Vacillite Campaign: The Armies of Apocalypse

Teams in this game were setup different than most games you’ve likely encountered, in that we had eight players, divided up into four distinct teams.  I’ll go more into how four teams interact in a single game without making the game take any longer, but for now, we’ll just go over team selection and army compositions.

If you recall from the original rules post, each army was given a single Force Organization Chart (FoC) and one Super-Heavy slot with which to make a 3000 point army.  If you filled the FoC, you would be given another to use (Along with another Super-Heavy slot).  The goal here was to keep armies balanced, and prevent things like someone breaking up all of their zoanthropes into individual units. 

The rules also declared that teams would “logically be chosen on the day of the battle,” which is a bit of a change from our normal random allocation (to ensure collusion isn’t an issue).  However, since we’re going to tie all of our in-house Apoc games together in a campaign of sorts, it made sense to divide teams up logically: the question was how to do so.  The players in attendance (along with their respective armies) were:

  1. Rob (Tyranids)
  2. Blaine (Tyranids)
  3. Cole (Tyranids)
  4. Sam (Marines)
  5. Tony (Blood Angels)
  6. Kris (Marines of various flavors)
  7. Dan (Imperial Guard)
  8. Luke (Orks)

Logically, two Tyranids would go together, two groups of two imperials, and then the final Tyranids would be lumped in with the Orks, right?  Well, we had one small kink in the plans.  Since Luke is relatively new to the game and a younger gamer overall, we opted to partner him up with his dad.  Tony & Dan wandered into the corner to play together, leaving Kris & the three ‘Nid players to sort things out.

Since no one wanted to fight against the Hierophant, we all wanted Blaine on our side, so Cole and I rolled dice to decide who got Blaine… turns out that I got shafted—er, I mean, I got Kris!  With teams decided, we bid for deployment which gave us our team order (again, more on this in a later post).  The teams were as follows:

Team 1: Blaine & Cole

Blaine’s Minimalistic Tyranids

Minamilistic when it comes to model count and how much he had to do during any phase of the game.  With the rules stating that he could have one gargantuan creature for every FoC, he had originally crafted a list to include both a Hierophant and a Barbed Hierodule—either of which would be nasty in this game.  The down side would be that he wouldn’t have many points left over to fill out his FoC.  Lucky for us, he toned it down a tad, and only brought one of the big nasties…

  • HQ
    • Tervigon (Regen, Clusterspines, Catalyst) 
    • Tervigon (Regen, Clusterspines, Catalyst) 
  • Elites
    • Hive Guard x3
    • Hive Guard x3
    • Hive Guard x3
  • Troops
    • Ripper Swarms x5
    • Ripper Swarms x5
    • Hormagaunts x25
  • Heavy Support
    • Tyrannofex (Rupture Cannon, Cluster Spines, Regen)

 

Cole’s Tyranid Swarm

Cole doesn’t have too many bugs to his name, so he effectively brought everything he had (borrowing spare gaunts for both the Tunnel Swarm and Tervigons to produce).  The great thing about this list is that it’s devoid of unit spamming.  He manages to use each unit effectively without relying on the might of a single particular unit in mass numbers.  In fact, the only unit he has duplicates of in the entire list is termagants.

  • HQ
    • Hive Tyrant (Heavy Venom Cannon, Old Adversary, Regen)
      • Plus one Tyrant Guard
    • Swarmlord
      • Plus two Tyrant Guard
  • Elites
    • Hive Guard x2
    • Lictor
    • Death Leaper
  • Troops
    • Termagants x15
    • Termagants x15
    • Tervigon (Catalyst, Scything Talons, Toxin Sacs, Adrenal Glands, Regen)
    • Genestealers x7 w/ Toxin Sacs & Scything Talons
      • w/ Broodlord (Acid Blood/Scything Talons)
    • Hormagaunts x20 w/ Adrenal Glands & Toxin Sacs
    • Tyranid Warriors x3 (Deathspitter x2, Venom Cannon, Toxin Sacs)
  • Heavy Support
    • Trygon w/ Adrenal Glands & Regen
    • Carnifices x2 w/ Heavy Venom Cannon, Adrenal Glands, & Frag Spines
    • Tyrannofex w/ Rupture Cannon & Regen
  • Formations
    • Tunnel Swarm (including the Lictor, Hormagaunts, & Trygon)

 

Team 2: Rob & Kris

Rob’s Hive Fleet Proteus

I originally wanted to field a Demon army, or maybe my Ultramarines, but I procrastinated too long, and didn’t want to assemble or paint anything, so I opted to field the old standby.  My thought was to go light on Monstrous Creatures, and try to fill out the Force Orgs with as many units as I could of small bugs that I don’t often play.  For the Genestealers, I had previously spoken with Cole about his theory (which is to use stealers as “Broodlord Deployment Systems,”) so I wanted to give that a shot.

Plus, between the parasite, the Tervigons, and the Tunnel swarm, I was planning on making all sorts of little guys throughout the game.

  • HQ
    • Hive Tyrant w/ Wings, Laswhip/Bonesword, Talons
    • Parasite of Mortrex
    • Tervigon (Cluster Spines, Catalyst)
    • Tervigon (Cluster Spines, Catalyst)
  • Elites
    • Ymgarls x5
    • Ymgarls x5
    • Doom of Malan’tai in Spore w/ Cluster Spines
    • Lictor
    • Zoanthropes x2
  • Troops
    • Genestealers x5 w/ Broodlord
    • Genestealers x5 w/ Broodlord
    • Genestealers x5 w/ Broodlord
    • Genestealers x5 w/ Broodlord
    • Hormagaunts x21
    • Ripper Swarms x5
    • Ripper Swarms x5
  • Fast Attack
    • Gargoyles x20
    • Gargoyles x20
    • Shrikes x5 w/ Laswhip/Boneswords, Toxin Sacs
  • Heavy Support
    • Biovore
    • Biovore
    • Trygon Prime w/ Adrenal Glands

In hind sight, I seem to have misplayed my Shrikes, as I gave them +1 strength on the charge, but didn’t use the Toxin Sacs.  I’d have been far better playing them as is though, so hopefully Cole can forgive my ignorance.

Kris’ Hodge-Podge of Marines

I joke about Kris’ marines every time he fields them as he seems to play as many codices as physically possible in every Apoc game he comes to.  This time, he has representatives from the Relictors (counts as Blood Angels—except when they count as Space Wolves), and the Raven Guard (counts as Space Marines).  He’s a fun guy, but there’s a whole lot of questions when he plays about “Ok, so what is that guy this game?

He does a good job of keeping things straight himself, and he’s really honest (evidenced by the fact that he almost always loses—which is yet another reason why I wanted Blaine as my partner!).  Besides, he comes up with groovy names for everyone in his list.  Anywho, with those traits in mind, nobody seems to take issue with his craziness—but I can see making a Kris-style rule to limit the number of codices people are allowed to field.

  • HQ
    • First Captain Kostya of the “Relic Takers”
      • (SW) Counts as Logan Grimnar
    • Shadow Captain Vincent Sixx “Hero of Cold Ridge”
      • (SM) Space Marine Captain on Bike w/ Relic Blade, Storm Shield, & Melta Bombs
  • Elites
    • Brother Chaplain Malvius
      • (BA) Chaplain w/ Jump Pack & Plasma Pistol
    • Brother Chaplain Devian
      • (BA) Chaplain
    • Apothecarium Detachment
      • (BA) Sanguinary Priests x2 w/ Power Sword /Jump Pack
  • Troops
    • Squad Kostya of the “Relic Takers”
      • (SW) Wolf Guard Terminators x5 with assorted wargear
    • Jet Bike Squad Venn
      • (SM) Bike Squad x5 w/ Flamer, Plasma, Power Fist
      • +MM Attack Bike
    • Bike Squad Stern
      • (SM) Bike Squad x5 w/ Flamer, Melta, Power Fist
      • +MM Attack Bike
    • Tactical Squad Thesius
      • (BA) Tactical Squad x10 w/ Lascannon, Flamer, & Powerfist
    • Assault Squad Thallon
      • (BA) Assault Squad x5 w/ Meltagun & Powerfist
    • Assault Squad Gallovax
      • (BA) Assault Squad x5 w/ Lightning Claws x2, Meltagun
  • Fast Attack
    • Deliverance Squad Sollnas
      • (BA) Vanguard Squad x7 w/ Thunder Hammer, Lightning Claws x2, Powerfist, Meltabombs
    • Landspeeder Tornado Squadron x2 (Heavy Bolters, & Multimeltas)
    • Landspeeder Typhoon (Heavy Bolter & Typhoon Launcher)
  • Heavy Support
    • Deathwind Drop Pod (Assault Cannons)
    • Deathwind Drop Pod (Assault Cannons)

Yeah, his list was all over the place.  I think the deathwind drop pods came out of an Imperial Armor book.  Essentially, they dropped down and shot everything once within 12” of them, after which it peppered nearby squads with inconsequential damage for the rest of the game. 

The astute readers out there will notice that the photo here doesn’t quite jive with the army list… and that was my fault.  I spent far too much time this game refereeing and not enough as a photographer!   >.<

Team 3: Tony & Dan

Tony’s Blood Angels

You probably know Tony as an author on Warhammer39999.com, if you don’t, you can read some of his posts here.  Mr. Congeniality himself made a presence at our little shin-dig and, big surprise, he brought his Blood Angels.  Aside from a noticible absence of special characters, this list seems to be pretty par for the course, using a little bit of everything that codex has to offer.  I’m going to go out on a limb and say that vindicators should not be allowed to move 12” and fire. 

Ouch…

  • HQ        
    • Reclusiarch w/ Jump Pack
    • Reclusiarch w/ Jump Pack
  • Elites
    • Sanguinary Guard x5 (Inferus Pistol x2, Powerfist)
    • Sanguinary Priest x2 (Jump Packs)
    • Furioso Dreadnought w/ Blood Talons
  • Troops
    • Assault Squad x10 (Jump Packs, Meltagunx2, Powerfist)
    • Assault Squad x6 (Flamer, Power Weapon)
      • In Razorback w/ Twin-linked Assault Cannon
    • Death Company x8 (Thunder Hammer, Power Weapon)
      • In Land Raider Crusader
    • Tactical Squad x10 (Flamer, Missile Launcher, Powerfist)
      • In Drop Pod w/ Deathwind
  • Fast Attack
    • Baal Predator w/ Twin-Linked Assault Cannons & Heavy Bolters
    • Baal Predator w/ Twin-Linked Assault Cannons & Heavy Bolters
  • Heavy Support
    • Vindicator
    • Stormraven Gunship
    • Devastator Squad (Lascannon x2, Missile x2)

 

Dan’s Imperial Guard

Like many of us, Dan owns more models than he knows what to do with.  He has enough models that I don’t think he could ever legally field them all within a single FoC, but it does give him the option to play whatever he wants in any particular Apoc game.  This time, he focused on melta-vet spam in chimeras, with Commissar Yarrick leading the Ogryns into battle.  It was an impressive force, to say the least.

  • HQ
    • Lord Commissar (Melta Bombs, & Power Weapon)
    • Commissar Yarrick
    • Company Command Squad (Melta x4)
    • In Chimera w/ Multilaser/Heavy Bolter/Heavy Stubber
  • Elites
    • Ogryn x10
    • Psyker Battle Squad x10
      • In Chimera w/ Multilaser/Heavy Bolter
  • Troops
    • Veterans x10 (Flamer, Melta x2) + Harker
      • In Chimera w/ Multilaser/Heavy Bolter
    • Veterans x10 (Melta x3)
      • In Chimera w/ Multilaser/Heavy Bolter
    • Veterans x10 (Melta x3)
      • In Chimera w/ Multilaser/Heavy Bolter
    • Veterans x10 (Melta x3)
      • In Chimera w/ Multilaser/Heavy Bolter
    • Veterans x10 (Melta x3)
      • In Chimera w/ Multilaser/Heavy Bolter
    • Veterans x10 (Melta x3)
      • In Chimera w/ Multilaser/Heavy Bolter
    • Veterans x10 (Melta x3)
      • In Chimera w/ Multilaser/Heavy Bolter
    • Veterans x10 (Melta x3)
      • In Chimera w/ Multilaser/Heavy Bolter
  • Fast Attack
    • Scout Sentinel w/ Lascannon
    • Scout Sentinel w/ Lascannon
    • Scout Sentinel w/ Lascannon
  • Heavy Support
    • Hydra Flak Tank
    • Hydra Flak Tank
    • Hydra Flak Tank

Team 4: Sam & Luke

Sam’s Space Marines

When we unboxed our armies, it became pretty clear that Sam had thrown the rules about having a force organization chart out of the window during creation.  It didn’t matter, as his force wasn’t pretty balanced anyway, with only slight deviations from our existing rules (ie. He had one too many heavy supports to be legal for this game, but that wouldn’t tip the scales too far). 

Looking at his list, I’m actually surprised that he couldn’t get more into it, though 10 terminators does eat up quite a hefty chunk of points…

  • HQ
    • Chapter Master (Term. Armor, Thunder Hammer, Storm Bolter)
    • Chaplain (Jump Pack, Digital Weapons, Melta Bombs)
  • Elites
    • Venerable Dreadnought (Assault Cannon)
      • Drop Pod w/ Deathwind Launcher
    • Dreadnought (Assault Cannon)
      • Drop Pod w/ Deathwind Launcher
    • Terminators x10 (2x Cyclones)
  • Troops
    • Tactical Squad x10 (Lascannon, Plasma, Powerfist/CombiMelta)
      • In Rhino
    • Tactical Squad x10 (Lascannon, Flamer, Powerfirst/Combiflamer)
      • In Rhino
    • Tactical Squad x10 (Missile Launcher, Flamer)
      • In Drop Pod w/ Storm Bolter
  • Heavy Support
    • Whirlwind (Dozer Blade)
    • Whirlwind
    • Vindicator
    • Land Raider

Luke’s Waaagh!

We had a last minute cancellation in the game and Sam’s son Luke pulled up to fill in our 8th spot.  He’s relatively new to the game, and so needed some help with composition/guidance, which papa Sam obliged with.  Naturally, that meant that Luke’s list was also in violation of the Force Org. rules.  Unlike Sam’s list, this was much more obvious (7 HQ’s!!). 

Again though, it was a thematic list, and fairly well balanced, so I don’t think it had much of an impact on the game.  Their secret strategy was to lump weirdboyz into each squad and teleport them around everywhere, making a truly chaotic (Er… orky) Apoc game.

  • HQ
    • Ghazghkull Thraka
    • Warboss (Attack Squig, Bosspole, Cyborkm, Warbike, etc.)
    • Weirdboy
    • Weirdboy
    • Weirdboy
    • Weirdboy
    • Weirdboy
  • Elites
    • Nob Bikers x7 (2x Claws , 4x Normal, +Painboy) *NOT KITTED OUT FOR WOUND ALLOCATION*
    • Tankbustas x15 w/ Nob (Bosspole)
  • Troops
    • ‘Ard Boyz x30 w/ Nob (Power Klaw & Boss Pole)
    • Shoota Boyz x30 w/ Nob (3x Big Shoota, Power Klaw, & Boss Pole)
    • Choppa Boyz x30 w/ Nob (3x Rokkit Launcha, Power Klaw, & Boss Pole)
    • Choppa Boyz x21 w/ Nob
    • Trukk Boyz x12 w/ Nob
    • Trukk Boyz x12 w/ Nob
  • Fast Attack
    • Deffkopta w/ Rokkit Launcha
  • Heavy Support
    • Battle Wagon (all upgrades)

 

So that summarizes the armies that began the Vacillite campaign.  In our next post we’ll go over the special rules for the scenario, specifically focusing on how to play four way Apocalypse battles (including consideration for deployment and phases), as well as tracking of victory point collection throughout the game.

As always, thanks for dropping by…

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2 comments on “Vacillite Campaign: The Armies of Apocalypse

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