindedly too busy to look it up myself), I spit out “3500 points.”  The end result being that some of us brought invalid lists to the game.

It was easily rectified (after much playful chiding from the other participants), and we split up teams based upon logical association (which, as it all too often becomes: Imperials vs. Bugs + other misc non Imperials).  The lists looked something like:

 

Rob’s Tyranids:

  • HQ:
    • Swarmlord w/ 2x Tyrant Guard (lashwhips)
  • Elites:
    • 7x Ymgarls
    • 7x Ymgarls
  • Troops:
    • 7x Genestealers
    • 6x Genestealers
  • Heavy Support:
    • Hierophant Bio-Titan
  • Tyranid Tunnel Swarm (Formation):
    • 1x Trygon Prime w/ Adrenal Glands
    • 1x Lictor
    • 22x Hormgaunts w/ Toxin Sacs & Adrenal Glands

Originally, I’d thought the list was supposed to be 3500 points, so it contained a few more squads of genestealers, but I had to cut them out last minute because I’m a dolt.  In hindsight, the bio-titan ate up far too many of my points.  I use them for the same reason that Blaine does, not just because they’re good, but because they eat up a fair amount of points so it’s easier to build a list.  Next game, I won’t use it as a crutch like I have in the past…

Sam & Luke’s Orks:

    • HQ:
      • Ghazkull Thraka
      • Warboss w/ attack squig, bosspole, cybork, warbike

      Elites:
    • 7x Nob Bikers with assorted goodies
    • 10x Nobz with assorted units (not armed for wound allocation)
    • 15x Tankbustaz
  • Troops:
    • 30 ‘Ard Boyz w/ klaw
    • 30 Boyz w/ klaw
    • 30 Boyz w/ klaw
    • 18 Boyz w/ Big Choppa
    • 12 Trukk Boyz
    • 12 Truck Boyz
  • Fast Attack:
    • 2x Deffkoptas
  • Heavy Support:
    • Battlewagon

Traditional Orks (at least at the hands of Sam & fam).  Not designed to be an uber killy force, but a fun one that has some serious punch in some locations.  They make for a great wall of bodies, and seem to be able to take out anything in the game with enough power klaw attacks…  Of course, the photo doesn’t do the army justice, but I s’pose when you play orks, shuffling them around in zip lock bags is akin to a limousine…

Blaine’s Bugs:

    • HQ:
      • Tervigon
      • Tervigon

      Elites:
    • Doom in Mycetic Spore (w/ Cluster Spines)
    • 3x Zoanthropes in Mycetic Spore (w/ Cluster Spines)
    • 3x Venomthropes in Mycetic Spore (w/ Cluster Spines)
  • Troops:
    • 10x Termagants in Mycetic Spore (w/ Cluster Spines)
    • 10x Termagants in Mycetic Spore (w/ Cluster Spines)
    • Tervigon
    • Tervigon
  • Fast Attack:
    • 9x Raveners w/ Deathspitters
  • Heavy Support:
    • Hierophant Bio-Titan

Standard Blaine list building:  Step 1, Add Hierophant.  Step 2, pile in Tervigons & Tyrannofexes.  I was actually surprised to see he didn’t play with the ‘fexes (though I was relieved, since I don’t feel they’re very good for much of anything—especially in Apoc games).  Doom’s not a normal standard in his list, but since I told him I couldn’t work him into mine, he was naturally obliged to take it.

Simon’s

  • HQ:
    • Hive Tyrant (Venom Cannon, Bonesword/Lashwhip, Psychic Scream, Horror)
  • Elites:
    • 15x Tyranid Warriors w/ Scything Talons & Devourers
  • Troops:
    • 30x Termagants w/ Fleshborers
    • 12x Genestealers w/ Broodlord
  • Heavy Support:
    • Trygon
    • Hierophant Bio-Titan

Asking Simon to recap his list proved to be rather taxing on the lad.  His official response: “Erm… Every model I could I gave toxin and adrenals. Standard issue Tyrant, Trygon, A grip of genestealers, full squad of warriors, and a full squad of Termies. And the biggin” 

Obviously, he’s not into min-maxing anything (other than squad sizes).  The list wasn’t particularly strong, but I chalk that up to the fact that he plays about .5 games per year, and he was making his list the day of the game.  I suspect the logic here was that fewer squads made for less math (therefore faster list building); I know for certain that’s why the Hierophant was included.  And yes, for those keeping track, this did make for three bio-titans on our side…

Jeff’s Tau

 Unfortunately, I do not have an accounting of Jeff’s force, other than what’s displayed on the picture.  In my un-Tau-like mindset, he had a bunch of weak tanks with good guns and horrible ballistic skill.  Most of those were in some sort of formation (I recall him stating that the red tank was a “command tank”).  He also had some fire warriors, kroot, and crisis suits.  

I’m sure if you’re familiar with Tau, his list looks pretty self-explanatory from the photograph; however, my understanding of Tau is only that they’d be more intimidating if they learned to fire their guns; otherwise, they’re just squishy bunnies in oversized armor.

Oh wait, he’s on my team, isn’t he? …  I guess it would behoove me to ask him for his list….

    • HQ:
      • Fireknife Shas’El, two Fireknife bodyguards
      • Fireknife Shas’El, two Fireknife bodyguards

Elites:

    • Rapid Insertion force
      • 3x Stealth suits
      • 3x Fireknives
      • 3x Fireknives
      • 3x Fireknives
  • Troops:
    • 12x Firewarriors
    • 12x Firewarriors
    • 12x Firewarriors
    • 12x Firewarriors
    • 10x Kroot
    • 10x Kroot
  • Fast Attack:
    • Piranha w/ fusion blaster
    • Piranha w/ fusion blaster
    • Piranha w/ fusion blaster
  • Heavy Support:
    • Armored Interdiction Cadre
      • Hammerhead w/ Railgun
      • Hammerhead w/ Railgun
      • Hammerhead w/ Railgun
      • Hammerhead w/ Railgun
      • Hammerhead w/ Railgun

 And then there was the Imperial team….

 

Marshall’s Ultramarines:

  • HQ:
    • Master of the Forge w/ Thunderhammer
    • Space Marine Librarian w/ Terminator Armor (Gate & Vortex)
  • Elites:
    • 5x Terminator Assault Squad (2x LClaws, 3x Thammers)
    • Ironclad Dreadnought, Assault launchers, flamer/melta
    • Venerable Dreadnought (Multi-melta, Flamer)
  • Troops:
    • 10x Tactical Marines (plasma/lascannon)
    • 10x Tactical Marines (flamer/multi-melta/powerweapon)
    • 10x Tactical Marines (melta/missile/powerfist)
    • 10x Scouts (sniper rifles & heavy bolter)
    • 5x Scouts (ccw & bp, powerfist)
  • Fast Attack
    • Landspeeder Storm (H. Flamer)
    • 10x Assault Marines (2x P.Pistols + Power Weapon)
    • 5x Bike Squad (2x Plasmagun, + power weapon)
  • Heavy Support:
    • Land Raider
    • Vindicator
    • Techmarine w/ Thunderfire Cannon
    • Venerable Dreadnought (Assault Cannon, Flamer)

I made Marshall’s list the day before with the focus on spreading units around the FoC.  Again, I had slotted 3500 points so there were last minute cuts to the Sternguard, a Scout Squad, and the Officio Assassinorum Execution Force to get him under the points limit.  The only real downside I saw to this list was that it lacked transports.  While I’m not normally a huge fan, omitting virtually every one was problematic.   The drop pods I’d normally take (with say, the Ironclad) were used for thematic effect elsewhere on the board though…

Tony’s Blood Angels:

  • HQ:
    • Reclusiarch
    • Librarian (Unleash Rage, Shield of Sanguinus)
  • Elites:
    • 5x Sanguinary Guard – Infernus Pistol x2, Powerfist ***
    • 2x Sanguinary Priest (Jump Pack, Power Weapon x2)
    • Furioso Dreadnought (Extra Armor, Flamer, Blood Talons) ***
  • Troops:
    • 10x Tactical Marines (Flamer, Lascannon, Powerfist)
    • 10x  Tactical Marines (Flamer, Lascannon, Powerfist)***
    • 5x  Assault Marines (Meltagun, Power Weapon) in Razorback w/ TL Assault Cannons
    • 5x  Assault Marines (Meltagun, Power Weapon) in Razorback w/ TL Assault Cannons
    • 5x  Assault Marines (Flamer, Power Weapon) in Razorback w/ TL Lascannons
    • 9x Death Company (Thunderhammer, Powerweapon x2) in  Land Raider Crusader***
  • Fast Attack:
    • Baal Predator (Heavy Bolter Sponsons)
    • Baal Predator (Heavy Bolter Sponsons)
    • 3x Attack Bike (2x Multi-meltas)
  • Heavy Support:
    • Stormraven Gunship (Extra armor, Multimelta, Lascannon)
    • 5x Devastator Squad (Missile Launcher x4)

The Reclusiarch (Chaplain) was attached to the Death Company to confer Re-rolls to missed Hits AND wounds.  Paired with the Death Company’s inert Furious Charge/Feel No Pain they just about wiped out everything they assaulted. 

The Priest with Jump Pack/PW was attached to the Sanguinary Guard and inside the Stormraven.  The Furioso also rode in the Stormraven which was held in Reserve.  The Raven came in on turn 2 as a Flier and moved to Skimmer mode when it was time to assault with the Dread and Guard.

Another Priest rode inside a Razorback, and the Librarian was attached to the other TLAC/Razor squad.

Kris’ Relictors (Counts as Space Wolves & Blood Angels)

  • HQ:
    • First Captain Kostya (Logan Grimnar)
    • High Chaplain Thontius (BA Astorath the Grim)
  • Elites:
    • Brother-Chaplain Malvius (BA)
    • Brother-Chaplain Devian (BA)
    • 3x Apothicarium Detachment (BA Sanguinary Priests) w/ 1x Powersword & Jump Pack
  • Troops:
    • 5x Squad Kostya (Wolf Guard) w/ Terminator Armor, Wolf Claws, Storm Shields, & 1x Thunderhammer
    • 10x Tactical Squad Thesius (BA) w/ Flamer, Lascannon, & Powerfist
    • 10x Tactical Squad Thallon (BA) w/ Melta, Missile, & Powerfist
    • 10x Assault Squad Gallovax (BA) w/ 2x L Claws, Melta, & Flamer in Drop Pod
    • 8x Assault Squad Venn (BA) w/ 2x L. Claws, & Flamer
  • Fast Attack:
    • 8x Deliverance Squad Sollnas (BA Vanguard) w/ T. Hammer, 2x L. Claws, Power Weapon, Powerfist, & Meltabombs
    • 2x Landspeeder Tornado Squad “Moriorum & Corvus Ferrox (H. Bolters & Multi-Meltas)
    • Landspeeer Typhoon “Raptor Caedes”
  • Heavy Support:
    • Land Raider Crusader “Mortis”
    • StormRaven Gunship “Umbra Mortis”

Standard Kris fashion: Blood Angels mixed with Space Wolves.  Oddly enough though, he only used two units of puppies in this entire army (Logan & WolfGuard).  I wonder if that was just to fill up points/fill out the force org chart?  I also wonder what happened to his Ravenguard…

Cole’s Grey Knight Force

  • HQ
    • Lord Kaldor Draigo
    • Inquisitor Coteaz
  • Elite
    • Vindicare Assassin
    • 10x Purifiers (in Rhino)
    • Techmarine
  • Troops
    • 10x Paladins
    • 10x man paladin
    • Henchmen
  • Fast Attack
    • 10x Interceptors
    • Stormraven
  • Heavy
    • Dreadnought
    • Dreadknight

So you might notice Cole’s army has significantly less detail than the others, and that too is my fault.  Everyone left lists behind so I could write-up this article, but sadly, those lists seemed to have sprouted legs.  When I asked for estimates on what everyone had, this is what Cole threw together.  In short: relatively few models, but all of them relatively powerful.

Dan’s Imperial Guard

    • HQ
      • Commissar Yarrick

      Elite
    • 10x  Ogryn
  • Troops
    • Platoon:  1 Lt. unit (all ccw in chimera extra armour),
      • 10x  Imperial Guard with heavy bolter
      • 10x  Imperial Guard with heavy bolter
      • 10x  Imperial Guard with heavy bolter
      • 10x  Imperial Guard with heavy bolter
      • 2x Heavy Weapon Team w/ Mortars
      • 3x Heavy Weapon Team w/ Lascannons
  • Heavy
    • 3x Basilisks
    • 3x Leman Russ Punishers
    • Baneblade super heavy with extra sponsoons and leadership upgrade.

Dan’s force seemed pretty typical, but in retrospect, he did have a lot of his units footslogging this time, which seems unusual for him.  I’m used to seeing a dozen or so tanks across the board, but he had far more infantry this time.  In hindsight, I think this worked out well for him too.  Without giving up too much of a spoiler, his army proved to be rather resilient this game.

***

The next post will go into how the game went, including explaining our new twists on things…

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2 comments on “Apoc Vacillite Campaign, Phase 2: Army Lists

    • Yeah, it took me forever, but I think I’m getting back into it. I did away with the traditional fan-faire announcement type post, and figured it was better to just hit the ground running. The good news is that I took a long enough break that I’m fairly interested in writing again, and have a some topics saved up to write about. Win/Win!

      Thanks for coming back. 🙂

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